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Carnifax

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Everything posted by Carnifax

  1. Also I've no idea why people are discussing Dark Armour and Dark Control as the weekly topic when poor old Dark Blast seriously needs a pass. Setting the 3 cones to the same angle (40 degrees) and making Life Drain do decent damage (compared to Waters Dehydrate it's a joke and Dehydrate is buffable via Tidal Forces stacks) would be a start. along with giving Dark Pit something to do.
  2. You seem to have sacrificed damage output for defense and recharge sets. Dark Pit is garbage. It only stuns Minions. I'd be taking the Cones and slotting them with the new Artillery set. 6 slotting Artillery gives you lots of Ranged defense and some Range, perfect for cones. Torrent is crap damage but it is soft control and will take a Forced Feedback for more recharge. You also want Oil Slick slotted for damage. Achilles -Res works better in Acid Arrow. Burning Oil Slick does a lot of damage. Getting some reliable way of lighting it (well as reliable as lighting Oil Slick can be) would be useful. So if I was building one of these I'd go with a build like this. Not quite at the softcap, maddeningly but you could tweak things. This build is 1 Purple off capping Smashing & Lethal too, nearly at the Incarnate Cap for NRG and nearly capped for Neg too. With all your -ToHit you'll be pretty safe! I included Arcane Bolt as your Oil Slick lighter. But it's damage is decent too. Animation is annoying but it hits hard. Another option for lighting Oil slick is the Origin power for Tech or Magic. No travel power because I just go down the P2W route nowadays (Ninja Run, Sprint, Rocket Pack). Life Drain really needs a buff. Looking at the numbers in Mids makes me sad. I only have it slotted like that for the Thunderstrike Ranged bonuses. I don't use Purples or Winters Sets (and only one PvP IO) cos they're too expensive for a non-farmer afflicted with altisis.
  3. I have a Necro / Nature and it's a fun combo. It is recharge intensive (since the 3 big buffs need recharge to head towards getting them perma) but there's room there for things like procs. Mostly I went for Nature originally for concept but it worked out well. Build in my sig. Whatever route you go try and stick the Overwhelming Force Chance for knockdown into your zombies. Slippery Zombie Puke never gets old.
  4. Nope. No min for it. Tried darkest blue in the cossie editor but its still minging. I understand how auras are free damage, animationwise but I dont think I can get past it. I may try again but it is terribad looking. Hmmmm. This is interesting. Gonna look at the animation & recharge time differences. For frozen touch at the mo its using the same slotting as Ice Sword, kinetic + an Acc/Dam to get it fully slotted and a psi proc. That IO might be a decent alternative proc. Im not against a smattering of purps etc, just most builds are 2 Winters sets and 2-3 purple sets here and thats 400+ million. Edit : So taking all of this onboard and trying to shunt things around (Cross Punch IS marginally higher DPA, plus it can hit more than one thing but won't take ATOs)
  5. Set bonuses. You probably want to focus on those giving Smashing/Lethal defenses, recharge. You want to try and get 45% smashing and lethal then work on recharge (more recharge = quicker disruption, oil slick and ice patches). In Mids you can switch to "alternate slotting" to experiment with sets without disrupting your current Common IO build. Try and buy Attuned IOs (except purples and PvP) so you keep as many bonuses as possible if exemping down for Tfs / Strike forces. Affording them can be tricky. Easiest way is to use merits to by Converters and then sell the Converters en mass at the market. Each converter goes for about 80k typically and you get 3 per merit. So your overall inf per merit ends up around 220,000. For more advanced techniques you can instead buy cheap recipies which only use common and uncommon ingredients (usually at level 31 to save on crafting fees) then use the merit-bought converters on them to change them to more expensive IOs you can sell on the market for a few million inf. Use that cash to buy your attuned sets.
