baster Posted July 3 Posted July 3 In 1 ward or sentence what do you Love about this game and what you like to see changed/improved. Love --------- Variety of power sets Animations Replayability Community Change ------------- Improve leveling process Graphic improvements (minor ) Reduce endurance costs across board I leave the rest to you. 1 1
Glacier Peak Posted July 3 Posted July 3 I'm just happy the lights are still on. 7 3 1 1 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
lemming Posted July 3 Posted July 3 I love the variety of stuff to do in the game, and dislike some of the tedium. Though tedium is a very broad range of tastes. Change: Respec system 1 1
Billbailey96 Posted July 3 Posted July 3 19 minutes ago, lemming said: I love the variety of stuff to do in the game, and dislike some of the tedium. Though tedium is a very broad range of tastes. Change: Respec system In regard to this, I would also say I would change how VEATs respec since it kind of ruins the progression of the class to just start over mid leveling 1
baster Posted July 3 Author Posted July 3 9 minutes ago, Billbailey96 said: In regard to this, I would also say I would change how VEATs respec since it kind of ruins the progression of the class to just start over mid leveling I hear you on this as i was leveling my Arachno widow i nearly dropped him. It felt woful, weak and absolutely nothing like the Fortunata that i made him in to which i absolutely f.. love. It went from o man this thing sucks to being my favorite toon after the respec. 1
gameboy1234 Posted July 3 Posted July 3 1 hour ago, baster said: Love --------- Variety of power sets Animations Replayability Community Yes, although I think I'd like to see less rooting and more animation blending and movement allowed. (Personally, I felt even at the release of CoV that Stalkers went the wrong direction with their very long animation times, especially for Assassins Strike. Rather the rooting for that class should have been removed entirely.) I also like the art style of the PCs and NPCs, there's a different quality to them which is not modern but still good. My other like is that we're allowed to be super. We start off rather weak and can struggle vs. small number of enemies, but by the end game we're wading into large groups of powered enemies and blowing them all up. This feels good. 1
gameboy1234 Posted July 3 Posted July 3 1 hour ago, baster said: Change ------------- Improve leveling process I think this idea needs expansion. I'd like to see a more clear story progression as we level, with the player directed towards contacts that explain "what is going on" in more detail. Like, Crey should start out being the good guys, and it should come as a surprise that Countess Crey is actually totally a villain. Instead what happens is you get random missions full of baddies, and then later you get random missions full of other baddies. The player has to really work at getting a coherent story from all that, the story line is not presented well. I'd probably reduce base XP too, just to prevent folks from accidentally out-leveling content. Then I'd add additional START powers for higher XP boosts, so those in the know can get back their old leveling speed once they're done with lower level stuff. All XP everywhere doesn't need to change -- DFB should probably remain special, and some other content -- but the "ordinary" contacts we do might need adjusting downward by about half or so. 1
gameboy1234 Posted July 3 Posted July 3 1 hour ago, baster said: Graphic improvements (minor ) I get a lot of graphical lag, which I interpret as the engine loading resources from disk, but the whole screen freezes. Other things too, like opening the Auction Hose will cause the whole screen to freeze for about one second. It's brief but very noticeable. Chasing these graphical hiccups down might lead to other improvements as well, so I'd like to see the devs start to take a look at them. I think the current engine might be too aggressive unloading resources. Any time I stand still for a short while then try to move, I get stutter and lag. I think again the engine is loading animations from disk, but the self-move animations should probably be kept around and available, since they're so common. 1
baster Posted July 3 Author Posted July 3 15 minutes ago, gameboy1234 said: Yes, although I think I'd like to see less rooting and more animation blending and movement allowed. (Personally, I felt even at the release of CoV that Stalkers went the wrong direction with their very long animation times, especially for Assassins Strike. Rather the rooting for that class should have been removed entirely.) I also like the art style of the PCs and NPCs, there's a different quality to them which is not modern but still good. My other like is that we're allowed to be super. We start off rather weak and can struggle vs. small number of enemies, but by the end game we're wading into large groups of powered enemies and blowing them all up. This feels good. I agree on your view on stalker, any assassin type character suggests quickess, nimble, agile, quick in and out strikes withban interesting toolking along the lines of Rigue from WoW but obviously unique in powersand application to CoH
baster Posted July 3 Author Posted July 3 8 minutes ago, gameboy1234 said: I get a lot of graphical lag, which I interpret as the engine loading resources from disk, but the whole screen freezes. Other things too, like opening the Auction Hose will cause the whole screen to freeze for about one second. It's brief but very noticeable. Chasing these graphical hiccups down might lead to other improvements as well, so I'd like to see the devs start to take a look at them. I think the current engine might be too aggressive unloading resources. Any time I stand still for a short while then try to move, I get stutter and lag. I think again the engine is loading animations from disk, but the self-move animations should probably be kept around and available, since they're so common. The only lag i noticed thus far is a server lag during peak time in some areas. Im guessing your issues might be relatedto your: Internet connection CPU or GPU throttling Outdated or corrupted drivers Game files corruptrd Insufficient or faulty RAM or Storage disk
KaizenSoze Posted July 3 Posted July 3 The kinetic free of the combat system. Bad balance issues in the end game. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
arcane Posted July 3 Posted July 3 I love everything. My only requests: 1. Delete changelings. Consider temp bans for some of the cheat’s serial abusers. 2. Veteran level leaderboard in game at kiosks. 3. Badge for veteran level 1,000. 1 1 1
