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Building the Wolverine


Gobbledygook

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When CoH first came out, my first toon, Gobbledygook, was a claws/regen Scrapper. Of course, he was based off of my favorite comic character, Wolverine. I mean, I bought my first computer just so I could play this game. Come to find out, I didn't get one with a powerful enough GPU, so I had to take it in and get a new one put in. I loved that toon. I didn't even have any alts while I was playing him. I'm also one of the few who never got over the *ahem* adjustments *ahem* to regen that were made back in, what, I-4? Anyway, I've got that feeling that I need to revisit my old favorite. In todays' game environment, how would you build Wolvie? I know the most likely answer will be /WP, be I honestly don't know how to build for /WP. I know for /Inv you get some Def here, some Res over there, a little recharge, and you're basically unkillable. Also, does anyone know where best to put the ATO's. They are a long term goal, but I would like to get them. I know I'll need the kb to kd IO in shockwave

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You could still try Regen... it is still a decent set...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Gobbledygook: Level 50 Natural Scrapper

Primary Power Set: Claws

Secondary Power Set: Regeneration

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Concealment

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Swipe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (3) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Damage/Recharge

Level 1: Fast Healing

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal
  • (40) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Heal/RechargeTime

Level 2: Reconstruction

  • (A) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge

Level 4: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod

Level 6: Spin

  • (A) Armageddon - Chance for Fire Damage
  • (9) Armageddon - Damage/Endurance
  • (9) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Damage/Recharge
  • (34) Fury of the Gladiator - Chance for Res Debuff

Level 8: Follow Up

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (13) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (50) Superior Scrapper's Strike - Accuracy/Damage

Level 10: Dull Pain

  • (A) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Recharge Reduction IO

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Reactive Defenses - Scaling Resist Damage

Level 14: Boxing

  • (A) Stupefy - Chance of Knockback
  • (25) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
  • (46) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Endurance/Stun

Level 16: Integration

  • (A) Panacea - +Hit Points/Endurance
  • (17) Panacea - Heal/Endurance
  • (43) Panacea - Heal

Level 18: Focus

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (21) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (21) Superior Critical Strikes - Damage/RechargeTime
  • (23) Superior Critical Strikes - Accuracy/Damage

Level 20: Resilience

  • (A) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance
  • (25) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 26: Eviscerate

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance

Level 28: Instant Healing

  • (A) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (37) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Shockwave

  • (A) Ragnarok - Chance for Knockdown
  • (33) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Damage/Recharge

Level 35: Revive

  • (A) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge

Level 38: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 41: Physical Perfection

  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
  • (42) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod

Level 44: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Super Jump

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal
  • (43) Numina's Convalesence - Heal/Endurance
  • (43) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod

------------

 

 

 

 

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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Or try out Bio Armor...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Gobbledygook: Level 50 Natural Scrapper

Primary Power Set: Claws

Secondary Power Set: Bio Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Concealment

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Swipe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (3) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage

Level 1: Hardened Carapace

  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance

Level 2: Inexhaustible

  • (A) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge

Level 4: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense

Level 6: Spin

  • (A) Armageddon - Chance for Fire Damage
  • (9) Armageddon - Damage/Endurance
  • (9) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Damage/Recharge
  • (34) Fury of the Gladiator - Chance for Res Debuff

Level 8: Follow Up

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (13) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (50) Superior Scrapper's Strike - Accuracy/Damage

Level 10: Adaptation

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Boxing

  • (A) Stupefy - Chance of Knockback
  • (25) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
  • (46) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Endurance/Stun

Level 16: Ablative Carapace

  • (A) Panacea - +Hit Points/Endurance
  • (17) Panacea - Heal/Endurance
  • (43) Panacea - Heal

Level 18: Focus

  • (A) Decimation - Chance of Build Up
  • (19) Decimation - Accuracy/Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (21) Decimation - Damage/Recharge
  • (21) Decimation - Accuracy/Damage

Level 20: Evolving Armor

  • (A) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance
  • (25) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 26: Eviscerate

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance

Level 28: DNA Siphon

  • (A) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (37) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Shockwave

  • (A) Ragnarok - Chance for Knockdown
  • (33) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Damage/Recharge