  6. So I discovered that I hate Icicles. Looks terrible and I've no huge need for plinky AOE damage when I'm running around with Ice Stomp and Frost. So rejigging this gives me the thematic panic button that is Hibernate and slot up health with some of the other uniques. Dropped a travel power too since Ninja Run + Sprint & a jetpack is good enough for me (in fact the Jingle Jet is thematic and makes me happy in a ridiculous way when I switch it on) Also it looks like it's the Long Forum Export which is causing me Posting issues, not the colour scheme Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! iScream: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg(21) Level 1: Frozen Armor -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), RedFrt-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(31) Level 2: Hoarfrost -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-Heal/Rchg(7), DctWnd-Rchg(19), DctWnd-Heal(19) Level 4: Frost -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(9), CrtStr-Acc/Dmg/Rchg(9), CrtStr-Dmg/EndRdx/Rchg(11), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(37) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/EndRdx/Rchg(45) Level 18: Greater Ice Sword -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(23), ScrStr-Acc/Dmg/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(40) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), EndMod-I(21) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(45) Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), CrsImp-Acc/Dmg(27), GhsWdwEmb-Dam%(27), Dmg-I(46), TchofDth-Dam%(34), GldNet-Dam%(45) Level 28: Permafrost -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), DefBuff-I(50) Level 32: Frozen Aura -- Erd-%Dam(A), Erd-Dmg(33), Erd-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), CaloftheS-Heal%(50) Level 35: Water Spout -- Artl-Acc/Dam(A), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Bmbdmt-Dam/Rech(36), Bmbdmt-Acc/Rech/End(43), OvrFrc-Dam/KB(48) Level 38: Icy Bastion -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(13) Level 41: Hibernate -- RechRdx-I(A) Level 44: Spirit Shark Jaws -- Acc-I(A), Thn-Acc/Dmg(42), GldJvl-Dam%(42), GhsWdwEmb-Dam%(42), GldNet-Dam%(43), NrnSht-Dam%(40) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 49: Stealth -- RedFrt-Def/EndRdx(A), Rct-Def/EndRdx(48) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Prv-Absorb%(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(37) Level 50: Musculature Total Radial Revamp ------------
  7. Dark, Ice, Fire (Disco Inferno!) and Elec would work with Martial since they all kind of like being in close. Weirdly on my Dark/Martial I ended up going the other route, dropping the kicks and staying mostly at range throwing sharp bits of metal at things. Not sure I'd recommend it though, I miss the kick animations. If I had the will to respec I'd try and get them back in there since you can still throw sharp bits of metal from point blank range (Trick Shot and the Snipe are just as good from 6 inches away). I think the combo of 2 cones in Dark coupled with Melee was irking me a tad (one cone is just the immob so skippable).
  8. If you're trying to do a "respec build" in Mids and are flailing at your level 47 / 49 powers not allowing you to stick 6 things in there you can drag-swap the power to a lower tier, slot it up and drag it back. Mids has settings for "what do I do if a Slot or Power is 'illegal'" in Options > Configuration > Drag and Drop which you may need to set the Actions to "Allow to be moved (mark as invalid)"
  9. For some reason the default always throws an error when I try and post it. Dunno why.
  10. Hi folks My "One of every AT to 50" moves onto Scrappers. Because I'm weird I've gone the less-travelled route of an Ice/Ice. Ice Melee in particular seems very rare for some reason. Not sure why because I'm really enjoying it at the mo. Animations are quick enough (bar Frozen Fists which while levelling I've replaced with Air Sup until I get decent enough recharge to drop it). Ice Patch is an amazing one-slot wonder as I level up. I have a "no purples and no Winters" build done but would welcome feedback / improvements. Obviously I'll Attune the ATOs once I hit 50. Think of this as the "I've just dinged 50 build". Like I said no purples and no Winters (I will if I hit 50 and like the build possibly add some purple procs into Freezing Touch but no more). Water Spout is non-changeable for concept reasons (iScream is a broken / reset Praetorian Frozen Desserts Dispensary Unit and I gotta have me cones). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! iScream: Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), CrsImp-Acc/Dmg(21) Level 1: Frozen Armor -- RedFrt-Def(A), RedFrt-Def/EndRdx(5), RedFrt-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(31) Level 2: Hoarfrost -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx/Rchg(7), Mrc-Heal(19), Mrc-Rcvry+(19) Level 4: Frost -- CrtStr-Acc/Dmg(A), CrtStr-Dmg/Rchg(9), CrtStr-Acc/Dmg/Rchg(9), CrtStr-Dmg/EndRdx/Rchg(11), CrtStr-Acc/Dmg/EndRdx/Rchg(15), CrtStr-Rchg/+50% Crit(37) Level 6: Chilling Embrace -- EndRdx-I(A) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(46) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Ice Patch -- RechRdx-I(A) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), RedFrt-Def/EndRdx/Rchg(45) Level 18: Greater Ice Sword -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(23), ScrStr-Acc/Dmg/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(29), ScrStr-Acc/Dmg/EndRdx/Rchg(29), ScrStr-Rchg/+Crit(40) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), EndMod-I(21) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(43), Ags-EndRdx/Rchg(45) Level 26: Freezing Touch -- Mk'Bit-Acc/Dmg(A), CrsImp-Acc/Dmg(27), Dmg-I(46), TchofDth-Dam%(34), GhsWdwEmb-Dam%(45), NrnSht-Dam%(27) Level 28: Permafrost -- GldArm-3defTpProc(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(50) Level 32: Frozen Aura -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(33), Erd-Dmg(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Acc/Dmg/Rchg(34), Obl-%Dam(50) Level 35: Icicles -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Acc/Dmg/Rchg(43) Level 38: Icy Bastion -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(13) Level 41: Water Spout -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dmg/End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Acc/Dmg(43) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Spirit Shark Jaws -- Acc-I(A), NrnSht-Dam%(48), GldJvl-Dam%(48), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), EntChs-Heal%(40) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), PrfShf-EndMod(37) Level 50: Musculature Total Radial Revamp ------------
  11. Weird. Ive all 4 on my blaster and use them all. I mean judgement is on 120 second timer and the nuke about 30 seconds. So what are you doing during that gap? Relying on Whirlpool? The DoT is slooooooow. I mean there's always another spawn just on the horizon waiting to be AOE-deathed too. I just move my AOE death splurge onto that. Nature is a bit more hands off on Storm (where you wanna be dropping 2-3 placeables whenever you can) so I reckon AOE Death is the way to go.
  12. I wouldn't skip Steam Spray, it's an excellent cone. You want 3 single-target blasts overall and the Tier one is nice for building Tidal. Dehydrate as an attack isn't too bad considering the Proc options. As a heal : meh. Water Jet is excellent, especially with its "quick recharge" and is thus very proc happy. Wild Bastion is must-take on Nature IMO. An AOE Absorb shield isn't something you should be skipping really. Rebirth and Entangling are skippable for sure (Entangling isn't needed on a ranged focused char like Water). From merging my Water/Time Blaster and my Necro/Nature here's what I'd build towards. It's using my usual rules of "No purples and no Winters Sets" because those are expensive. It's capped to Energy easily cos Scorpion Shield is amazing, and just hits Ranged cap thanks to Stealth and Hover running. 40% smashing / lethal. Enough recharge for my tastes but you could certainly refine it based off more expensive options. I just don't bother with too many Purples or any Winters cos expense. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Water Blast Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(46), Thn-Dmg/Rchg(48) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Water Burst -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(7), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(9) Level 4: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(11), DctWnd-Heal/EndRdx/Rchg(11), DctWnd-Heal(13), DctWnd-Rchg(13) Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(19) Level 8: Wild Growth -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(21), RctArm-EndRdx/Rchg(27) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(48) Level 12: Tidal Forces -- GssSynFr--Build%(A) Level 14: Fly -- Empty(A) Level 16: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(50), DctWnd-Rchg(50) Level 18: Water Jet -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Rchg/+End(29), SprScrBls-Acc/Dmg/EndRdx/Rchg(29), Thn-Acc/Dmg(31), Thn-Acc/Dmg/Rchg(31), Thn-Dmg/EndRdx/Rchg(31) Level 20: Wild Bastion -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-EndRdx/Rchg(34), NmnCnv-Regen/Rcvry+(45) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(36), RctArm-ResDam/Rchg(48) Level 26: Steam Spray -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(36), SprMlcoft-Acc/Dmg/Rchg(36), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37) Level 28: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), DefBuff-I(40) Level 32: Geyser -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(42), SprScrBls-Acc/Dmg/Rchg(42), Artl-Acc/Dam(42), Artl-Dam/Rech(43), Artl-End/Rech/Rng(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(45) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(45) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 44: Hover -- LucoftheG-Def/Rchg+(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  13. Its a great layered defensive set but reasonably vulnerable to those defenses being stripped out. IDF can flatten regen and do nasty things to your defenses. Carnie ring mistresses can also give you a hell of a fright, especially if a few minions tear up your blue bar by dying too. Still its not a case of "these are your kryptonite", more that you have to be prepared heading into a spawn ready to switch forms and when to trigger the heal to compensate if needed. As a set it feels adaptive, which I guess is success in how it was designed.
