SherpaDagger Posted yesterday at 05:33 AM Posted yesterday at 05:33 AM Knives of Artemis. Largely because of those damnable caltrops. With holds and focused fire, Malta Sappers are nothing.
Riverdusk Posted yesterday at 07:17 AM Posted yesterday at 07:17 AM (edited) Yeah, not understanding the sapper thing. Maybe before they were nerfed and you could have several per group. But no more than one per group can spawn currently, so just don't try to herd multiple malta groups. At worst if I'm on a character that is susceptible to them (if I have bad energy/ranged defense, or no armor with endurance drain protection), I'll set up a bind to target them so I can instantly pick out the one that'll show up. They are minions so they either go down fast or are mezzed fast. Edit: Now if the devs wanted to be truly evil they'd put in some boss level sappers. Honestly, for endurance draining I have more trouble with freakshow super stunners as their end drain is auto-hit and if you are on a melee it isn't always easy to jump away from them in time. My personal choice would be Nemesis for sure, assuming a big enough group where they end up with stacked vengeance. They then blow through your defense and you better hope you have some good AoE attacks because their melee and ranged defense also goes through the roof. Doesn't help that are also confuse resistant and quite a few of my characters rely on confuse (sappers confuse real easy btw 🙂 ). Fake Nems can then bubble up and be annoying, and they also have annoying sniper units that see through stealth and hit you from across the map. Special unusual and very specific call out to rikti monkeys when it comes to my masterminds. Rikti monkey gas causes MM pets to run half way across the map unlike anything else in the game I've seen. I think because the gas lingers on the pet for a good long while even outside the cloud and as long as it does they keep on running. Something like caltrops on the other hand they'll stop running shortly after the patch radius. I have to constantly be hitting the Stay button whenever I run into those stupid rikti monkeys on a MM. Edited yesterday at 07:34 AM by Riverdusk
Lusiphur Malache Posted 21 hours ago Posted 21 hours ago No mention of Paragon Protectors, Longbow Wardens, or my personal choice Wailer Queens 1
Octogoat Posted 20 hours ago Posted 20 hours ago 1 hour ago, Lusiphur Malache said: No mention of Paragon Protectors, Longbow Wardens, or my personal choice Wailer Queens
Talen Lee Posted 19 hours ago Posted 19 hours ago I still don't know why the low-level fortunatas (10-15) have the mez protection they do. It's one of the rudest things to deal with as a levelling dominator back in live days, when you were funneled into arachnos plotlines and just got vaporised on the reg by them.
KaizenSoze Posted 12 hours ago Posted 12 hours ago 7 hours ago, Talen Lee said: I still don't know why the low-level fortunatas (10-15) have the mez protection they do. It's one of the rudest things to deal with as a levelling dominator back in live days, when you were funneled into arachnos plotlines and just got vaporised on the reg by them. Because the retail devs hated red side. 🙂 Seriously it's almost comically how much harder low level red side is that blue. Especially, since you'll be soloing a lot. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
ThatGuyCDude Posted 12 hours ago Posted 12 hours ago On 8/1/2025 at 12:12 PM, Aracknight said: Family bosses with Singularity. Eff those guys right in their effing ears. YES! I freaking hate those guys! On 8/1/2025 at 8:44 AM, tidge said: For me it's probably Carnie Illusionists. I tend to get frustrated more by critters that run away (Warwolves, et al.) or become otherwise unhittable. I hated Carnie Illusionists until I had a flash of inspiration: their strategy is a brilliant mitigation tactic. Now I take Phase Shift on all my heroes, get a pack's attention, and then stand there and laugh as their alpha strike passes harmlessly through me.
baster Posted 11 hours ago Posted 11 hours ago Anything that sucks up, steals or debuffs your endurance. I dislike having to even remember end is part of the game, so ya it's frigging Franken annoying.
Demobot Posted 8 hours ago Posted 8 hours ago Super Stunners are up there. That AoE rez that drains your end and nukes your recovery is nasty if you're not prepared for it.
Oubliette_Red Posted 6 hours ago Posted 6 hours ago Rikti monkeys and their explosive flatulence. Sappers, Family boss' Singularities, Rikti Comm Officers and the like? I love all of them... on my Illusionist. Nothing funnier than a Sapper draining his own party, Singularity bouncing his Boss ass-end over tea kettle and the Comm Officer spawning a confused portal. Endless fun. I even hoard Cupid arrows for the same reason. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
MTeague Posted 6 hours ago Posted 6 hours ago Blast Masters, of the Praetorian <Destroyers> faction, in the 1-20 arcs. Those frackin molotov's are So Annoying.\ They're usually not even that dangerous, but I always priority kill them anyway. .
MTeague Posted 6 hours ago Posted 6 hours ago 13 hours ago, Talen Lee said: I still don't know why the low-level fortunatas (10-15) have the mez protection they do. It's one of the rudest things to deal with as a levelling dominator back in live days, when you were funneled into arachnos plotlines and just got vaporised on the reg by them. Deep Sleep is handy vs them, if its available to your Doms. .
Maagic Posted 5 hours ago Posted 5 hours ago I just discovered yesterday that Council Galaxy can teleport you into their melee range. Gotta add that one to the 💩 list
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