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Posted

How do you manage your Blood Frenzy stacks in the savage/fiery build? Do I want to build five, burn them, then Blood Thirst the exhaustion away? My gut instinct is to try to maintain 5 as long as possible, but I don't know if that is the ideal method.

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Posted (edited)

2,077,879 influence per minute

124,672,750 influence per hour

 

Super Strength / Fire / Mu Brute. Not a dedicated farming build, as should be clear from my meager 31% fire defense, but with 47% melee defense, he hangs in there OK with only occasional hits of Healing Flames. T4 Agility, T4 Degenerative, T4 Ion, T4 Banished Pantheon, no Destiny yet (not sure which I want), no Hybrid yet (Melee). Single run, not a best run or an average of multiple runs.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Turiel: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(15)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), Rct-ResDam%(19), BlsoftheZ-ResKB(50)
Level 6: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(23)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29)
Level 10: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(33), GldArm-3defTpProc(33), Ags-Psi/Status(34)
Level 14: Boxing -- KntCmb-Knock%(A)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(37)
Level 20: Consume -- EffAdp-EndMod/Acc/Rchg(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(37), ShlWal-Def(39)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 26: Fly -- BlsoftheZ-ResKB(A)
Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), FrcFdb-Rechg%(45)
Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), Ann-ResDeb%(46)
Level 38: Tactics -- HO:Cyto(A)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50)
Level 44: Fiery Embrace -- RechRdx-I(A)
Level 47: Rise of the Phoenix -- AbsAmz-EndRdx/Stun(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- KntCmb-Knock%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ion Core Final Judgement 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Edited by Werner
  • Thanks 1
Posted

For a 49 capped scrapper SL farm, Arc ID: 10890. 

 

Asteroid, static high density spawns within aggro range of each other. I use Enflame and Impale to pull in the middle or edge of a spawn. Each spawn has an EB that nets 210k influence.  

 

I haven't tracked the influence/minute yet, but I have set up a run for that and will report back later. Running with a non-optimized Spine Bio, still have (depricated) Rune. Do have Permahasten and capped Resist, only 30ish defense.  Too lazy to respec.  

  • Thanks 1

________________

Freedom toons:

Illuminata

Phoebros

Mim

Ogrebane

Posted

If folks are looking for a s/l farm to test on try arc 15088. It asteriod , exeps to 49 when set to plus 4 and has elite boss spawns. There are also earth/emp allies to buff you.

  • Thanks 2
Posted
37 minutes ago, cyvert said:

If folks are looking for a s/l farm to test on try arc 15088. It asteriod , exeps to 49 when set to plus 4 and has elite boss spawns. There are also earth/emp allies to buff you.

Thank you, was looking exactly for this.

Posted (edited)

Thank you for those arc #s!

 

I have some Claws/Fire numbers to put up tonight and I'll have to get busy running the s/l arcs and see how they compare!

 

Insomnia strikes hard, haven't slept in a few days now so I will be updating and checking back on the couple of questions once I'm a bit more coherent.

Edited by Warlawk

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted
On 9/1/2019 at 1:59 PM, DarknessEternal said:

Are we still championing Degenerative Radial instead of Core?  Same with Carnival Radial?

Now that I've done a little digging on the actual mechanics of the interface, yeah I think core is the better choice for interface. Mathematically the secondary effect (damage proc) will have a 18.75% chance to trigger for both core and radial so there is no reason not to choose core for the 75% chance of primary effect. The intent and the function of these two are disconnected by the way they implemented the mechanics.

On 9/2/2019 at 8:58 AM, Wravis said:

How do you manage your Blood Frenzy stacks in the savage/fiery build? Do I want to build five, burn them, then Blood Thirst the exhaustion away? My gut instinct is to try to maintain 5 as long as possible, but I don't know if that is the ideal method.

This would imply that I manage my Frenzy Stacks, see Statement #1! I'm fairly sure that not using Rending Flurry to hold stacks will result in a DPS loss but I haven't specifically tested or done the math. This is part of the reason in the OP I stated that a well played Savage with a player who has expertise doing so has potential to go higher. On a brain dead simple rotation of just pressing the numbers in order it competes with the top sets. For someone who took the time to learn the ins and outs and really put themselves into playing it, I'm sure it could do better.

