Celebcrist Posted January 9 Share Posted January 9 Would love to not only have the instruments mentioned (Pianos, Drum Kits, Guitars, Violins, Cellos,,, etc) but also some new emotes that let you summon and seem to 'play' said instrument. No accompanying sound, just visual. Also adding some additional Teleport points beyond the existing 10 we have now, would be fantastic. Add my vote to the 'Snow landscape, iced over lakes and ponds' etc stuff too. Link to comment Share on other sites More sharing options...
Romeyn Posted January 10 Share Posted January 10 (edited) On 6/25/2022 at 6:53 PM, FriezaReturns00001 said: However, there is no snow ground cover you can use cave rock 1-13 to get a good snow effect Edited January 10 by Romeyn 3 Link to comment Share on other sites More sharing options...
Jiro Ito Posted January 26 Share Posted January 26 More items that can be teleporter clickys: doors, helicopters, boats, jets. I know you can sort of hide a portal behind doors with only some of the magic swooshy visible, but sometimes I just want to take a door from one part of my base to the other, ya know? 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
Vexxillion Posted January 26 Share Posted January 26 14 hours ago, Jiro Ito said: More items that can be teleporter clickys: doors, helicopters, boats, jets. I know you can sort of hide a portal behind doors with only some of the magic swooshy visible, but sometimes I just want to take a door from one part of my base to the other, ya know? The bottoms of Stone Portals are invisible and the object doesn't make any noise. Just FYI, you can just have a plain clickable door currently. Enable hidden markers to see the large clickable area for placement purposes. 1 Link to comment Share on other sites More sharing options...
Jiro Ito Posted January 29 Share Posted January 29 On 1/26/2023 at 10:18 AM, Vexxillion said: The bottoms of Stone Portals are invisible and the object doesn't make any noise. Just FYI, you can just have a plain clickable door currently. Enable hidden markers to see the large clickable area for placement purposes. Thanks for the tip, I was able to fumble about and make this work. Still, it would be nice to just have doors and speedboats act as teleporters. Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
Arlimes Posted January 31 Share Posted January 31 This is in the supergroup registration office in St. Martial. It would be a great asset for both villain and hero bases alike. Could we possibly get it pretty please.👉👈 1 Link to comment Share on other sites More sharing options...
Etched Posted February 1 Share Posted February 1 Some say it is a glimps into ones own soul, however, it is just a window. I would love the addition of light-up window like the wear house windows but they illuminates like the skylights. PLEASE, PLEASE, consider this for the next Page. @Etched Link to comment Share on other sites More sharing options...
PoptartsNinja Posted April 25 Share Posted April 25 (edited) I'd kill for a generic lamp (or other easily-hidden object) that produces colored light based on the object's secondary color choice. I'd also settle for a set of small, easily-concealed, identical objects that produce red / orange / yellow / green / cyan / blue / purple / magenta light in a radius about on par with the recessed flourescent lights so we can generate pockets of colored lighting out of bounds without needing to rely on the gigantic Items of Power and their hard-to-hide particle effects. Edited April 25 by PoptartsNinja 1 1 Link to comment Share on other sites More sharing options...
sescheraun Posted May 13 Share Posted May 13 What are the chances of us getting more teleport points and more immersive teleporters like doors. 1 Link to comment Share on other sites More sharing options...
Community Rep Dacy Posted May 13 Community Rep Share Posted May 13 Teleport points: I'd say likely. No promises. Doors: Seem to be problematic, which sounded a lot like a hard no. -Dacy Link to comment Share on other sites More sharing options...
CaptA Posted May 16 Share Posted May 16 Yep - please more teleport points. Link to comment Share on other sites More sharing options...
Greycat Posted May 18 Share Posted May 18 Dont' know if it's been mentioned before (and/or I'm just blind...) but - The guard towers and guard shack (for instance, outside the blue entrance to Siren's Call or one of the portal buildings in PI.) Heck, if they're not one piece, the top "guard post" of the towers might be useful on their own...) 1 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Energy Aura Posted July 12 Share Posted July 12 On 9/22/2019 at 9:35 AM, TraumaTrain said: A target dummy would be great to have. You could use it to really see what an attack or other power action would look like. Useful when you're playing around with colors and such. I think this would be a great addition. Can make a practice range as the OP said, colors and power looks. Make this 1 first! Link to comment Share on other sites More sharing options...
raven9864 Posted July 19 Share Posted July 19 I would love to see a P2W npc/item for bases. ~Paws 3 1 Link to comment Share on other sites More sharing options...
Vic Raiden Posted July 20 Share Posted July 20 I'd be up for more 5th Column/Council content: wall pieces, banners, maybe even the Giant Mech Man. And while we're at it, just faction-specific banners in general. And maybe even faction-specific base room styles. Link to comment Share on other sites More sharing options...
Adipup Posted July 26 Share Posted July 26 Not an item request, but it would be nice if the developers fixed the footstep sounds for existing base items to make them more consistent. Right now, only a few don't have the default "stone" footstep sound, and it's a bit jarring. Link to comment Share on other sites More sharing options...
Bowan Posted August 20 Share Posted August 20 If I could have any one thing inside my SG base, it would be 1 or more placeable doors which lead to a small (even standardized) private room (separate cell) with private storage units. Link to comment Share on other sites More sharing options...
Nine Jewels Posted October 2 Share Posted October 2 CAT Can the developers please make us a kitty to put inside our bases? A cat PET would be nice also (there are dogs but no cats). Link to comment Share on other sites More sharing options...
Crystal Dragon Posted October 3 Share Posted October 3 More lighting options would be wonderful, I love the new additions yall put in recently, much appreciated! 😄 Roleplaying mentor volunteer, and mentorship contributor. Chatrange Popmenu/Where to find me Link to comment Share on other sites More sharing options...
2Dfruity Posted November 22 Share Posted November 22 An invisible light source would be wonderful. Then we wouldn't have to hide spotlights in rocks and plants. Link to comment Share on other sites More sharing options...
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