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MTeague

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Everything posted by MTeague

  1. They're just MMO players who had it drilled into them "Fire Bad. Don't stand in Fire." 😀 But yea, I hear you. Maybe something like the recent change to Enflame? Mobs still don't LIKE standing in Enflame's fire patches, but it's no longer their A#1 priority to GTFO, either.
  2. Hm. I've never had the luxury of having x4 Accelerate Metabolism's rolling on me all at once. I can definitely see how that would ping your recharge to wild levels, though. Yea, at that point, maybe Spectral Wounds is plenty good enough. On Radiation Infection: "Anchor Debuffs" like Radiation Infection will persist even after the target dies..... as long as the target leaves a corpse behind. Council gunner? Drops to the ground dead *cough* "defeated" *cough*. Your toggle will not auto-drop until the corpse fades out of existence which is a good 30 seconds after. You may choose to automatically deactivate your toggle sooner. Council Hoverbot? Explodes on death, and nothing remains behind. Your toggle will auto-drop upon death. Same with Tsoo ninjas/ink men, body on the ground, toggle stays, but Tsoo Guardian Spirits just fade away, toggle auto-shuts itself off right away. and CoT mages vs CoT spectral demons. You get the idea. Therefore, knowing whether they'll leave a body on the ground, is an important thing to keep in mind when deciding who to place Radiation Infection (or any other "Anchor" debuff... same applies to Storm Summoning / Snow Storm, or Dark Miasma / Darkest Night, etc) on. That said, I really really do recommend this power. It's a severe To-Hit debuff and can really turn a bunch of mobs from beating the tar out of you into the Keystone Kops. It also comes with a strong Defense Debuff, meaning you'll almost never miss the affected mobs, either.
  3. Still? On dial-up? Even now???
  4. Technically you still do get a little bit more recharge for the 4th and 5th slots of recharge enhancers. But sooooo little it's not worth the slots. So, I would definitely recommend a respec to re-organize where slots are allocated. Your aura heal is serviceable, but I wouldn't go wild slotting it. 2 slots at first should be plenty good. Really your To-Hit debuffs should seriously limit how much people are getting hurt at all, (you HAVE taken Radiation Infection, right?....), so your aura heal should be maintenence heals only, nothing you'll lean on much. Spectral Wounds, if you're not doing IO sets yet, nothing wrong with 2 acc 3 dam. Maybe 1 acc 3 dam 1 end reduction?. Hasten never sucks. Only about 1/3 to 2/5 of my characters use Hasten, but I almost *always* take it for Controllers or Dominators. Being able to pop hasten and stack magnitude of Hold/Confuse in rapid fire can save your hash when soloing before you have Phantom Army. Accel Metab, nothing at all wrong with 3 recharge. Radiation Infection, I like 2 to-hit debuff, 1 end reduce to get me off the ground and then reslot it with sets later. I'm normally a HUGE fan of Decieve or any other source of Confuse. But if most mobs are going to be in your Radiation Infection and unable to hit the broad side of a barn, then Confuse is perhaps less valuable for you. If it doesn't conflict with character concept / theme, I'd take a good hard look at Sorcery. Arcane Bolt would give you another attack, and Enflame is very very nice now. Particularly teamed with other controllers providing you containment.
  5. Good to know. Just dinged six on a Praetorian corruptor at the end of tonight. (Sonic/Sonic. Yea. I know. I'm a masocist, I think.) I'll make sure to nab the breadcrumbs before 8. It's not as make-or-break for me, I wouldn't delete if I missed one, but I do *like* to get them. Thank you for going for science and getting the hard numbers!
  6. I do think having a curated selection of alternate looks per Primary tree is in many ways easier to control. Removes "Hey, he can totally customize his mercs, why can't I customize my demons?" Makes it more possible to have the *very* slightly different looks for each minions.... Unbuffed.... with T1 buff... with T2 buff. No good way to do that on 100% customizeable henchmen. would allow for greater theme enforcement. "you picked Mercenaries. Explain to me how the headless cheerleader costume work with that?" makes it more possible to ensure weapons better mesh with the skeleton/frame, that powers activate from the correct height, and so on. But I also think there will be a very very strong desire for full customization. Forever. It will never really go away. People will always still want it. And with Phantom Army / Mirror, people are going to say "look, we *know* it's possible....".
  7. I tend not to do street sweeping as actual team event, because well, inertia of teams doing what they been doing all along. But if I'm zipping across a zone, I'll clobber some enemies for the sake of doing it. Because yea, I'm I'm on a hero, and a bunch of Family are shaking down for poor soul in Independance Port, hey, ain't it our job to stop that? Redside, it's easier to justify the "you're so not worth my time." and cruise on past enemies. But sometimes your villain can just feel like saying, "Hiya Mr. Blue Ink Man! Now you're gonna die!!!!!!" And particularly with the Tour Guide Tips, it's a nice way to grab a bunch of Exploration Badgers I always meant go get, but never quite got around to getting
  8. oh yea. also, I have to give honorable mention to the Rogue-to-Hero and Vigilante-to-Villain tip missions. Where redside goes to blue, or blueside goes to red, to do their tips, in the other guys' back yard. Those are very well written missions, and a good bit more interesting than your blue-stays-blue / red-stays-red tips.
