Developer The Curator Posted July 6 Developer Posted July 6 Powers Confuse Fixed an issue where most AVs and GMs became highly resistant to confuse. Arsenal Control > Tear Gas Fixed a bug where the power's recharge was accidentally lowered to 180s, recharge was not intended to go down from 240s Battle Axe > Pendulum (Tanker) Fixed power description to mention tanker cap mechanics Fixed Target cap display Dark Armor > Soul Transfer Addressed an issue where the power would not auto-revive if the player is under level 35 Electric Melee > Jacob's Ladder (Tanker) Fixed an issue where this power had a higher arc than intended Epic > Dark Mastery > Soul Consumption: Fixed a bug where the Defender version of this power was recharging in 1000s instead of 600s. Fixed a bug where the endurance drain and +end of the Defender version of the power was scale 2 instead of scale 1, as the other versions. Plant Control > Spirit Tree Fixed a bug where this power could be repelled moving it away from its visual fx. Psionic Armor > Aura of Insanity Addressed an issue where the power would be disabled when epic and pool powers were disabled Psionic Armor > Aura of Madness Addressed an issue where the power would be disabled when epic and pool powers were disabled Fixed a bug introduced last patch where this power was inflicting damage instead of debuffing damage Psionic Armor > Memento Mori Addressed an issue where the power would not auto-revive if the player is under level 35 Psionic Armor > Impose Presence Fixed an issue where this power was available at level 10 instead of level 8. Psionic Armor > Precognition Fixed a bug in the brute version of the power that had it provide half the intended Psi defense Radiation Armor > Ground Zero Fixed an issue that was making this power have a higher area factor for PPM than expected Regeneration > Second Wind Fix for an issue were refreshing this power before it has expired would result in no refreshing of the self-resurrect effect. Addressed an issue where the power would not auto-revive if the player is under level 35 Typo fixes Regeneration > Reactive Regeneration: [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers. [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08. [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP. [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power. Stone Armor > Geode Fixed an issue where the lingering Geode buff was ignoring enhancements Thermal Radiation > Power of the Phoenix Fixed a bug where the Defender version of this power was only usable on foes Costume Costumes Fixes Fixed Asymmetrical Gloves on Huge Robe and Jacket that were using the wrong models and rendering incorrectly. Fixed Asymmetrical Gloves on Female Sleeveless Jacket that were using the wrong models and rendering incorrectly. Zones Kallisti Wharf Fixed errant spawn exit points on the Kallisti Wharf supergroup base portal causing players to become stuck. Fixed an area on the east side that caused pedestrians to accumulate without escape. Fixed pathing beacons to indoor locations. Moved a plaque out of the pedestrian walking path. Labyrinth of Fog Fixed a variable error that caused the Minotaur's 'moo' sound effect to not play. Rewards Aether Reward Fixes Effect: Luminous - Restored previous customization, labeled 'Eyes and Body' for clarity. Effect: Umbral - Restored previous customization, labeled 'Eyes and Body' for clarity. Tasks General - Advanced Mode Arachnos Soldiers/Arachnos Widows who own the Bane/Night Widow stealth powers are not targeted by map-wide DoT effects. Erin West - 'Cutting Back Old Growth' Renamed the Alpha Team members. Removing need for players to turn in the final mission. Alexander the Great - 'Know They Enemy' Added visual clarity to the last portal the player needs to take in the finale mission. Text clean up. Robert Kogan - 'The Sunlight and the Spotlight' Fixed