Level 35: Genetic Contamination

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (36) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (40) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (40) Superior Critical Strikes - Damage/RechargeTime
  • (46) Superior Critical Strikes - Accuracy/Damage

Level 38: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 41: Physical Perfection

  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
  • (42) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod

Level 44: Parasitic Aura

  • (A) Theft of Essence - Chance for +Endurance
  • (45) Theft of Essence - Healing/Recharge

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Reactive Defenses - Scaling Resist Damage
  • (48) Reactive Defenses - Defense/Endurance

Level 49: Super Jump

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal
  • (43) Numina's Convalesence - Heal/Endurance
  • (43) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

------------

 

 

 

 

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

Archetype Proposal Amalgamation

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I appreciate the feedback, but like I said, I can't play regen anymore. It's a dead set to me.

Bio has piqued my interest a little. I'll fiddle around with the build you provided as a starting point. I'll be on vacation next week, so I won't get to actually put any play time in until second week of July.

 

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Just chiming in to say GOD do I remember the day that set dropped. It was like Wolverine mated with a fish and BOOM there were thousands of clones everywhere!

OG Server: Pinnacle  <||>  Current Primary Server: Torchbearer  ||  Also found on the others if desired  <||> Generally Inactive


Installing CoX:  Windows  ||  MacOS  ||  MacOS for M1  <||>  Migrating Data from an Older Installation


Clubs: Mid's Hero Designer  ||  PC Builders  ||  HC Wiki  ||  Jerk Hackers


Old Forums  <||>  Titan Network  <||>  Heroica! (by @Shenanigunner)

 

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So, I couldn't help but work on this into the wee hours of the night.

Yes, my wife was pissed.

Any glaring holes that I missed? I tried not to make it to expensive, but I know performance comes at a cost.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Technology Scrapper

Primary Power Set: Claws

Secondary Power Set: Willpower

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(9)

Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), ImpSki-Status(36), RgnTss-Regen+(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37)

Level 2: Slash -- AchHee-ResDeb%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), KntCmb-Acc/Dmg(25), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34)

Level 4: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam/Rchg(40)

Level 6: Spin -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(15), Erd-Acc/Dmg/EndRdx/Rchg(17), Erd-Acc/Dmg/Rchg(17), Erd-Dmg/Rchg(23)

Level 8: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13)

Level 10: Indomitable Will -- LucoftheG-Rchg+(A)

Level 12: Super Jump -- WntGif-ResSlow(A)

Level 14: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(42)

Level 16: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50)

Level 18: Focus -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), Thn-Dmg/EndRdx/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Acc/Dmg/Rchg(23)

Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(36)

Level 22: Boxing -- Empty(A)

Level 24: Tough -- RctArm-EndRdx(A), RctArm-ResDam(48), RctArm-ResDam/EndRdx(50), RctArm-ResDam/EndRdx/Rchg(50)

Level 26: Eviscerate -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg(31)

Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48)

Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)

Level 32: Shockwave -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/Rchg(33), Ann-Dmg/Rchg(34), Ann-Acc/Dmg(34)

Level 35: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(39), LucoftheG-Rchg+(39), Ksm-ToHit+(39)

Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45)

Level 41: Assault -- EndRdx-I(A)

Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)

Level 47: Conserve Power -- Empty(A)

Level 49: Physical Perfection -- NmnCnv-Heal(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(3)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Portal Jockey

Level 0: Freedom Phalanx Reserve

------------

 

 

 

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  • 2 weeks later

Claws/Regen is and always has been my main. Once you start throwing IO sets into it, it becomes a beast. If I were to choose an alternative to Regen though, I'd definitely go WP. It's one of those set and forget secondaries. Toggle everything on, then steamroll through enemies without a care in the world.

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I had a BS/Regen (remember those builds?) up until the end and he was godly by that time.

But I see what you're getting at and fluff wise I just have a small comment, Sabretooth would be Savage/WP Brute. It would be nice to see the two builds compared.

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I had a Claws/Reg as well, unfortunately, I just haven't been able to adjust to it since they changed IH. Maybe I should give it a try again. How many years has it been since I4, lol?

