Blondeshell Posted June 6, 2019 Posted June 6, 2019 (edited) VidiotMaps Map Overlays For Issue 24 and Beyond More Maps 4 U (13.1MB .ZIP) These updates assume you already have the original Issue 23 VidiotMaps map packs installed. If you don't, they can still be downloaded here: Original PC (32.8MB .EXE) Original Mac (47.2MB .ZIP) Background For the people who have been around CoH for a while, especially those who called themselves Badge Hunters, they will likely remember the VidiotMaps map overlays. Since 2004, these files replaced the in-game textures to help facilitate finding exploration badges, history plaques, day job locations, and other zone-relevant features. When Issue 24 was being beta tested, work still continued on the map updates that would have been part of that. Obviously, those never had a chance to go into regular use. While SCORE made their efforts to improve the game, VidiotMaps were there to continue that legacy. Now, they continue here on Homecoming. The "MoreMaps4U" collection contains all updates that would have been released in Issue 24, as well as those that SCORE did to develop their Issue 25, and now Issue 26 here. If you're not familiar with the icons on the maps, pull up your in-game city map for an explanation. (It's also visible at train stations.) I welcome any feedback you have, and please let me know if you find any problems with the updates so I can get them fixed. Thanks, and enjoy! Instructions The files in the "MoreMaps4U" collection go in your main game installation folder, and include the "\data\texture_library" subfolders. If you don't already have those folders, the PC installer linked above will automatically create them. Otherwise, you'll have to create them manually and unzip or copy the files to the proper location. If you've unzipped the files and still don't see anything different in-game, make sure you haven't inadvertently created extra subfolders, such as ..\<CoH Game folder>\data\data\texture_library or ..\<CoH Game folder>\data\texture_library\data\texture_library. If you do, simply move the contents of the extra folders into the proper original folders. Revision History All changes are cumulative, meaning the collection linked at the top of this post will have the most recent of all revisions since the game shut down. October 1, 2019 map_V_PvP_02_01 (Bloody Bay) - Added new exploration badges map_V_PvP_03_01 (Siren's Call) - Added new exploration badges map_V_PvP_04_01 (Warburg) - Added new exploration badges map_V_PvP_05_01 (Recluse's Victory) - Added new exploration badges June 11, 2019 map_city_04_02 (Brickstown) - Corrected location of Forward Thinker badge map_city_05_03 (Kallisti Wharf) - Added Ada Wellington trial contact May 31, 2019 map_city_02_05 (Faultline) - Updated new assortment of exploration badges map_city_05_03 (Kallisti Wharf) - New zone map map_trial_02_01 (Echo: Faultline) - Updated new assortment of exploration badges December 27, 2017 map_city_03_04 (Cimerora) - Added Battle Hardened badge October 22, 2014 map_city_01_01 (Atlas Park) - Updated base map image to reflect the new Freedom geometries map_city_03_01 (Talos Island) - Updated base map image and removed arena day job marker map_hazard_01_01 (Perez Park) - Updated base map image for more accurate tree overlay May 24, 2014 map_city_01_02 (Kings Row) - Changed zone event from "Paladin Construction" to "The Clockwork Paladin" and updated mob level info map_city_01_05 (Echo: Atlas Park) - New zone map with new exploration badges map_city_02_04 (Pocket D) - Updated day job info, added Architect overlay and Thrill Seeker badge map_city_03_01 (Talos Island) - Removed "Adamastor Rising" zone event map_city_03_02 (Independence Port) - Updated base map image and day job info map_city_04_02 (Brickstown) - Updated base map image, added new history plaques and "Prison Break" zone event map_city_06_01 (Ouroboros) - Added Mender Tesseract for new co-op version of zone map_hazard_02_01 (Boomtown) - Updated base map image and mob level info, added Goliath War Walker spawn, and adjusted history plaque locations map_hazard_03_01 (Echo: Dark Astoria) - Re-added Adamastor monster to legend map_hazard_04_01 (Crey's Folly) - Adjusted Jurassik spawn points map_IOM_FB_Breakout (Breakout in Flashback) - New zone map map_IOM_FB_Outbreak (Outbreak in Flashback) - New zone map map_trial_02_01 (Echo: Faultline) - New zone map with original badge markers map_trial_05_01 (Echo: Rikti Crash Site) - New zone map with new exploration badges map_V_City_04_01 (St. Martial) - Added "The Family Raid" zone event and corrected Thrill Seeker name in legend map_War_05_01 (Rikti War Zone) - Removed eight badges that were transferred to Echo: RCS File Contents Since .texture files are not viewable out-of-game and have generally unhelpful names, here are the combined detailed contents of each folder. ..