Jiro Ito Posted January 26, 2023 Share Posted January 26, 2023 More items that can be teleporter clickys: doors, helicopters, boats, jets. I know you can sort of hide a portal behind doors with only some of the magic swooshy visible, but sometimes I just want to take a door from one part of my base to the other, ya know? 1 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
Vexxillion Posted January 26, 2023 Share Posted January 26, 2023 14 hours ago, Jiro Ito said: More items that can be teleporter clickys: doors, helicopters, boats, jets. I know you can sort of hide a portal behind doors with only some of the magic swooshy visible, but sometimes I just want to take a door from one part of my base to the other, ya know? The bottoms of Stone Portals are invisible and the object doesn't make any noise. Just FYI, you can just have a plain clickable door currently. Enable hidden markers to see the large clickable area for placement purposes. 1 Link to comment Share on other sites More sharing options...
Jiro Ito Posted January 29, 2023 Share Posted January 29, 2023 On 1/26/2023 at 10:18 AM, Vexxillion said: The bottoms of Stone Portals are invisible and the object doesn't make any noise. Just FYI, you can just have a plain clickable door currently. Enable hidden markers to see the large clickable area for placement purposes. Thanks for the tip, I was able to fumble about and make this work. Still, it would be nice to just have doors and speedboats act as teleporters. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
Arlimes Posted January 31, 2023 Share Posted January 31, 2023 This is in the supergroup registration office in St. Martial. It would be a great asset for both villain and hero bases alike. Could we possibly get it pretty please.👉👈 2 Link to comment Share on other sites More sharing options...
Etched Posted February 1, 2023 Share Posted February 1, 2023 Some say it is a glimps into ones own soul, however, it is just a window. I would love the addition of light-up window like the wear house windows but they illuminates like the skylights. PLEASE, PLEASE, consider this for the next Page. @Etched Link to comment Share on other sites More sharing options...
PoptartsNinja Posted April 25, 2023 Share Posted April 25, 2023 (edited) I'd kill for a generic lamp (or other easily-hidden object) that produces colored light based on the object's secondary color choice. I'd also settle for a set of small, easily-concealed, identical objects that produce red / orange / yellow / green / cyan / blue / purple / magenta light in a radius about on par with the recessed flourescent lights so we can generate pockets of colored lighting out of bounds without needing to rely on the gigantic Items of Power and their hard-to-hide particle effects. Edited April 25, 2023 by PoptartsNinja 1 1 Link to comment Share on other sites More sharing options...
sescheraun Posted May 13, 2023 Share Posted May 13, 2023 What are the chances of us getting more teleport points and more immersive teleporters like doors. 2 Link to comment Share on other sites More sharing options...
Retired Community Rep Dacy Posted May 13, 2023 Retired Community Rep Share Posted May 13, 2023 Teleport points: I'd say likely. No promises. Doors: Seem to be problematic, which sounded a lot like a hard no. -Dacy 1 -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here? Link to comment Share on other sites More sharing options...
CaptA Posted May 16, 2023 Share Posted May 16, 2023 Yep - please more teleport points. Link to comment Share on other sites More sharing options...
Greycat Posted May 18, 2023 Share Posted May 18, 2023 Dont' know if it's been mentioned before (and/or I'm just blind...) but - The guard towers and guard shack (for instance, outside the blue entrance to Siren's Call or one of the portal buildings in PI.) Heck, if they're not one piece, the top "guard post" of the towers might be useful on their own...) 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Energy Aura Posted July 12, 2023 Share Posted July 12, 2023 On 9/22/2019 at 9:35 AM, TraumaTrain said: A target dummy would be great to have. You could use it to really see what an attack or other power action would look like. Useful when you're playing around with colors and such. I think this would be a great addition. Can make a practice range as the OP said, colors and power looks. Make this 1 first! Link to comment Share on other sites More sharing options...
raven9864 Posted July 19, 2023 Share Posted July 19, 2023 I would love to see a P2W npc/item for bases. ~Paws 4 1 Link to comment Share on other sites More sharing options...
Vic Raiden Posted July 20, 2023 Share Posted July 20, 2023 I'd be up for more 5th Column/Council content: wall pieces, banners, maybe even the Giant Mech Man. And while we're at it, just faction-specific banners in general. And maybe even faction-specific base room styles. Link to comment Share on other sites More sharing options...
Adipup Posted July 26, 2023 Share Posted July 26, 2023 Not an item request, but it would be nice if the developers fixed the footstep sounds for existing base items to make them more consistent. Right now, only a few don't have the default "stone" footstep sound, and it's a bit jarring. Link to comment Share on other sites More sharing options...
Bowan Posted August 20, 2023 Share Posted August 20, 2023 If I could have any one thing inside my SG base, it would be 1 or more placeable doors which lead to a small (even standardized) private room (separate cell) with private storage units. Link to comment Share on other sites More sharing options...