Seed22 Posted July 3 Posted July 3 (edited) Love: Customization and AE creation, and the zones! Hate: The leveling experience. Honorable mention of hate: The recent balancing of the game. That last one is an honorable mention because it's so bad im eyeing turtle WoW hard right now as a sabbatical/replacement MMO like how I eyed the relaunch as an escape from CO. Much for the same reasons, ironically(besides at the time nostalgia for CoH) Change: The balancing of powers, and HM. Less stats more mechanics. Edited July 3 by Seed22 1 Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
Snarky Posted July 3 Posted July 3 Character customization is what I love. No other game (except Champions, blech) allows me to create MY Nosferatu (or robotic lich!) in the game the way i see it, with powers that mostly make sense. I would change Rage in Super Strength to a non crash non stackable. Or give the option the way some new changes allow one version of a power or another. (Dark Regen Melee…) 2 1
Skyhawke Posted July 3 Posted July 3 Love: That I can still play this game 21 years later after launch. Change: My socks, it's humid! I keed I keed. (sorta...ick) Hmmm...it's not a regular happenstance, but I've had it happen and I bet others have as well, but make quitting a team require an "Are you sure?" check. I have quit teams on accident an embarrassing number of times. 1 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
JKCarrier Posted July 3 Posted July 3 Love: Superhero theme Costume creator Powerset variety Solo-friendly "I suck at video games" -friendly Bases Badges Change: More leveling-up content More solo-friendly endgame content 1 2 --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
tidge Posted July 3 Posted July 3 I have a somewhat different take on (relating to something I don't like) 1 hour ago, arcane said: 1. Delete changelings. Consider temp bans for some of the cheat’s serial abusers. I kinda wish that the devs would put more obvious focus on bringing all ATs up to a common level of performance (including non-changeling HEAT) instead of knocking some AT down that think are over-performing. I'm not talking about specific outlier powers. It bothers me not-at-all if through build and slotting choices if solo ATs can reach similar levels of mission completion times (at similar difficulty settings). I think a case can be made that Blasters are over-performers, except possibly when solo in +Nx8 content. They generally don't have endurance problems, they don't have crashes, and they've got more ability to slot a wider variety of IOs than most any other AT, and their inherent actually is a (slight) fix for the one things they might be susceptible to (controls). I don't want to see Blasters nerfed, but let's not pretend that Tankers had been the only recipients of "over-tuning" since Live. The only "hand-slap" I think Blasters have gotten in the HC era is the same one everyone got with respect to Rune of Protection.
Major_Decoy Posted July 3 Posted July 3 1 hour ago, Snarky said: I would change Rage in Super Strength to a non crash non stackable. Or give the option the way some new changes allow one version of a power or another. (Dark Regen Melee…) Since 2004 I have wanted an auto-power that increased Super Strength damage, my reasoning being "Major Decoy is just abnormally strong, he doesn't get angry, he's just strong all the time" (though these days he's Major Distraction, Shield/Street Justice, at launch Major Distraction was too long to use as a name) 1
Snarky Posted July 3 Posted July 3 11 minutes ago, Major_Decoy said: Since 2004 I have wanted an auto-power that increased Super Strength damage, my reasoning being "Major Decoy is just abnormally strong, he doesn't get angry, he's just strong all the time" (though these days he's Major Distraction, Shield/Street Justice, at launch Major Distraction was too long to use as a name) the rage is written for manic depressives. tough to write more than one character about that 1
Major_Decoy Posted July 3 Posted July 3 1 hour ago, Snarky said: the rage is written for manic depressives. tough to write more than one character about that It's clearly stolen from D&D, like the miss chance with the roll a 1 or a 20. It was more obvious with the mag 16 stun it used to have, when there was a solid chance of all your toggles dropping when rage did. 1 1
Andreah Posted July 3 Posted July 3 (edited) 1 hour ago, Major_Decoy said: Since 2004 I have wanted an auto-power that increased Super Strength damage, my reasoning being "Major Decoy is just abnormally strong, he doesn't get angry, he's just strong all the time" (though these days he's Major Distraction, Shield/Street Justice, at launch Major Distraction was too long to use as a name) I'd make a "Feats of Strength" power-pool, and move [Rage] into that, and then offer a mutually exclusive similar power as a toggle in the pool called "[Determination]" that gave a time-averaged damage boost at a level fair to not having Rage's crashes. Then we could put a few other cool things in the pool, too. What I love about the game: The breadth of the comic-book setting that allows for so many different character concepts AND the synergy of the many powersets that makes almost any random team a formidable group of Superheroes. Edited July 3 by Andreah 1
baster Posted July 4 Author Posted July 4 3 hours ago, Andreah said: I'd make a "Feats of Strength" power-pool, and move [Rage] into that, and then offer a mutually exclusive similar power as a toggle in the pool called "[Determination]" that gave a time-averaged damage boost at a level fair to not having Rage's crashes. Then we could put a few other cool things in the pool, too. What I love about the game: The breadth of the comic-book setting that allows for so many different character concepts AND the synergy of the many powersets that makes almost any random team a formidable group of Superheroes. All though i haven't played SS since live i think you guys are right, it might be time to update that iconic set: rework or replace Rage, improve AoE damage on stomp and add moderate damage to ✋️ clap More radical idea would be to strip all class sets and move them in to 1 large pool and let people create their owne hero with whatever powers they see fit, only limited by their overall class powers such as, controllers can only pick controller powers not meele or blaster powers etc.. So you could pick powers from say: Earth PSI Plant Fire Etc.... and combined them togheder to create a controller of your liking and imagination. 1
tidge Posted July 7 Posted July 7 One of the few things I'd change: Critters should have some amount of travel suppression like players do. I find it especially frustrating on fliers that zip away at super-speed. I understand that the original dev team had a fascination with HUGE body types often having superspeed and an immunity/resistance to almost all forms of control, so I see the grounded ones as more of a lol focused at players... but rando Cabal etc. that simply make an attack and then hightail to some corner of a map is pretty annoying. 1
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