 

I do plan on making a Sav/Wp brute, but it will have to wait until after this project, and my first ever Stalker are complete.

 

Damned Altitis, flaring up again.

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I'm a "bitter clinger" to my claws/regen Main from back in the the day - here is my current build for him (speed themed, not exactly Wolverine, more like Flash with speed healing).

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Johnny Velocity - redux 2019: Level 50 Science Scrapper

Primary Power Set: Claws

Secondary Power Set: Regeneration

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(43)

Level 1: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(15)

Level 2: Reconstruction -- Prv-Heal(A), Prv-Heal/Rchg(3), DctWnd-Heal/Rchg(5), DctWnd-Rchg(7)

Level 4: Super Speed -- Clr-Stlth(A)

Level 6: Super Jump -- WntGif-ResSlow(A)

Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(17), SprScrStr-Rchg/+Crit(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(37)

Level 10: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(46), DctWnd-Rchg(46)

Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A)

Level 16: Integration -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(40), Heal-I(40), Heal-I(42), Heal-I(42)

Level 18: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(37), Apc-Dam%(43)

Level 20: Resilience -- GldArm-3defTpProc(A)

Level 22: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-EndRdx/Rchg(23), ShlWal-Def(37), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(45)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)

Level 26: Eviscerate -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)

Level 28: Instant Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50)

Level 30: Boxing -- Acc-I(A)

Level 32: Shockwave -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)

Level 35: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/EndRdx(36), StdPrt-ResDam/Def+(50)

Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39)

Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(50)

Level 44: Physical Perfection -- Prv-Absorb%(A)

Level 47: Revive -- RechRdx-I(A)

Level 49: Moment of Glory -- RechRdx-I(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48), RgnTss-Regen+(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(42)

------------

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  • 2 weeks later

Any glaring holes that I missed? I tried not to make it to expensive, but I know performance comes at a cost.

 

I am still pretty illiterate when it comes to enhancement slotting, but I'm noticing a distinct lack of +accuracy enhancements.

 

I am quickly approaching level 50 on my Claws/WP scrapper and was looking for build ideas, but he already has some minor accuracy problems and I wonder how this build would run up against that?

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Skimming through the patch notes on Reddit:

 

 

Melee Armor Sets: MOST ARMOR SET CHANGES CURRENTLY ONLY APPLY TO BRUTES OR THEIR RESPECTIVE EXCLUSIVE CLASS

    Regeneration:

        Fast Healing had its regeneration rate increased to 200% up from 75%.

     

        Reconstruction changed into a toggled HoT. Each tick heals roughly ?% health (?? at level 50) every 2 seconds.

     

        Dull Pain is now a toggle, while this power is on, the player's regeneration rate will grow as his health lowers.

     

        Resilience recieved an inversely scaling damage resist that (for now) begins at 100% health and increases as health drops. ---Experimental power. Requires much testing.

     

        Instant Healing changed from a regeneration buff to a heal (~500 HP at level 50) with no cooldown. This power now costs a hefty 30 base endurance, but can be cast as many times as you wish.

     

        Moment of Glory had its defense steroid removed and its resistances cut by ~25%, but it now temporarily sets player regeneration rate to 2000% and gives a small HoT. Duration increased to 20 seconds.

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Skimming through the patch notes on Reddit:

 

 

Melee Armor Sets: MOST ARMOR SET CHANGES CURRENTLY ONLY APPLY TO BRUTES OR THEIR RESPECTIVE EXCLUSIVE CLASS

    Regeneration:

        Fast Healing had its regeneration rate increased to 200% up from 75%.

     

        Reconstruction changed into a toggled HoT. Each tick heals roughly ?% health (?? at level 50) every 2 seconds.

     

        Dull Pain is now a toggle, while this power is on, the player's regeneration rate will grow as his health lowers.

     

        Resilience recieved an inversely scaling damage resist that (for now) begins at 100% health and increases as health drops. ---Experimental power. Requires much testing.

     

        Instant Healing changed from a regeneration buff to a heal (~500 HP at level 50) with no cooldown. This power now costs a hefty 30 base endurance, but can be cast as many times as you wish.