Nine Jewels Posted October 2, 2023 Share Posted October 2, 2023 CAT Can the developers please make us a kitty to put inside our bases? A cat PET would be nice also (there are dogs but no cats). Link to comment Share on other sites More sharing options...
Crystal Dragon Posted October 3, 2023 Share Posted October 3, 2023 More lighting options would be wonderful, I love the new additions yall put in recently, much appreciated! 😄 Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me/Beginners Links Link to comment Share on other sites More sharing options...
2Dfruity Posted November 22, 2023 Share Posted November 22, 2023 An invisible light source would be wonderful. Then we wouldn't have to hide spotlights in rocks and plants. 1 Link to comment Share on other sites More sharing options...
JoeMage Posted January 23 Share Posted January 23 One thing I would absolutely love is new base NPCs, specifically guards. I have an area in my base where (story wise) no one is supposed to enter. I'd love to have a couple of guards standing watch. Link to comment Share on other sites More sharing options...
SolarCenturion Posted January 25 Share Posted January 25 One thing I would love, is after logging out in my base, when I log back in, I'm still in my base. This would add to the immersive element of it being my "home". As opposed to waking up on my doorstep every time I log in. 2 Link to comment Share on other sites More sharing options...
Psyphon Posted February 1 Share Posted February 1 (edited) I have a list of things I'd love to see. I've seen a few mentioned before (some recently, some forever ago), but I haven't seen any development on them, so I thought I'd consolidate and list real fast. 1) I'd like the "borders" at the top and bottom of the room (that clip in and out when you overlap them with items), to have "stand alone" counterparts, so that if you want a border somewhere that has a collision, you can add it back in manually, to maintain cohesion 2) I'd really like to see coalition permissions added to storage items. I know things are crazy with adding to the storage item cap, but is there a reason why coalition members can't get permissions too, so that we can have a few bases in a coalition, that have exchangeable goods 3) Can we have an invisible "FX barrier" panel. Something that can stop effects from bleeding through to other rooms and areas. Currently, if I have a waterfall and it lands on a roof, it goes straight through to the rooms underneath. I'd love for it to STOP on the roof when it hits, so it doesn't flood (and for other, real reasons) :P 4) If there is only one location attached to a portal, I'd like to just skip the list of possible points, and go straight to the location (it'll maintain the veneer when walking through doors, and creating specialized transports) 5) Can we add a "Display Name" function to the portal points, so "Point Aleph" can display as "Elevator to Surface" and "Point Deleth" could be "Sub-Basement 3" 6) Make the NPC grab boxes bigger and more functional to get ahold of in crowded rooms. It's currently friggin impossible to get NPCs targeted and moved, even in half full rooms 7) Training dummies like the actual one's in RWZ, that you can hit Edited February 2 by Psyphon 1 2 Link to comment Share on other sites More sharing options...
sykoholic001 Posted February 2 Share Posted February 2 23 hours ago, Psyphon said: 3) Can we have an invisible "FX barrier" panel. Something that can stop effects from bleeding through to other rooms and areas. Currently, if I have a waterfall and it lands on a roof, it goes straight through to the rooms underneath. I'd love for it to STOP on the roof when it hits, so it doesn't flood (and for other, real reasons) :P I had the same issue with fog. I wanted mist in my sauna but the fog FX would pass through the walls and fill the rooms and hallways beyond. I don't know a great deal about graphics and animation and coding and whatnot so all this is merely speculation but I think the problem is that things like fog and waterfalls are just images. There is no mass or particles or other such "physics" involved. There is literally nothing to be blocked so, as such, they can't be blocked. To make them "blockable", the FX themselves would have to be changed and have "physics" added to them. "Not all who wander are lost" - JRR Tolkien Link to comment Share on other sites More sharing options...
Salvaged Strong Man Posted February 8 Share Posted February 8 There are 15 pages of suggestions that I am not going to read through on my phone, so I apologize if this has been suggested before: Please increase the salvage storage shelf size by 1 or 2 decimal points please 🤣 (so either a total of 1,000 or 10,000) Probably wouldn't hurt to increase the storage on enhancement storage tables too! Link to comment Share on other sites More sharing options...
Random Axis Posted February 9 Share Posted February 9 Could we get the bigger version of the Longbow Chaser that the game uses as the Team Transport on blueside? I'd like to have a hangar with "my" TT in it, but the Chasers are way too small. 1 Link to comment Share on other sites More sharing options...
Retired Community Rep Easter Bunny Posted February 20 Retired Community Rep Share Posted February 20 Kindly requesting dining table chairs. Tintable. Or a few sets of them. None of the current chairs are well suited for seating around a dinner table. It’s always a struggle 1 (\/) Easter Bunny ( . . ) Retired Community Rep | Active Base Advocate c (") (") Community Base Directory | Base Building Guide | Base Building Discord Link to comment Share on other sites More sharing options...
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