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Everything posted by WanderingAries
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So in light of having to replace a drive in the build finally, I started looking at the expansion capabilities again from a "how far could I go to max out this board?" standpoint. I should start off with this, which I've updated as I'm now setup to manually bootswap (bios profiles) between Win7 and Win10 and it caused me to max out my SATA headers finally. Granted, some are connected to eSATA connections. Basically, I've got some Other headers on the board as well as slots that I've not used up yet and the case still has some room in it as well for outward expansion I've been meaning to look into. I was poking at ideas in NewEgg and came up with a few things. Hotswap bay on the front using the USB3 headers If I could convert from USB3 to SATA, then this would work out great, but I'm not sure of the workable path for this yet. Example Example Helpful Adaptor Helpful Adaptor USB-C (USB3.2) port add-on I found some adaptation that uses the USB3 headers directly, but didn't look hard enough for a mounting method yet. Example Internal PCIe based SSD / HDD solution to allow for (IDK what I'd do with it yet) so long as it doesn't impact my GPU performance (notice the trend?) Example PCIe x1 Wifi card + BT upgrade On the far end of ideas as I do plan to move this computer into the room where the router is next (?) year at which point I'll be connecting with Cat7 Nice Tech Any thoughts on other things I could consider? The "purpose" of the computer was gaming and editing at first, but gaming mostly went away and it'll be a while before I can setup in a new room for video/photo editing (family project), so the add-ons are really more about using what I've got to its potential.
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Pine's character print out weirdness
WanderingAries replied to Foundry's topic in General Discussion
Feels like a database, file, or memory corruption. Does it do it on other characters? And...I know you're waiting for it...Do you not want to use the newer Reborn? -
Aren't Crossfire and SLI going away? IDK, thought I read something to that extent, but I haven't researched new tech in a while.
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The 2012 Macs should be able to handle Catalina just fine. Mine does.
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Super Group not scaling with members
WanderingAries replied to RogerWilco's topic in General Discussion
A lot of people also create Mule Alts on a 2nd account so that they can fire it up and trade. Maybe make one alt for each type or something like that? I forget the character maximums, so I'm not sure if it would be better to do that or just dump a bunch of stuff on several. -
RAM requirements are questionable depending on need, but I wouldn't go below 8-16Gb anymore for those that game or multitask.
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Granted it depends on your lighting, but what's the flare factor on something like that? I've shied away from curved screens (in general) for that reason alone.
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Yeah, you must have accidentally created a new game account
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Ah, I've read that many simply play in one screen and run things like forums or other apps in their other monitors.
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From what I remember, I don't think it plays nice when stretched across screens. But that's from vague discussion memories.
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Mind you, I'm using my GTX 970 now a days, but my 3770k ran the game just fine on live without any adjustments. Granted, I was still running Win7 and 16Gb RAM. I'm in the process of migrating everything to my Win10 SSD install on the rig, but a little config adjustment here and there and I could test in time.
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Question about bind codes
WanderingAries replied to MitchEvans's topic in Tools, Utilities & Downloads
I'll just point this out: http://www.shenanigunner.com/ -
Make sure they're on a flat surface as it's easy to get little things in the way.
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VidiotMaps for Issue 24 and Beyond
WanderingAries replied to Blondeshell's topic in Tools, Utilities & Downloads
Make sure the maps are (re)installed to the correct game folder. It's possible that the change in launcher cause a new installation folder which no longer has the /data folder that you installed the maps to. -
Heh, IDK about Ultra mode, but I know that I initially tested this i7 3770k / Intel HD 3000 with the game (desktop) and didn't notice a need for "shims" or any errors with the game (that I can recall). I actually played using it for a while as I ran out of $$ for a GPU with the build and it took a year or so before I got one because the game sunset by then.
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[Request] Character Sorter
WanderingAries replied to WanderingAries's topic in Tools, Utilities & Downloads
Seems to be a good, working, starting point. I didn't really test the file afterwards and I noticed a quirk, but the app corrected itself. The one thing I noticed was that when dragging, it chose to increment the number assignments by one, but then corrected when letting go of the name. Note: For those wanting to test for themselves, this WILL trigger your AV and may be blocked for downloading. Just follow your onscreen options to allow the download and running of the app. I know it's beta, but I've already flagged it as safe with MSFT. -
[Request] Character Sorter
WanderingAries replied to WanderingAries's topic in Tools, Utilities & Downloads
What do you think, @Jimmy, possible? -
Only because they weren't mentioned... We've all assumed you mean a physical/external keyboard and not something built into a laptop Try unplugging it, turn it upside-down and see if you can't manage to knock some lint/dirt/etc out of it A rare issue, but you can also try reinstalling the keyboard drivers. Not likely an issue, but it's a test.