  14. You can of course. Personally its crap proc rate means I just End it and move on.
  15. Procs are pretty crap in toggles. It's awesome in Ground Zero though.
  16. This. It's incredibly annoying when Controllers pin things all 15 feet away from each other and wreck your aoes. Wormhole with a kb2kd does the opposite though so wormhole + immob is a great combo for clumping things into an aoe friendly bag of treats.
  17. Or rather they fixed Fade. That's the power they changed to no longer be affected by buffs. That's why the bug existed in the first place. Each individual buff power needs to be flagged not to be affected by other buffs like Power Boost and Clarion, Fade wasnt marked in this way so Clarion+PB+Fade was giving a huge defense buff. Clarion wasnt changed afaik. Certainly on my Time Defender Clarion+PB+Farsight still works swimmingly. For twice as long as Fade. But thats okay cos it doesnt have a resist component (??) Psy is right with the reasoning, if a resist power isnt flagged like this then damage buffs will buff the resistance component of the power.
  18. I embraced it. My crime fighting sea urchin looks wrong without his Bio armour switched on and trundling around with Beast Run. Havent even bothered with a travel power because none really fit (I did cheat and buy a longbow small jetpack when he hit 50 over the weekend though). Just to make him Shadow Shard compatible. But my Blaster really wants her Ice Armour to look less crap, even in MinFx mode.
  19. Its a single target with a minor splash DoT. Its incredibly underwhelming, especially compared to Trick Shot and the revamped snipe. It could certainly do with some sort of boost, although admittedly I respecced out of the melee attacks. Maybe I should have dumped it instead.
  20. Seismic Smash is a great place for procs. Frankenslot it with two Acc/Dam and a damage then you have spots for 3 damage procs. And it can take 2 purple procs. Its one of those powers you wish you could 12 slot.
  21. I missed this. Procs are crap in toggles, rains and patches. In some patches where you aim at someone they can be okayish but in toggles and most placeables (with some exceptions like Carrion Creepers) procs wont fire often enough to be worth it. So for mud pots, damage, end and acc and leave it there if you do take it.
  22. On teams? Sleet, hands down. Its a big (not huge cos you're a domi) resist debuff on everything inside for 30 seconds for your whole team. And the debuff lasts for 30 seconds even if something escapes it or it expires. And itll stack if your recharge is high enough, making it useful in prolonged AV fights. For slotting Sleet doesnt need much. 1-2 recharge IOs 50+5s if you really want to milk it) and job done. And if you're playing a proc heavy domi Sleet will make all those damage procs hit harder. Ice Storm is fine but Sleet is a power magnifier for the whole team.
  23. Thanks. This is kind of what I figured. A lot of IF's, ANDs and BUT's in there in order to try and optimise it. Thought it may be like the Stalker ATOs which were "have to get and slot" and I was the only Blaster not in on the secret but it looks like a good idea badly implemented and not worth chasing. If it were Mag 2 or a non-stacking Mag 3 it would be a different story I guess.
  24. Specifically the "chance for status protection" one. At the moment I dont have this slotted anywhere particularly useful, specifically in End of Time which I dont use too much. Am I missing a trick by not sticking the set a tier 1 or 2 attack in order to have a way to potentially break out of a mez or is the mez protection just too rubbish?
  25. And Build Up boosts Judgements too according to Mids. I never knew that! 1006 damage on my Blaster + 10 seconds of 30 Defense. Well that's just dandy!
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