\GUI\Icons\Badges\ badge_count_200 - Corrected artwork for Trailblazer badge v_badge_StatureBadge7 - Corrected artwork for Skip Tracer and Portal Hopper badges ..\MAPS\city\ Paragon City overview maps ..\MAPS\Dark_Astoria_Makeover\ map_Coop_06_01 - Dark Astoria ..\MAPS\Midnight_Squad\ mid_squad_chamber - Midnight Squad circle chamber room ..\MAPS\NewPlayerTutorial\ Map_N_City_00_01 - Destroyed Galaxy City ..\MAPS\Safeguard\ All Safeguard mission maps ..\MAPS\sewers\ Detailed sewer mission maps (original working files are lost to the æther) ..\MAPS\static\ map_city_00_01 - Outbreak map_city_01_01 - Atlas Park map_city_01_02 - Kings Row map_city_01_03 - Galaxy City (Original) map_city_01_04 - Echo: Galaxy City map_city_01_05 - Echo: Atlas Park map_city_02_01 - Steel Canyon map_city_02_02 - Skyway City map_city_02_04 - Pocket D map_city_02_05 - Faultline map_city_03_01 - Talos Island map_city_03_02 - Independence Port map_city_03_03 - Croatoa map_city_03_04 - Cimerora map_city_04_01 - Founders' Falls map_city_04_02 - Brickstown map_city_05_01 - Peregrine Island map_city_05_03 - Kallisti Wharf map_hazard_01_01 - Perez Park map_hazard_01_02 - The Hollows map_hazard_01_03 - Tunnels of the Trolls map_hazard_02_01 - Boomtown map_hazard_03_01 - Echo: Dark Astoria map_hazard_03_02 - Striga Isle map_hazard_04_01 - Crey's Folly map_hazard_06_01 - Firebase Zulu map_hazard_06_02 - Cascade Archipelago map_hazard_06_03 - The Chantry map_IOM_FB_Outbreak - Outbreak in Flashback map_P_City_00_01 - Nova Praetoria map_P_City_00_02 - Imperial City map_P_City_00_03 - Neutropolis map_P_City_00_04 - First Ward map_P_City_00_05 - Precinct Five map_P_City_00_06 - Underground Nova map_P_City_00_07 - Underground Imperial map_P_City_00_08 - Underground Neutropolis map_P_City_00_09 - Night Ward map_trial_01_01 - Abandoned Sewer Network map_trial_01_02 - Sewer Network map_trial_02_01 - Echo: Faultline map_trial_03_01 - Terra Volta map_trial_04_01 - Eden map_trial_04_02 - The Hive map_trial_05_01 - Echo: Rikti Crash Site map_trial_06_01 - Storm Palace map_War_05_01 - Rikti War Zone ..\P_MAPS\ Praetoria overview maps ..\V_MAPS\City\ Rogue Isles overview maps ..\V_MAPS\Outdoor_Missions\ All Mayhem mission maps ..\V_MAPS\Static\ map_city_06_01 - Ouroboros (Hero version, now co-op) map_IOM_FB_Breakout - Breakout in Flashback map_V_City_00_01 - Breakout map_V_City_01_01 - Mercy Island map_V_City_01_02 - Port Oakes map_V_City_02_01 - Cap au Diable map_V_city_03_01 - Sharkhead Isle map_V_City_03_02 - Nerva Archipelago map_V_City_04_01 - St. Martial map_V_City_05_01 - Grandville map_v_city_06_01 - Ouroboros (Villain version, original) map_V_PvP_02_01 - Bloody Bay map_V_PvP_03_01 - Siren's Call map_V_PvP_04_01 - Warburg map_V_PvP_05_01 - Recluse's Victory map_V_Trial_04_02 - The Abyss map_V_Trial_04_03 - Monster Island Edited October 2, 2019 by Blondeshell 17 18 2 1
WanderingAries Posted June 6, 2019 Posted June 6, 2019 Niiiiice, been waiting for this to happen! 1 OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
WanderingAries Posted June 6, 2019 Posted June 6, 2019 Stupid Q, does this defog the zone maps? OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Impish Kat Posted June 6, 2019 Posted June 6, 2019 My new best friend! Thank you thank you thank you! 1
Blondeshell Posted June 7, 2019 Author Posted June 7, 2019 Stupid Q, does this defog the zone maps? Nope, that still requires the Reveal power.
Ukase Posted June 7, 2019 Posted June 7, 2019 I had initially downloaded Tequila in my downloads folder for Paragon Chat. When the game came back, I dug up an i-23 copy of VM and basically downloaded it into my downloads folder. Probably not the most organized way. So I can just extract the new Moremaps into my download folder? Do we need to restart the game?