badge not granting at arc completion. Those who previously completed the arc will receive the badge retroactively. Fixed dialog tags and arcvars. Removing need for players to turn in the final mission. Added missing moral choice rewards to Kogan. Fixed a gender reference in Kogan. Fixing Major Benjamin's dialog so it doesn't fire all at once. Dap-Dap the Deal Maka' - 'Mergers and Acquisitions' Mission 1: Glowie that is tied to Skulls arc completion is now what unlocks the back door, allowing full team access without teleportation from team leader. Mission 2: Glowie added that depends on team leader owning the Illusionist badge, unlocks secret room, allowing full team access without teleportation from team leader. Mission 5: Additional script redundancy awarding the ArcVar for the Dreck Ambush scenario and awarding the bonus mission. Fixes to mini maps for various missions. Fixed a typo in the lab turrets. Changes to finale to prevent softlock. Changes Dap-Dap's behaviors to go back to Combat once he's recovered from being downed. Enemies The Awakened Lowered Conduit Psychic Battery from 40% to-hit to 10%, 20% damage buff to 16%. Lowered Psionic Blast damage from scale 2.12 to scale 1.8. Standardized Psionic Wounds to scale 1.64 DoT. Blackwing Increased Coordinator Mind Link defense from 10% to 15%. Increased Psionic Coordination defense from 5% to 7.5%. Freaklok Removed Accelerate Metabolism from Freaklok Eidolon. Increased Freaklok Eidolon Focus defense from 20% to 30%. Removed Heart of Darkness from Freaklok Eidolon. Removed Focus from Shambling Luminous Eidolon. Removed Dark Regeneration from Shambling Mire Eidolon. Removed Oppressive Gloom from Shambling Murk Eidolon. Fixed some versions of Immolation with mismatched effects from other versions (all should now be a tohit/damage/recharge buff). Nemesis Automatons Fixed General Automaton with 300% instead of 30% psionic resistance. Vanguard Assault and Tactics updated to pseudotoggles that can be suppressed with mez or end drain. Increased Bayonet animation time from 1.17s to 1.67s. Decreased Burst animation time from 2.2s to 1s. Plasma Blast given its own custom fx (was using Willie Pete Round's), increased recharge from 4s to 8s, decreased regeneration debuff from 500% for 30s to 200% for 15s. Decreased SIGIL Round animation time from 3.83s to 2.17s. Fixed Willie Pete Round using old pseudopet setup instead of maintargetonly flag. Fixed Defense Aura having an activateperiod of 20s instead of 4s, missing an endurance cost and recharge time. Fixed Freezing Sphere being a ranged attack instead of a melee AoE. Decreased Ice Blast damage from scale 1.64 to scale 1.32, increased recharge from 5s to 6s. Increased Life Drain damage from scale 1.0 to scale 1.64. Fixed Vanguard Rifles and Claws having desynced attack fx on initial weapon draw. Fixed Focus and Shockwave having swapped attack fx. Fixed Vanguard Claws attack ranges being copied from endurance costs. Warriors Decreased Reflexes defense from 15% to 10%. Increased Practiced Brawler defense from 15% to 30%. Increased Heightened Senses defense from 15% and 5% to 30% and 10%. Wyvern Removed Talon Flash Arrow from Wing Raptor Agent. Removed Eagle Eye from all Wyvern that appear in missions (still retained in overworld). Increased Sting Agent and Raptor Agent piercing arrow resistance debuff from 5% to 10%. Removed disorient protection/resistance from Body Armor, added perception debuff resistance. Fixed a few Wyvern units missing Body Armor. Various Increased reward scales for various Awakened, Freaklok, Gold Brickers, Paragon Police, Skulls, Vanguard, Warriors, and Wyvern to be more appropriate for their respective difficulty levels. Mission Maps Igneous Lava Cave Fixed a minimap extents error on this mission map. Miscellaneous Name Tags When using a name tag such as Helper, Help Me, or Roleplayer, your name color is no longer changed.