     

        Moment of Glory had its defense steroid removed and its resistances cut by ~25%, but it now temporarily sets player regeneration rate to 2000% and gives a small HoT. Duration increased to 20 seconds.

 

I wouldn't pay any attention to anything from that server.

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On 7/21/2019 at 4:35 PM, Huantu said:

Is it just me, does this build only have 1 attack for the first 25 levels?  And only 4 attacks in the total build?

5 attacks total with the 4th taken at level 26, so 3 attacks taken in the first 25 levels (not a leveling build, but a final build).  Follow-up is an attack, but you may not be counting it since it also has build-up functionality.

With decent recharge, a claws scrapper can spam follow-up and the two biggest hitters - focus and eviscerate - over and over.  I use shockwave situationally and seldom use strike at all.

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  • 5 years later
On 6/28/2019 at 8:35 AM, Zepp said:

You could still try Regen... it is still a decent set...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Gobbledygook: Level 50 Natural Scrapper

Primary Power Set: Claws

Secondary Power Set: Regeneration

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Concealment

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Swipe

  • (A) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (3) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Damage/Recharge

Level 1: Fast Healing

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal
  • (40) Preventive Medicine - Heal/Endurance
  • (40) Preventive Medicine - Heal/RechargeTime

Level 2: Reconstruction

  • (A) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge

Level 4: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod

Level 6: Spin

  • (A) Armageddon - Chance for Fire Damage
  • (9) Armageddon - Damage/Endurance
  • (9) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Damage/Recharge
  • (34) Fury of the Gladiator - Chance for Res Debuff

Level 8: Follow Up

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (13) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (50) Superior Scrapper's Strike - Accuracy/Damage

Level 10: Dull Pain

  • (A) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (37) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Recharge Reduction IO

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Reactive Defenses - Scaling Resist Damage

Level 14: Boxing

  • (A) Stupefy - Chance of Knockback
  • (25) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
  • (46) Stupefy - Accuracy/Endurance
  • (46) Stupefy - Endurance/Stun

Level 16: Integration

  • (A) Panacea - +Hit Points/Endurance
  • (17) Panacea - Heal/Endurance
  • (43) Panacea - Heal

Level 18: Focus

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (21) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (21) Superior Critical Strikes - Damage/RechargeTime
  • (23) Superior Critical Strikes - Accuracy/Damage

Level 20: Resilience

  • (A) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance
  • (25) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Tough

  • (A) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Steadfast Protection - Resistance/+Def 3%

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 26: Eviscerate

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance

Level 28: Instant Healing

  • (A) Numina's Convalesence - Endurance/Recharge
  • (31) Numina's Convalesence - Heal/Recharge
  • (31) Numina's Convalesence - Heal/Endurance/Recharge
  • (37) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Shockwave

  • (A) Ragnarok - Chance for Knockdown
  • (33) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Damage/Recharge

Level 35: Revive

  • (A) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge

Level 38: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 41: Physical Perfection

  • (A) Miracle - +Recovery
  • (42) Miracle - Heal
  • (42) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod

Level 44: Moment of Glory

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Recharge

Level 47: Stealth

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Super Jump

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (7) Numina's Convalesence - Heal
  • (43) Numina's Convalesence - Heal/Endurance
  • (43) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod

------------

 

 

 

 

Very impressive build

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The good news is you don't really need to change the build to account for changes to Claws and Regen. That's also the bad news. Five years and no changes to Regen.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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There have been a few changes that *impact* upon the best way to build such a character though.
(Can take that Gaussian out of FA and stick Power Transfer Procs in Stamina, QR and PP ASAP. Drop Maneuvers and Superjump and grab Infiltration, etc etc.)

((Also Dull Pain isn't Perma despite having 5x LoTGs and 5x 10% Rech set bonuses plus change. Integration and Reconstruction aren't ED-Capped. The Claws attacks are overslotted for Recharge% and underslotted with Damage procs, and the 50% Crit Rate Proc is in the wrong power. There's also no sign of any panic buttons other than MoG and IH. RoP? Shadowmeld? Even Barrier destiny? Nope on all counts. Although I can at least understand some of the power choices if it's going for a Wolverine theme over functionality...))
 

Edited by Maelwys
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