  9. My experiance has been the breadcrumb lead ins drop off one level BEFORE the contacts refuse walk-up-introductions. I don't know why. For Nova Preatoria, I would say get all the breadcrumb missions no later than level 8, and turn off XP at 9 until you're done with those arcs. For Imperial City, I would say get all the breadcrumb missions no later than level 13, and turn off XP at 14 until you're done with those arcs. For Neutropolis, I would say get all the breadcrumb missions no later than level 18, and turn off XP at 19 until you're done with those arcs. [EDIT: My values were slightly off, see @Apparition's more accurate numbers below] I do think this is somewhat dumb. I don't see any reason for the breadcrumb missions to drop off earlier. But given your goal, that's what I'd plan around.
  10. If you include the Praetoria 1-20, there's also another 4 factions... beyond Hero/Vig/Rogue/Villain. but since those.... in very large portion.... go away when your Praetorian hits primal earth, most people do not care about them. I'd kind of like more callbacks / references / indicators of a praetorian background if it exists, but..... probably not gonna happen in the near future. Alignment is significant only if you are someone who very much cares about "What would my character do?" and do a least mental-roleplay-vs-environment, or if you go beyond that and roleplay with other people. If that's not your thing, then in terms of strict practicality it is OFTEN best to be Vigilante or Rogue to open widest possible ability of zones and content that you can do. Excception: For a Dominator, there's a LOT to be said on the Functional/Practical side for going Full Bad Guy, and getting the Frenzy alignment power for being a Villain. Having a button that can instantly fill your Domination bar on-demand (albeit with a large cooldown), has saved my hash a few times while levelling a Dominator.
  11. On the plus side, this character has the "Balding" hairstyle. So there's only so much left to lose lol.
  12. Technically not: https://hcwiki.cityofheroes.dev/wiki/Excelsior But you hear LOTS less about Excelsior compared to Supradyne. And it's still a bit of "wait, WHAT?" when you see it
  13. There's always Granite! 😀 Seriously though, *I Think* you could still do it with any character, you'd just need a macro / bind that disabled walk just before you strike.
  14. Still trying to figure out how I'm going to get a Sonic/Sonic through Praetoria 1-20. So far it's looking like "Team" or "Nope". I'll being seeing what can be seen with Sonic Cage to do some splitting but... I know it won't be enough to actually solo with. Not in the land of timed laser guided ambushes.
  15. All of this is absolutely true. My current experiment is how a Psi Melee/Fiery Aura brute will fair doing First Ward and Night Ward at content (not flashbacked, but actually in the 20's and 30's, don't have all my slots, don't have extra powers from being exemplared down, etc... and won't have most accolades becuase it will be a character that will not leave Praetoria until dings 50. I'm still assuming it will go decently well, becuase Fire Brutes F**k S**t Up. But I'm a little leary of how it will work against the Awakened with very limited Psii resist and limited defense at lvl 25 or so, when my pride hubris demands I run it at like +2x4.
  16. Use Fly or Mystic flight. It's less breakdancy, more mid-air twirly, but head remains above belt remains above feet. Of course, it's not totallllly dependable, more than a few mobs can drop you out of fly. At the very least several in First Ward/Night Ward can.
  17. Also note that you cannot use an Epic pool AND a Patron Pool at the same time. If you've already selected powers from a Patron Pool, you will be unable to choose an Epic pool, unless you respec, then during the respec, you could choose the Epic pool instead.
  18. Rather than hardcode something for Domination and Domination alone, maybe something where you can right click the buff icon, and then one of the right click options could be "Monitor this buff" to indicate which buff(s) you care about, and have them (and ONLY them) do some other kind of flashier warning as they're running low. Ie, Domination, not so much a big deal for me, my Dom has plenty of permadom to spare, and I'm pretty good at refreshing long before it would drop on me. But I'd like this for my /SR scrapper, for Elude. It's very very rare that I need Elude. But, sometimes, a sapper gets lucky and detoggles me, and I quickly punch Elude to say "NOPE!!!!", and then Claw them all down. But it lasts juuuuust long enough to forget about it, and to get myself in trouble when it fades. If I had a 10 second or even 5 second warning that was harder to miss, I'd love it. I'm sure other people would have their own particular buffs / use cases, too.
  19. Would be nice. It's firmly into the "It would be nice if" category, wouldn't want it to interrupt any existing work. But if it's a low-hanging fruit, fairly self contained within this one dialog box, sure. Why not?
  20. I'm firmly against just unlocking six slots to everything by fiat. Regardless of AT. There should have to be SOME tradeoffs and choices along the way. You can't super specialize in absolutely everything all at once.
  21. This. OMFG maybe you needed to fire off TWO attacks instead of one to wipe a mob. Break out the opera singer belting out the tragedy. You still mow through content plenty fast enough. If you deeply care about speed-running, and if it really deep-down matters to you, that you cleared a map in 4 minutes vs 6, then OK, Sentinels are not for you. I will never give a flying leap about my clear times. Neither do most people I team with..
  22. Wait. Lughebu et al, are really just a different version of guys looking to charge up batteries?
  23. honestly not sure if it belongs with Minor or Moderate. But that's another reason I'd go straight to Detailed Info.
  24. Nice! Glad you found them. 🙂
  25. I would always just use the Detailed Info for the power in game. In general I would expect Minor < Moderate ~ Medium < Heavy ~ High < Superior < Extreme. But I would never treat the text as more than a *Very* loose rule of thumb, and I would expect variations.
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