lemming Posted July 6 Posted July 6 1 hour ago, The Curator said: Robert Kogan - 'The Sunlight and the Spotlight' Fixed badge not granting at arc completion. Those who previously completed the arc will receive the badge retroactively. Can confirm when my char who did the Kogan arc logged in, the badge had been awarded. 1
Tatterhood Posted July 6 Posted July 6 2 hours ago, The Curator said: Regeneration > Second Wind: Fix for an issue where refreshing this power before it has expired would result in no refreshing of the self resurrect effect. In case anyone's wondering, the bug where it doesn't work on characters under level 35 also seems to be fixed on the beta server. 1
Troo Posted July 6 Posted July 6 3 hours ago, The Curator said: Regeneration > Reactive Regeneration: [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers. [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08. [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP. [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power. Does this mean the Instant Healing change is being reverted as well? Regeneration > Instant Healing [PvP only] [PvP only] Reduced unenhanceable regeneration from scale 6.00 to scale 4.00 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Starhammer Posted July 6 Posted July 6 4 hours ago, The Curator said: Miscellaneous Name Tags When using a name tag such as Helper, Help Me, or Roleplayer, your name color is no longer changed. While I enjoyed using this to make a gold name as much as anyone (purple names were cool too, but I didn't want to add the Roleplayer or Help Me tag if inappropriate... I was always happy to help others)... this is probably for the best overall. 1 1 1
Troo Posted July 6 Posted July 6 1 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Glacier Peak Posted July 6 Posted July 6 (edited) 2 hours ago, Starhammer said: While I enjoyed using this to make a gold name as much as anyone (purple names were cool too, but I didn't want to add the Roleplayer or Help Me tag if inappropriate... I was always happy to help others)... this is probably for the best overall. From the discussion I had about this change, my understanding is the HC Team is trying to address an issue that affects players who have visual impairment or experience issues with color distinction in game. They are doing so with this short term solution because it would otherwise be an intensive code change. I got the impression that an alternative method may be implemented in the future to allow players to customize their player names, though there was no guarantee because volunteers only got so much time and energy. Edit: I'll also add something that I was only recently made aware of with the role title markers, which is that they aren't intended to be used solely for the purpose of player name color customization - rather they are meant to help new players solicit assistance, indicate players who are roleplaying, and highlight which players are willing to help others. As someone with a gold title from 2020, I've maintained the Helper role on my main character to enable an all gold player name, title, badge, etc. This change makes it so my character does not stand out among large groups of enemies or players. However, since the purpose of the role tag is to make it clear to other players that I am willing to help them, this change still allows that. Edited July 6 by Glacier Peak 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Starhammer Posted July 7 Posted July 7 5 hours ago, Glacier Peak said: From the discussion I had about this change, my understanding is the HC Team is trying to address an issue that affects players who have visual impairment or experience issues with color distinction in game. They are doing so with this short term solution because it would otherwise be an intensive code change. I got the impression that an alternative method may be implemented in the future to allow players to customize their player names, though there was no guarantee because volunteers only got so much time and energy. Edit: I'll also add something that I was only recently made aware of with the role title markers, which is that they aren't intended to be used solely for the purpose of player name color customization - rather they are meant to help new players solicit assistance, indicate players who are roleplaying, and highlight which players are willing to help others. As someone with a gold title from 2020, I've maintained the Helper role on my main character to enable an all gold player name, title, badge, etc. This change makes it so my character does not stand out among large groups of enemies or players. However, since the purpose of the role tag is to make it clear to other players that I am willing to help them, this change still allows that. I was never under the impression that allowing players to change the color of their name was intended, merely a side effect, and frankly, it's loss is not significant as the roles themselves still hold color. 3 1
Catalystic Posted July 7 Posted July 7 Are there any plans for fixing the Badge Tracker Terminal on Excelsior? Or, would it be possible to re-enable Null's ability to track the dimensional warder and dreamwalker badges until the terminal can be fixed? Currently Excelsior toons have to transfer to one of the smaller servers if they want to check their progress.
AboveTheChemist Posted July 7 Posted July 7 8 minutes ago, Catalystic said: Currently Excelsior toons have to transfer to one of the smaller servers if they want to check their progress. I saw a suggestion in another thread that one copy to the open beta server (Brainstorm) via the beta character copy tool and check progress there without having to transfer between live servers. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Maelwys Posted July 7 Posted July 7 Just did a quick test of Ground Zero and looks like the fix to its Proc rate may have been applied too - I'm seeing ~90% activation rates again on mobs in Cimerora. Was it missed in the patch notes perchance?
