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Everything posted by lemming
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Wait until they port the Prophetess' attack that seems like an upside down sand storm to players. *shudder*
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My only complaint is that Energy Aura for Sentinels doesn't get Energy Cloak, but Brutes do. It's just a weird inconsistency in my opinion, but not a huge deal.
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I'd have to double check, but pretty sure they shrink to match. There is a fun thing with capes you can do since they do not scale down unless you zone. It's like wearing a big tent for some. 😄
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It should work if someone runs it via Ouro for the first four runs, then runs it normally for the last assuming they're in the right level range. Or they run it with a group I suppose. More complicated than needed probably. Using as many shortcuts as possible though, I've gotten my time down to 12 minutes, but that's with some wasted cycles. Sub 10 minutes should be feasible. Though, you can of course just run the fifth iteration for anyone via Ouro so they don't have to go thru the first four and as Voltor points out, they won't have the fifth mission option for themselves without running the first four.
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Up until last year, I was running HC from a 2012 Windows 7 laptop.
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Long long time ago, I was pulled to do "security" at a halloween event. Honestly, that is not far off the look they had me in.
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Sometime ago they increased the amount of hang time. I used to think the same, now, I have ages to just aim myself to the next stop. Only time I windup falling is when I have some power on auto during the TP or there is a power that cancels out flying. (I think there's a couple?) And all the various binds & macros suggested, make it even better.
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What Happened To The Puking Guy In Pocket D?
lemming replied to Acroyear's topic in General Discussion
From- 70 replies
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Yea, I ran into the same problem with a team member who was Hero alignment. I think your suggestion has merit, especially since if you are on an Ouro mission, you can not change alignment. We did note that the person unable to come with us was still able to get Mission XP, the souvenirs, and arc rewards. Since we let Marcus go, there wasn't any need for anyone else to actually be in the mission. And for the other four runs, we had them changed over to Vig. On no badge awarded, you have to run it five times. See Voltor's Guide.
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For what little base editing I do, I often run an Alt account on a widescreen to check the view as my main edits using a smaller window on a different monitor.
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Excellent with the conversation! I did find a couple ways to streamline the repeats. It's worthwhile to do all the various branches of choices just to see some of the dialogue, but if you run multiple characters, at some point, you'll want to do it the quickest. I found going thru Ouro to be a little quicker, but I don't think it's much different than via the base and using the train in Bricks. This was my version posted earlier. Run repeats via Ouro: Mission 1: Use Ouro for mission entrance; Run thru, click blinkies, do computer last. If you're teaming, leave one person at beginning and have them port the clicker to the entrance. Talk to Stribbling: Mention "By the way, just mention for no reason, but I can get places really fast!" which gives you the clue "10,000 Leagues of Nope" which lets you skip the Striga talk. (There is an amusing sidebar if you torpedo the sub contact's Lusca joke though) Mission 2: Click on crystal, port to contact which puts you in Brickstown and beat up the ten Freakshow Mission 3: Stealth to Hacker, beat up mobs, get handsy and rifle thru pockets Mission 4: Talk past Longbow, then go straight to Miss Thystle, you don't have to deal with the Super Stunner boss. (this might be a bug) Mission 5: Skipped! Mission 6: And here we are at Port Oakes And then the phone calls and on the fifth mission, it's different
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A Hamidon fascinator would be awesome.
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No time limit, it's just based on having the four different souvenirs. I screwed up on at least one of my runs and clicked on the wrong option and let Marcus go in a different fashion, so maybe that may have been the case for you?
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There's the category we need! Safety Scissors & Glitter! ™
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Yea, that's one of the slots to shift.
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This should cover most of it. There's a few bonuses and temp powers that can help too. https://homecoming.wiki/wiki/Enhancement_Sets
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I've run it twice and cleared the raids, but the new arcs are not very accurate with the map markers. Xiddo has a good point too. The whole zone is a bit chaotic and some mobs do move a bit.