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Huh, now That's an interesting functionality quirk. One of those things you probably wouldn't think would have any impact beyond the obvious.
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I also suggest following the installation guide(s) as well. I think they're in my sig.
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Graphics issue after playing followed by OS crashing.
WanderingAries replied to jackalcoh's topic in Help & Support
Firstly, file a support ticket for actual issues or try the Discord for faster (?) replies. Secondly, this 'feels' like an issue related to the graphics card/drivers. It sounds like the graphics memory isn't letting go of what the game last loaded to the GPU, it's still trying to keep it active in memory, and then crashes when that memory is then mistakenly accessed again. This could also be RAM related I think, but IDK enough about how the Mac manages the memory. @jackalcoh, what are your system specifications? You can post a screenshot from the Apple Menu->"About this Mac", but you should block out the serial number. Knowing what GPU you have is helpful I think in this case. @One4fun68, I'd recommend creating your own thread / ticket for that as we don't have enough info here about your problem. Don't forget to include your system specs as well as things like what programs are running in the background (the stuff in your taskbar near the clock and any other apps open). -
[Request] Character Sorter
WanderingAries replied to WanderingAries's topic in Tools, Utilities & Downloads
If you want insight on how the file interacts with the game, then checkout the above thread as it's quite interesting to test. -
Note: I heavily advise NOT making changes to, opening, closing, or deleting files while the game is running! Note: I'm running Win7 and it is known for a long character loading delay that was originally theorized to be related to something like this (but likely isn't). Ok, so the simple test results are in: When is the file accessed/created/modified? Shortly after clicking on a server name When is an entry added/deleted/modified? Within 5-10 seconds (time it takes the server data to sync?) while in the character select screen When is an entry change made in the file reflected in-game? Player must go back to the server list and re-enter the character selection screen for changes to reflect in the game What happens if I delete the file after having loaded the character screen and had been idle on the screen for at least 10s? The game will recreate the file exactly as it was, likely from the active memory entry created when the page was first loaded. What happens if I delete a character entry in the file and leave the entry blank... While on the character screen? The entry gets re-added to the end of that server's grouping in the list and any empty space left between entries is erased from the file. While the game was off? The entry gets re-added to the end of that server's grouping in the list and any empty space left between entries is erased from the file. What happens if I rearrange the entries in the file while in the character screen? The game allows the change and does not rearrange the entries in the file from memory What happens if I move a character entry to a different part of the file that is beyond the server grouping? The game will move that entry to the end of the corresponding server grouping. What happens if I edit the file and change the server that a character is on? Without loading the mistake server's character screen? The game will create/fix the "missing" entry for the server group affected, place it at the end of that server group, and push the mistake entry below THAT entry. After loading the server that character entry was mistakenly put into? The mistake entry is removed from the file completely. How is the file sorted overall? The game moves the server group entries (AS IS) for the chosen server that is actively loaded. IE: If you switch from Torch to Indom, then the file will move the Indom group to the top. Observations: It's now obvious to me that the game simply appends entries that do not yet exist and in-place updates ones that do. When I tested not having a file at all, the file was NOT created until I started messing with characters and even Then, it only created a file to update the change I'd made. IE: I moved a character and there was a single entry for that character's new location, but none of the other characters were added unless I Also messed with their location. The game will load missing data from active memory, but doesn't care what order entries are in the file, so long as they are grouped by server. I'll let you digest that for a bit. : p
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The file is located in \tequila\ACCOUNT_NAME and should be created/modified somewhere between game launch and the character screen. I know that if I delete the file outright that it will be created and there after I've quit the game. I'll see about testing this as best I can (little hard to time as I play in FS mode). The location issue mentioned by @GM Tahquitzis very important to avoiding most of the Windows file protection related issues. Since all the txt files are drag/drop interchangeable, you can even test while keeping your 'real' file intact. That's likely what I'll do too.
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Since I'm on a suggestion kick... How about a Key Bind application that allows for backing up, importing, etc from files that people distribute or forum posts and then writing to the game's file. The file basically consists of entries separated by new lines and spaces. The bind strings are wrapped in double quotes and there is exactly one entry per key. What I'd like to see is something that will visualize the currently assigned binds, allow someone to modify the binds, and then save them. What would be REALLY cool is to have a sort of example visual output (example power tray animation, chat example, etc) so that you can test the bind without needing to do so in-game (to avoid risk of overwriting your binds accidentally). Additionally, there would be a need to be able to allow the user to choose their keyboard layout as that would be Very important when showing examples. When writing files, the user should have the option to create both custom and game designed (IE: keybinds.txt vs bots.txt or ranged.txt) files for import/export. While the game file would have to stick to the requirements, the custom files could have a comment section located before/after the content that would then be read/write capable in the app. IE: You'd have a section explaining the file's purpose, creator, etc).