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Posted

I'm not talking about games that don't have anyone playing them anymore. I mean games that have been killed by the developer. 

 

Nosgoth was an amazing asymmetrical arena shooter. One team played as vampires and another as vampire hunters. Each vampire could take on a hunter 1v1 but that encouraged hunters to team up and take down the vampires. The vamps had abilities that would try to isolate the hunters while the hunters had area control abilities that would keep the vamps coming in from predictable angles. It was a great game that relied a lot on teamwork, map knowledge and communication. 


For such an asymmetrical game it was remarkably balanced between the sides with winrates being pretty much 50/50 for the entire run. 

 

It's a shame that it is IMPOSSIBLE to run a 4v4 arena shooter locally in he unreal engine. Can't possibly be done so it had to die./s

Posted

Auto Assault. Loved that game! It fell out of the zeitgeist fast and the guild I ran with back then dropped it. I stayed longer and got to the endgame, but it was barren by then. Miss my transforming bike! 

Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

Kinda wish they'd either Remake / HD upgrade the Xeno Saga Trilogy.

 

 

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Posted
22 hours ago, Octogoat said:

The Saboteur - it had a sequel in the works that was smothered in its crib upon pandemics acquisition.

Not really the sort of thing I'm talking about. I mean a game that can no longer be played by the people purchased it.  It looks like you can still buy and play that one. Unless steam is asking 6 dollars for a game you can't play.

Posted

MMO Firefall.  Technically, it never left open beta, but beta ran for years, and at one point was functioning pretty close to a full starter game..  I joined during closed beta for 3 years before the ultimate shutdown.  So much potential wasted.  The game's funds were used up for expensive, unnecessary bling during the development phase, forcing the sale to a Chinese company who hadn't a clue how to finish the game and market it.  It died about a year or so after that.  I've never had an MMO that allowed freedom of movement and attack like that, nor one that allowed, even encouraged hiding in the higher rocks and sniping your opponent relentlessly.

 

MMO Tabula Rasa - The behind-the-scenes failures that deep-six'ed this game are almost legendary, but despite a lot of problems which made me feel the game released 6 months to 1 year too soon, I did find the game a heap of a lot of fun.  It did have one of the earliest "storm and control the fort to open up missions" mechanics that I'd ever encountered.

 

 

 

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