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Well, from looking at the stats, looks like you have more defense & resist than my build. I think I might have more regen & health. I can't seem to run Mids, so guessing. I rarely run into any problem with my build and almost never turn off offensive. This is also a build that I keep thinking I'll respec at some point, but other than wanting to figure out how to put Fold Space in, very serviceable. I would definitely shift a couple slots around as well. Fairy Wears Boots: Level 50 Natural Class_Tanker Character Profile: ------------------ Level 1: Inherent Inherent Brawl EMPTY Level 1: Inherent Inherent prestige_DVD_Glidep EMPTY Level 1: Inherent Inherent Sprint Crafted_Run (50) Level 2: Inherent Inherent Rest EMPTY Level 2: Inherent Fitness Swift Crafted_Run (50) Level 2: Inherent Fitness Hurdle Crafted_Jump (50) Level 2: Inherent Fitness Health Attuned_Numinas_Convalesence_A (1) Attuned_Numinas_Convalesence_E (1) Attuned_Panacea_F (1) Level 2: Inherent Fitness Stamina Attuned_Performance_Shifter_A (1) Attuned_Performance_Shifter_F (1) Attuned_Power_Transfer_F (1) Level 1: Tanker_Defense Bio_Organic_Armor Hardened_Carapace Attuned_Aegis_A (1) Attuned_Aegis_B (1) Attuned_Aegis_F (1) Attuned_Aegis_E (1) Level 2: Tanker_Defense Bio_Organic_Armor Inexhaustible Attuned_Power_Transfer_A (1) Attuned_Power_Transfer_F (1) Attuned_Miracle_E (1) Attuned_Miracle_F (1) Level 6: Tanker_Defense Bio_Organic_Armor Environmental_Adaptation Attuned_Luck_of_the_Gambler_A (1) Attuned_Luck_of_the_Gambler_B (1) Attuned_Luck_of_the_Gambler_E (1) Attuned_Luck_of_the_Gambler_F (1) Level 8: Tanker_Defense Bio_Organic_Armor Evolution Level 0: Tanker_Defense Bio_Organic_Armor Efficient_Adaptation Level 0: Tanker_Defense Bio_Organic_Armor Defensive_Adaptation Level 0: Tanker_Defense Bio_Organic_Armor Offensive_Adaptation Level 12: Tanker_Defense Bio_Organic_Armor Ablative_Carapace Attuned_Numinas_Convalesence_A (1) Attuned_Numinas_Convalesence_C (1) Attuned_Numinas_Convalesence_D (1) Attuned_Numinas_Convalesence_E (1) Level 14: Tanker_Defense Bio_Organic_Armor Adaptation Attuned_Unbreakable_Guard_A (1) Attuned_Unbreakable_Guard_B (1) Attuned_Unbreakable_Guard_D (1) Attuned_Unbreakable_Guard_F (1) Level 18: Tanker_Defense Bio_Organic_Armor DNA_Siphon Crafted_Accuracy (50) Crafted_Heal (50) Crafted_Heal (50) Crafted_Recharge (50) Level 26: Tanker_Defense Bio_Organic_Armor Genetic_Contamination Attuned_Obliteration_A (1) Attuned_Obliteration_B (1) Attuned_Obliteration_C (1) Attuned_Obliteration_D (1) Attuned_Obliteration_E (1) Level 32: Tanker_Defense Bio_Organic_Armor Parasitic_Aura Attuned_Numinas_Convalesence_A (1) Attuned_Numinas_Convalesence_B (1) Attuned_Numinas_Convalesence_C (1) Attuned_Numinas_Convalesence_D (1) Attuned_Numinas_Convalesence_E (1) Attuned_Numinas_Convalesence_F (1) Level 1: Tanker_Melee Fiery_Melee Scorch Superior_Attuned_Superior_Might_of_the_Tanker_A (1) Superior_Attuned_Superior_Might_of_the_Tanker_B (1) Superior_Attuned_Superior_Might_of_the_Tanker_C (1) Superior_Attuned_Superior_Might_of_the_Tanker_D (1) Superior_Attuned_Superior_Might_of_the_Tanker_E (1) Superior_Attuned_Superior_Might_of_the_Tanker_F (1) Level 10: Tanker_Melee Fiery_Melee Taunt Attuned_Perfect_Zinger_F (1) Level 24: Tanker_Melee Fiery_Melee Breath_of_Fire Superior_Attuned_Superior_Gauntleted_Fist_A (1) Superior_Attuned_Superior_Gauntleted_Fist_B (1) Superior_Attuned_Superior_Gauntleted_Fist_C (1) Superior_Attuned_Superior_Gauntleted_Fist_D (1) Superior_Attuned_Superior_Gauntleted_Fist_E (1) Superior_Attuned_Superior_Gauntleted_Fist_F (1) Level 28: Tanker_Melee Fiery_Melee Fire_Sword_Circle Crafted_Armageddon_A (50) Crafted_Armageddon_B (50) Crafted_Armageddon_C (50) Crafted_Armageddon_D (50) Crafted_Armageddon_E (50) Crafted_Armageddon_F (50) Level 30: Tanker_Melee Fiery_Melee Combustion Attuned_Overwhelming_Force_B (1) Attuned_Overwhelming_Force_C (1) Attuned_Overwhelming_Force_D (1) Attuned_Overwhelming_Force_E (1) Attuned_Overwhelming_Force_A (1) Attuned_Overwhelming_Force_F (1) Level 38: Tanker_Melee Fiery_Melee Greater_Fire_Sword Crafted_Hecatomb_C (50) Crafted_Hecatomb_D (50) Crafted_Hecatomb_E (50) Crafted_Hecatomb_B (50) Crafted_Hecatomb_A (50) Crafted_Hecatomb_F (50) Level 4: Pool Sorcery Mystic_Flight Crafted_Fly (50) Level 0: Pool Sorcery Translocation Level 16: Pool Fighting Boxing EMPTY Level 20: Pool Fighting Tough Attuned_Gladiators_Armor_A (1) Crafted_Gladiators_Armor_F (50) Attuned_Gladiators_Armor_E (1) Level 22: Pool Fighting Weave Attuned_Reactive_Defenses_A (1) Attuned_Reactive_Defenses_F (1) Attuned_Luck_of_the_Gambler_E (1) Attuned_Luck_of_the_Gambler_F (1) Level 35: Epic Energy_Mastery Focused_Accuracy Attuned_Gaussians_Synchronized_FireControl_F (1) Attuned_Gaussians_Synchronized_FireControl_E (1) Level 41: Epic Energy_Mastery Physical_Perfection Attuned_Preventive_Medicine_A (1) Attuned_Preventive_Medicine_B (1) Attuned_Preventive_Medicine_F (1) Attuned_Power_Transfer_F (1) Level 49: Epic Energy_Mastery Conserve_Power Crafted_Recharge (50) Level 44: Pool Speed Hasten Crafted_Recharge (50) Crafted_Recharge (50) Crafted_Recharge (50) Level 47: Pool Teleportation Recall_Friend Attuned_Winters_Gift_C (1)
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I entered this contest with no delusions and still got a couple nice comments from the judges. It also prompted me to tour the various bases mentioned which really was the best part of the contest for me. There are a lot of talented driven people involved around here. And while I don't build very complicated bases, I'm benefiting directly because the base builders push for more stuff available, and now I get to make my labels for various places in the base a little less clunky! Yay!
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Couple places to streamline the repeats; I do encourage you to do the various choices, but this will speed up repeats to 15 minutes or so.
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I have mini-mode for a few of my characters and that was funded by the Halloween priming. (100+ chars doing the bare minimum...) Some of the other forms are kinda neat, but over priced IMO. (100 is maybe where I would have put as the top price at this point.) Sakura covers it pretty well.
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The prismatic costumes toggle off on death. I check them out on Beta
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Minor, and may be able to be recreated on other arcs To recreate: 1) Start Arc via Ouro 2) First mission, have the non-leader talk to Tunnel Rat 3) On exit, John will not talk to the leader, but will want to talk to the person that talked to Tunnel Rat