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted
On 8/7/2019 at 5:02 AM, Warlawk said:

For this method to work, you need your Disable Earning XP setting on "Earn XP". Then you change your XP While Exemplared setting to "Double Influence, No XP".

Oops. I had both set on No XP. Did that actually reduce my earned inf when running on your hard capped lvl 49 map?

Posted

I will be doing some testing this evening with some S/L to see how that goes, so expect some updates there soon!

 

12 minutes ago, Bill Z Bubba said:

Oops. I had both set on No XP. Did that actually reduce my earned inf when running on your hard capped lvl 49 map?

Yes that absolutely will reduce your inf earnings by a substantial margin. Just using rough estimate math 49 farming should put you in the 1.9 mil inf/minute ballpark.

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted (edited)
10 hours ago, Warlawk said:

I will be doing some testing this evening with some S/L to see how that goes, so expect some updates there soon!

 

Yes that absolutely will reduce your inf earnings by a substantial margin. Just using rough estimate math 49 farming should put you in the 1.9 mil inf/minute ballpark.

Groovy. Will post new numbers tonight.

 

1st run 1.89 mil inf/min

2nd run 2.02 mil inf/min

3rd run 1.89 mil inf/min

 

Again, groovy. Thank you much for this knowledge.

Attack chain is Followup, Spin, Shockwave, Followup, Burn, Fireball with Ionic and Melt Armor thrown in when available.

Other incarnate powers are Musc Core, Degen Core and Assault Radial.

Claws/FA/Pyre

 

Just for giggles, I took my main Claws/SR scrapper into the same map. Took about 2 minutes longer to clear it using FU, Spin, Shockwave, repeat with Pyronic thrown in on occasion.

Edited by Bill Z Bubba
  • Like 1
Posted
On 8/7/2019 at 5:02 AM, Warlawk said:

Runs are full but not 100% complete in that all packs are cleared but I don't chase down every straggler.

I missed this sentence on first read. I'm a bit OCD (shocking, I know) so I've always cleared everything. But it prompted me to go for a better average.

Started the time at first zone in and stopped it at last clicky. A little under 27 minutes for a new average of 1.9 M inf/min. After selling everything, that jumped to 2.23 M inf/min.

I'm cool with this. I like that my belief in Claws' AoE capabilities is based in fact.

 

Total side note to @brigg

Your work on the costumes in these AE arcs is absolutely amazing.

  • Like 1
Posted (edited)
21 minutes ago, Bill Z Bubba said:

I missed this sentence on first read. I'm a bit OCD (shocking, I know) so I've always cleared everything. But it prompted me to go for a better average.

Started the time at first zone in and stopped it at last clicky. A little under 27 minutes for a new average of 1.9 M inf/min. After selling everything, that jumped to 2.23 M inf/min.

I'm cool with this. I like that my belief in Claws' AoE capabilities is based in fact.

 

Total side note to @brigg

Your work on the costumes in these AE arcs is absolutely amazing.

Cool, will add it to the submitted number soontm, as soon a I can overcome Statement #1 and get back to doing it. I've got some numbers for the Spines/Bio scrapper running the s/l but they aren't terribly impressive, I'm much more interested in doing it with a brute. I'm actually typing this as I Powerlevel both a Claws/Elec and Claws/Bio brutes to get a good baseline of which will be the better secondary for s/l farmers. Claws seems like the primary that was contributing the heaviest in the fire farmers (spin does WORK!) so I figured that would be a good place to start when we aren't falling back on Fiery Embrace and Burn for damage.

 

Going to have to take stock of my funding though, I just poured around 1.8 billion into the claws and elec farmers a couple days ago and I have two new regular play characters I want to work on! I'm not used to feeling broke damnit! lol.

