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Greycat

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Everything posted by Greycat

  1. We went through a long argument about this when someone else passed. The devs aren't going to add an NPC, for multiple reasons. *If* anyone gets added, it's going to be someone on the actual dev team. Dev response - They're not *opposed* to a wall of names/memorial, but it doesn't sound high on the list. (Yes, I'm replying because I'm seeing this thread while looking in the forum to see if someone I've not seen around for a while who was sick was mentioned by anyone. I *know* their close in game friends, but even they don't know and brought it up.)
  2. When using it when I went to MSRs regularly on a 50 +3 (both my 'shade and others,) to get the most effect and mobs I had to snag a Super inspriation, which bumps * your* level up by one.
  3. No more tex-mex for you.
  4. Usually when these sorts of things are suggested, it's things like a modern engine and newer graphics, without the various limitations for what can be done with a costume/more modifiable faces/etc, moving the timeline forward, fixing as much of the "we'd love to but can't due to structural limits in the game" sort of things. Usually paired with expanding the scope (starting out with going to other places in the world, going underwater/into space, etc.) Would I love to see it? Solid "maybe." Would I expect to ever see it? Nope. Especially as an MMO. I'm not sure when the most recent actual-MMO has been released and done well. I'd half expect if someone launched a COH 2 "officially" it'd be a squad based game (COHelldivers 2?) And given the way corporations are, it'd be a ton of microtransactions and such (unless they *did* follow the Helldivers 2 model... you *can* buy in game cash, but there's no reason to, since earning the same stuff in game is actually done at a reasonable pace.) Plus there'd have to be a demonstrable market for it as a "live service" game. So. Yeah. For those and many, many more reasons, I don't expect to see a COH 2 ever.
  5. Whenever I see the MSR listed on Everlasting these days, it's instanced - people go to the zone (or a shared zone) to get invited in, for this and other reasons. So they should have zero impact as it is. (Or, rather, it's already essentially IN an "MSR" zone.)
  6. ... flip side, sort of, I rather wish we had high tops / ankle boots, as well. One of the female sandal options has a (sort of) ankle-high sock, so it's not *that* out there to have that be the "height" of some footwear.
  7. For many of us, there's more to a character than just the numbers. Again. Beta gets wiped. Someone who *plays on beta* for whatever reason now has to recreate the characters, recreate the SG, hope anyone they played with feels like recreating characters on beta, re load up his AE (I don't *believe* beta shares the AE database with live, for obvious reasons) and the like. And the comment that started all this was basically "play on beta," not "transfer a character." The two are different.
  8. Everlasting. Not Excelsior.
  9. Short answer, no. Long answer, still no. Honestly, I rather like the "It's time for you to rest, you don't have to carry all this any more, others are here" pass-the-torch sentiment. I'd hate to see that taken away.
  10. Because *youv'e put time into the character,* you've gotten whatever badges. If its the *beta server and can get wiped,* that means your SG and everyone involved it it have also gone away. You cannot just make all that again "with everything you could ever want." There is no restore for the SG base. There is no restore for the friends list. You cannot wave your hand and have all your friends characters back - if THEY want to go through the trouble after a server wipe or massive change. Or, you know, you can not play on beta and have everything backed up and relatively safe... which is far more appealing to most folks.
  11. ... which means you're probably spending most of your time playing it on live, not beta.
  12. If I'm playing a character, it's from level 1, and then playing them, RPing them and more. Which, again, is not something I would think anyone would want to do on a server that is at risk of being wiped or changed at any time. Thus "Nobody plays on beta." Because nobody's going to want to spend time on a character that could just go away at any time.
  13. Solution: Tell people you're going to use the power. Implementation time: 0 months 0 days 0 hours 0 minutes 0 seconds. Why should Judgement get this special treatment? Why not blaster nukes, which have had this issue since... issue 0? Or - well, pretty much every power that affects a target in the game? Should I not be able to throw a heal on someone because their health has just hit 100% from someone else's? Should I not be able to hit a target because the blaster's snipe is still winding up and would take that target to 0? Should I not be able to use the big nuke I'm in the middle of a spawn to set off because someone started clicking Judgement half a second ago, or vice versa? (And on the programmatic side, how many of these checks on how many targets do you want the server - because this *can't* be done client side - to do for every player in every mission continuously?)
  14. *Whose* expectation? Certainly not mine. I know I *can* do that if I want to, sure. But there's an entire game out there I enjoy playing at the levels the content's meant at, because that's what the challenge is tuned to. I've run godmode cheats in other games for a no-stress-blow-off-steam run and they generally make the game less fun for me. People don't play on Beta not because things are free, but because it's beta and subject to massive change and/or getting wiped at any time - and that's warned about. I wouldn't want to play there and have hundreds of hours on a character just to have "New patch, beta's had to be wiped" hit it.
  15. Everything *is* free, if you're fine with just spending time waiting for it to drop (or the converters/merits to build up.) The "Just play on beta" / "And you see nobody plays there" isn't *really* an answer though, because Beta has an issue Live doesn't - it can get wiped or changed at any time. It's Beta. It's meant to be where things get tested (and potentially very screwed up and changed) before going live. *That* would be a much bigger contributing factor to "Why don't people play on Beta," I should think - followed by population - than "Everything's free."