GamerKate Posted June 7, 2019 Posted June 7, 2019 Is Beefcake back in the game? And Snow Globe? They were ‘names’ in the old badge community Inrecall. MCM
Blondeshell Posted June 7, 2019 Author Posted June 7, 2019 I had initially downloaded Tequila in my downloads folder for Paragon Chat. When the game came back, I dug up an i-23 copy of VM and basically downloaded it into my downloads folder. Probably not the most organized way. So I can just extract the new Moremaps into my download folder? Do we need to restart the game? It's definitely a good idea to not be logged into the game when you go updating the textures, especially if you're in a zone that's being updated. And you would extract the MoreMaps4U into the \texture_library folder as mentioned in the first post, so wherever the I23 copy went is where this would go.
Blondeshell Posted June 7, 2019 Author Posted June 7, 2019 Is Beefcake back in the game? And Snow Globe? They were ‘names’ in the old badge community Inrecall. MCM I've seen Snow Globe around here and there, but don't know if he's in Homecoming. Beefcake basically faded away by 2012 due to a job change, only coming back for technical stuff with the Badge Hunter site when needed. I haven't heard from him since before shutdown.
WanderingAries Posted June 7, 2019 Posted June 7, 2019 I had initially downloaded Tequila in my downloads folder for Paragon Chat. When the game came back, I dug up an i-23 copy of VM and basically downloaded it into my downloads folder. Probably not the most organized way. So I can just extract the new Moremaps into my download folder? Do we need to restart the game? So long as they end up into the right folder structure inside your Data folder, then you're fine. I read elsewhere that the change should happen immediately, but as mentioned above. It'd be best not trying to access said maps while doing so (logged out being safest). OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Mr. Vee Posted June 8, 2019 Posted June 8, 2019 Snow said in the triumph reconnect thread that he's back and on 3 homecoming servers but not troch. Haven't seen him despite being on a lot at the same times I used to see him on secret world legends. Possible he just didn't join Triumph watch though.
Odhinn Posted June 10, 2019 Posted June 10, 2019 Thanks for the updates. Is there a tool or a specific file format that can be used to edit .texture files?
Not2sweet Posted June 10, 2019 Posted June 10, 2019 Thank you for the update and al the work you put into it.
Cutter Posted June 10, 2019 Posted June 10, 2019 I've never used VM before, but this seems like a good time to do it. Can someone ELI5 how they work? Once it's all downloaded into the "..\data\texture_library\ " folder, do I need to do anything special in-game to enable the overlays, or are they just turned on automagically? And do they only show up on the mini-map or will I see stuff in front of me while I'm jumping around? @Cutter So many alts, so little time...
justicebeliever Posted June 10, 2019 Posted June 10, 2019 I've never used VM before, but this seems like a good time to do it. Can someone ELI5 how they work? Once it's all downloaded into the "..\data\texture_library\ " folder, do I need to do anything special in-game to enable the overlays, or are they just turned on automagically? And do they only show up on the mini-map or will I see stuff in front of me while I'm jumping around? Once installed (following the instructions in this thread) they permanently replace the existing zone maps. They are best used by zooming in to locate the specific markers and to read the text that is there. They do not alter anything else, just the maps... 1 "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Cutter Posted June 10, 2019 Posted June 10, 2019 Awesome, thanks! @Cutter So many alts, so little time...
Impish Kat Posted June 11, 2019 Posted June 11, 2019 .... they permanently replace the existing zone maps. ... I was under the impression that they were overlays, not permanent replacements...?
Blondeshell Posted June 11, 2019 Author Posted June 11, 2019 .... they permanently replace the existing zone maps. ... I was under the impression that they were overlays, not permanent replacements...? The "overlays" term is used to indicate that there's extra information on top of the standard map. They are, in fact, texture replacements. That's the only way to get something different into the game than what's contained in the PIGG files, be it textures, sounds, or any other customization.
WanderingAries Posted June 11, 2019 Posted June 11, 2019 I was under the impression that they were overlays, not permanent replacements...? I'm assuming it was a mis-speak as you are correct. Nothing is modified, merely redirected. IE: Anything in the Data folder (so long as it's compatible) will take the place of what would normally be loaded in memory while not actually modifying game files (against the original EULA). OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Blondeshell Posted June 11, 2019 Author Posted June 11, 2019 Briskstown lower quarter of the map is wonky. In what way? Mine comes up fine in-game. Is it distorted somehow or is there something missing? The correct current version should have a marker for the Prison Break zone event and three Park Stroller history plaques.
Blondeshell Posted June 11, 2019 Author Posted June 11, 2019 Thanks for the updates. Is there a tool or a specific file format that can be used to edit .texture files? You're welcome. Texture files aren't edited directly. They're converted to and from other formats (either BMP or DDS) via specific programs that can do that.
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