 

And I agree, the costume work by Brigg in comicon arcs is nothing short of amazing. Looks like we're pushing at least one more mission up over 900 5 star ratings so hopefully we will see a s/l comicon clamped to 49 soon. The two linked earlier in the thread felt like they were not as efficient as the comicon stuff is in regards to patrols and such.

Edited by Warlawk

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted (edited)

Respecced the elec to clean it up a little and ran more testing, slight improvement but nothing drastic.

 

1 hour ago, DarknessEternal said:

Why are we building so hard on defense when we can just multi box in a force field defender?

Because the build can do it solo without sacrificing any significant amount of damage. If you're double boxing you need to keep the defender alive, you need to keep the defender close enough to rebuff or in a place where you can drive by for rebuffing, you will waste more time between each mission trying to get two toons out and back in, then getting the defender to your safe spot etc.

 

If you don't have the influence yet to do a full build, leveling them in tandem is an option, but for a completed build with incarnates it's really not needed and will just reduce your efficiency.

Edited by Warlawk
  • Like 1

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted (edited)
24 minutes ago, DarknessEternal said:

Force Field shields last 4 minutes.  I thought this was enough time to get into and out of a mission.  Would the other guy even need to enter?

Usually it's 4 minutes and change for a fast clearing build. Closer to 5 minutes if you have bad patrol placement and such. So including zone in time etc it would not be enough to fully clear the map.

 

Additionally, by the time you have a build completed enough to push that kind of a clear time, you would have no need for a FF buff bot.

 

I don't mean to discourage, if you want to try it, then try it. I would be greatly surprised to see it pull more than 5-10% increase in inf gains/clear speed but I would LOVE to be proven wrong, I mean the whole point of this thread is to find and refine farming information! 🙂

Edited by Warlawk

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted

How do we feel about bosses in the farm?

 

I'm pretty sure LTs are more efficient, but bosses make me more patient in waiting for everyone to repile on me.  I wonder if there's data to back up one or the other.

Posted (edited)
1 hour ago, DarknessEternal said:

How do we feel about bosses in the farm?

 

I'm pretty sure LTs are more efficient, but bosses make me more patient in waiting for everyone to repile on me.  I wonder if there's data to back up one or the other.

Well, I had been told by many people that it's better with bosses on and it always felt that way to me, but I had never tested it. So I did. After about 10 minutes (on Spines/Fire) with the number firmly settled around 1.5 mil per minute I didn't see much point in doing a full length test. So it went from 2.214m/minute with bosses on to 1.514 with bosses off. So earnings are roughly 2/3 with bosses off.

 

EDIT: As an aside, if anyone has any broot s/l farming builds they would like to submit I would love to take a look. I was tinkering with it a bit but was having a hard time getting s/l def cap, resists and still getting to perma hasten. Trying to avoid Fiery Aura because a lot of people seem to want to avoid jumping on that train even for s/l farming but would be happy to look over anything.

Edited by Warlawk

Numpad binds for Masterminds - A collection of Farming focused builds - MM /Time guide for all primaries

@Zen Warlawk on Indomitable, @Warlawk#1697 in discord.

Currently struggling with mostly recovered from health problems. Gaming time nonexistent inconsistent.

Posted
On 9/5/2019 at 3:58 PM, DarknessEternal said:

Force Field shields last 4 minutes.  I thought this was enough time to get into and out of a mission.  Would the other guy even need to enter?

The shields will drop when you enter. iirc  

if your going to double box. I’d just make another aura brute and have it follow. Passive dps and if it’s a good build it will not need any action to monitor.   

Posted
20 minutes ago, mikeconqueso said:

I’m doing a lvl 49 fire farm. Disabled Xp - double xp, no xp on. Getting same inf as a 50. Am I missing something?

" For this method to work, you need your Disable Earning XP setting on "Earn XP"."

Posted

I am currently running fire farm missions with bosses off at +3x8 at lvl 48 and while I feel like I could manage a run at +4 and/or bosses on I am not sure if that would make the runs take so much longer that it would reduce the inf/min. At 47 I just switched to lvl 50 vanilla IOs, but was going to wait to do sets because they can be kind of expensive. Do you need set bonuses to make doing +4 with bosses worth it?

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