  16. ... wouldn't we? Or would someone else say "We don't have this sort of thing" and make it, versus "Well, we have MIDS?" Snarky's complaint is as valid as "oh these steps were easy and worked for me." Volunteer or not, if they're getting complaints like this, the folks maintaining MIDS should pay attention to them and remember *not everyone's computer savvy.* I have to provide support for folks and I get the whole range from "knows everything" to "Click the Windows button? I don't know what you're talking about, I'm not computer savvy" and walking through how to change a password is a 20 minute process. Yes, ideally the fix for this is "have the installer do everything" so that it's a one - well, two - click solution for folks like Snarky (not saying that to put him down.) But if they need extra steps or some workaround, they've got to present it in the simplest, hand-holdiest terms possible. (Yes, they can say "If you're computer savvy, find this, unzip and run it, then run the update" as well for the folks who are, sure.) Appreciating a program doesn't make it immune from criticism if there's an issue with it. And that Snarky's trying to run it and continually having problems (instead of just saying "F it") should, frankly, be seen as appreciation as much as "oh it's wonderful I wouldn't run the game without it." If he didn't appreciate it or its functionality... he wouldn't be trying to install it and update it *even after having repeated problems with it.*
  17. Here's the thing. You've just prevented people from using Judgement on (a) a large pull or (b) an ambush. And if there's no max range, (c) people on opposite sides of the map. For judgement? Absolutely not. There *are* powers, though, that I'd like to see something similar on. Single target rezzes, specifically. I've seen multiple people waste a rez on someone who went AFK or lost connection - and those tend to have a long cooldown. What I'd *like* to see is the first rez "stick" to that player - similar to when you have multiple people offering someone a team, they get the "Player is considering another offer," if one isn't accepted, further rezzes are blocked for some time (and the dead player gets a window on their screen they have to respond to.)
  18. The only realistic ways of doing this are: - Get the skills to help out. Graphic artists, coders, back end, whatever. - Get the word out to people that do have the skills and enjoy doing it in their spare time, too. Goes for testing, too, though that's more a willingness to understand "this isn't finished yet and there will be bugs - that's what's being looked for" and be willing to give helpful feedback. (I ... used to test more, I just have neither time nor energy these days to devote to it like I would like to.)
  19. Yeah, they're not going to do that. They're going to - I'm going to say "err" on the side of, just for lack of a better way of putting it - privacy and not potentially giving more fuel to a fire. The best I can say is to help them - yes, they can (I'm sure) pull up some server side chat log (it's been ages since I've run my copy of the COH server stuff, so I don't even recall if that's easily done.) But the more you can give showing "yes, this happened," the more they can rely on it versus going by "Mooooom billy called me a stinky doodyhead!" "No I didn't!" If you have to deal with it a lot? You can put the /screenshotui 1 into a macro button - it'll turn on the ability to capture the HUD (including chat) to capture something being said. (/screenshotui 0 to turn it off.) Or turn on chat logging in the options - I tend to have that on anyway because I used to use it to write up missions as actual stories after the fact, and it was also helpful to capture ideas (or base codes or whatnot) ... which includes harrassing chat/tells/etc. Yes, they're messy, especially if you have something like Panacea's proc handy (where you'll have pages of "You have granted yourself X endurance!" and whatnot,) but it will get everything - local, tells, broadcast, any channel you're subscribed to, with a time/date stamp. (And if it's a regular thing, like - say - you run an RP club every Wed. night and they keep showing up? Yes, do the logging. And yes, tell a GM, give the dates it'll show up, there's a good chance they'll be there monitoring it.)
  20. I don't know if there's anything about the in-game broaches that makes it not feasable, but more options would be nice. I'd just hope they don't stand as "proud" from the belt as some of the "sci fi" belt buckles do. I'd *suspect* having chest logos on them is a little more fiddly or would need more work. (Aside from possible issues with scaling the graphic, but... *shrug.*) It'd be interesting if they could do it.
  21. So, for 1: Yes. It is. For a while I was responding to "not worth dev time" replies with "the devs are big boys and girls and can decide for themselves what's worth their time." And what *they* think is worth their time will include things a dev sees and goes "that's weird but I find it interesting and think I'll work on it." 2. As other have said, no, that's not voting, that is stating opinion. The devs do go through the forum though. And some things do just get a "yes" or "no" from folks for several reason - they just like (or dislike) it, they don't want to get into an argument about it, the "vibe," whatever. No, you don't (and don't have to) post a reason for liking or not liking an idea, any more than when a friend posts a picture of something they saw, you need to say more than "Huh, cool." Which ties into 3. No, you do not need to post your reasoning for liking or disliking or "a way to improve" an idea. Some ideas just suck. Some ideas are just spectacular, or blindingly in need of work. Not wanting to say more than "Eh, no" does not mean you do not get to be part of the discussion. No, don't say something like "The idea is almost as stupid as you are." That's attacking the person. Flip side of THAT is don't take "Eh, I just don't like it" is not a personal attack, so don't *take* it personally. Some people will take any disagreement as a personal affront.
  22. Yeah. There've been a lot of suggestions on updating the character select/info screen. Would still like to see it get some attention.
  23. Watched. Enjoyed. Glad DC splurged and bought some light bulbs this time.
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