Developer Featured Comment Captain Powerhouse Posted Wednesday at 04:37 PM Developer Featured Comment Posted Wednesday at 04:37 PM Notice: The power section of patch notes was missing quite a bit from the internally compiled changes due to some sourcing errors. Power patch notes should now be up to date to reflect what is in Open Beta. 1
Developer Captain Powerhouse Posted Wednesday at 04:38 PM Developer Posted Wednesday at 04:38 PM On 7/6/2025 at 11:55 AM, Troo said: Does this mean the Instant Healing change is being reverted as well? No.
Troo Posted Thursday at 07:18 AM Posted Thursday at 07:18 AM 13 hours ago, Captain Powerhouse said: No. T h a n k s f o r t h e r e p l y.. We get it. Stubbornly forcing a design vision that does not work for all archetypes throughout the game and having to make adjustments after the fact. Sure devs said, "Folks won't have to respec". Really it is more: The heck with anyone who doesn't respec, and the heck with anyone that doesn't play the way we think they should. Instant Healing worked one way for a long time before Issue 28, Page 2, it wasn't changed by the revamp, but now it has to be changed because.. PvP reasons. Seriously?! ----------- - - ----------- ..meanwhile still no documenting, addressing, or reversing the 8-10 values that were massively changed (-90%) in Moment of Glory. If there were zero situations these changes would effect why bother?.. but that isn't guaranteed, is it? It's probably not FUN dealing with all the loose ends, bugs, mistakes, AND crap from us players. It's not FUN for players having existing long time characters trashed and shelved. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted Thursday at 03:59 PM Posted Thursday at 03:59 PM 23 hours ago, Captain Powerhouse said: Notice: The power section of patch notes was missing quite a bit from the internally compiled changes due to some sourcing errors. Power patch notes should now be up to date to reflect what is in Open Beta. Does that mean the notes for the July 8th Update were also incorrect and incomplete? Powers Plant Control > Spirit Tree: Fixed a bug where this power could be repelled moving it away from its visual fx. Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes. Epic > Dark Mastery > Soul Consumption: Fixed a bug where the Defender version of this power was recharging in 1000s instead of 600s. Fixed a bug where the endurance drain and +end of the Defender version of the power was scale 2 instead of scale 1, as the other versions. Regeneration > Second Wind: Fix for an issue where refreshing this power before it has expired would result in no refreshing of the self resurrect effect. Psionic Armor > Impose Presence: Fixed an issue where this power was available at level 10 instead of level 8. Confuse: Fixed an issue where most AVs and GMs became highly resistant to confuse. Regeneration > Reactive Regeneration: [PvP only] Corrected a bug where only Brutes got the base +regen reduction change, change now also applies to Scrappers, Stalkers and Tankers. [PvP only] Reduced +regeneration stacks from scale 0.25 to scale 0.08. [PvP only] Regen Resistance granted by stacks in this power has been removed in PvP. [PvP only] Reverted the removal of -Regen Resistance, as it was removed from the incorrect power. "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Wravis Posted 11 hours ago Posted 11 hours ago Having a gold title makes it so that I am not visibly flagged as a roleplayer any more. This is very inconvenient. At least on Everlasting, plenty of players used pink names to show when they are in character and looking for RP. Now there's no way to show that, for those of us fortunate enough to have earned a special title. 1 Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072
Glacier Peak Posted 5 hours ago Posted 5 hours ago 6 hours ago, Wravis said: Having a gold title makes it so that I am not visibly flagged as a roleplayer any more. This is very inconvenient. At least on Everlasting, plenty of players used pink names to show when they are in character and looking for RP. Now there's no way to show that, for those of us fortunate enough to have earned a special title. I feel this. Thank you for the feedback. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
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