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Greycat

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Everything posted by Greycat

  1. Thus the "most" in my statement. (And I hate counting seekers in any attack chain. Since I've had them just float around sitting on an enemy's head without exploding through a fight. I'd be happy to drop three exploding seekers for one essence-type pet.)
  2. Might be pet specific, I'm remembering them being fairly close (barring using travel powers to cross a zone or something.) Or just my perception. *shrug* I just seem to recall them usually being there, but standing two feet behind me watching me fight.
  3. The pet *speed* is just fine. The problem is that you have to drag the pet into its aggro range - since it tends to be following you (and will sit there out of range because it doesn't "see" the targets.) Bigger issue with Ice and Earth, I think, than something like SIngularity (more ranged than malee.)
  4. To which my response tends to be "So don't knock them back every which way." Don't jump into the middle of a group and hit it. If I'm in Nova, I tend to be blasting downward if I'm on a team. Human or dwarf? From the edge inward or edge toward a wall. Single target knockback? Usually I'm focusing on a target. I knock it back (often a Quantum on a kheld,) it's mine, the tank/brute/scrapper has the rest of the group to deal with and shouldn't be complaining that I used "omg knockback!" because it's not affecting them. Just like "Don't kill the toggle anchor first," it's down to player training. Most of the KB problems are PEBKAC issues.
  5. I hated having to grind the trials when they first came out. I do not want to be forced into trials to get incarnate components. I don't generally *like* trials. No discrimination against people who prefer playing other content.
  6. Well, I've recreated Sweet Child of Mimes...
  7. Warshades gain more, but they also have to risk more (and some things, like invasions, work against them - corpses vanish too fast for some powers.) PBs are pretty self contained.
  8. I love khelds. Have since I3. I would: - want the Dwarf taunt to be the same as tanks and brutes, that is, autohit. I shouldn't be given an inherent power that's treated like a pool power for taking the form. - love to see the special damage brought back. - love to see a built in "Void killer" counter. >.> I have characters built around that. I end up losing count. - Voids as well as Qs. Other than a few special missions I don't recall seeing them recently. I would hate to see my KB altered, frankly. I use it as part of my survival. I use it as soft controls. And it makes me feel like I'm *hitting* things. There's already IOs to turn it to KD if desired. If people "want a reason to invite Khelds to teams" (other than "Hey, there's another player to have fun with!" which should be reason enough,) - turn those counters into badges. Let the team get credit too. Special name on the Kheld side, though. - Reflect the teammate type buffs back to the teammates.
  9. Piracat's back. I can make others. >.>
  10. Second, third, fourthed. I'd love to give my characters or supergroups a 1-50 arc. Can't do that in three slots while hoping for more. I've mentioned (repeatedly) not liking the VEAT story arcs. I'd love to have a remade 1-50 for *those,* which would require more than 3. Or how about "No, I really DO want to play a Nictus." Take the 'shade to redside... and completely miss arcs. Let someone (or many someones) make a path that way! Or a consistent, non lackey redside arc path! Or an actual rogue/vigilante themed path! There are plenty of reasons for wanting more slots. This is one thing I'll always go "gimme gimme" to. 🙂
  11. You're assuming "power" is the reason it's not getting played, though, from the sound of it. There can be other reasons - for instance, especially on an RP server, having one costume slot taken up by a mandatory themed costume, or having the "crab legs" appear regardless of costume (not recalling if those carry over in alternate non crab builds at the moment, either.) "WHY are people not playing this?" is the first step. (And yeah, for me it's the costume, the storyline which I ignore after level 10 and just put up with until then, and the forced respec at 24 to "choose your path" - even if you're perfectly happy with the way your build is going - see also Huntsman.)
  12. Probably wouldn't use it, but I also wouldn't argue with the option.
  13. Actually, as the person who posted the first one, it's a tongue in cheek way of saying no referencing a person who just said no to everything, and was meant to be humorous (or see if said jranger had a sense of humor. He did not.) It was a "Are you *sure* you want to be remembered this way?" to the person. It should be posted with a good, smartalec-quality half-smirk on the face. Overuse does lessen its impact. And yes, I disagree with purging this unless it's part of a general forum purge for proper maintenance reasons. I don't care if someone doesn't like an idea or it's "pie in the sky" or "Undoable." Changing sonic animations to something non-migrane-causing was declared undoable by the original dev team, who did it anyway a few months later. There are many things we've thought were undoable at one point or another. Some will be, just from how the way the game's coded. (Changing origin/powerset, for instance.) Two years from now, there might be some fundamental change that makes the dev team go "Hey, remember that thing that was asked about? We might be able to do that now, if it's a good idea." Or spark other ideas, which - while not doable the original way - are a starting point for something fun and/or unique. Tired of seeing "the same" suggestions? Then do something positive about it. Copy what I did. Have some pasta. Make said pasta neutral - no "you're wrong, and stupid for thinking this." A simple "This is not an attack. We've had this suggestion multiple times in the past. This is what we've been told by the devs. Here are some pros and cons from prior discussions. Instead of rearguing it, let's just jump forward and try to make the suggestion better or find an alternate way." Yes, the copypastas did get updated multiple times (ideas for "vehicle travel" come to mind.) No, I don't think I still have th eold ones 🙂
  14. I'd say both END and recharge drops would be important. The recharge makes the mission boringly long - and it's not like you get XP for the lost you cure.
  15. I'm fairly sure there are some higher level Snakes already - and not just the snakewomen from DA.
  16. I favor the Strike Force Morituri way of handling death. Great power. Great cost in one year. No thanks to having States come back. I don't dislike the character, or Jack. I do generally find the "He was only MOSTLY dead!" thing annoying. (And no KheldStates, please.) Plus, from the cutscene, it looked like accepting that was the only way he'd ever get some peace. Taking that away from the character would be cruel. I can't argue with repurposing Trident/Crucible. I doubt most players can even find them or remember they exist, and they don't really have a purpose. Put a Mender in the corner so people don't have to ask for someone to drop a portal (though they will anyway, I know. Personally, if I get to 30 without one, I just run the science store mission in Bricks.)
  17. I think that would have to be done on a limited basis. It would, for instance, make sense with robotic type enemies (or Freakshow) - after all, their batteries are their "life."
  18. I want alternate start points. I *want* to start a player (or team) in a holding cell and can't. Or at the far side of a jungle map. (Also "more map variety." Might be City of Heroes, but what if I want to send a team to the pyramids, or Central American ruins?)
  19. It's not enhanceable because it's a free, temp power. That's how it is. And yeah, I use it (and nem staff/blackwand) on characters with Super STrength since their damage isn't lessened during a rage crash. Sands takes just about long enough for the crash to wear off.
  20. No! You want a respec, you have to *prove* you want it. You have to *bleed* for it, commit yourself to it, show ... OK, kidding. I wouldn't mind. Honestly even having this limited to "one step back" sometimes would be nice. I wouldn't argue with more.
  21. What's being described is often called "Defiance 1.0." And I recall one of the devs actually saying "Tell them not to heal you." There was a *lot* of facepalming going on. Yes, people took advantage of it (I remember taking my Elec in old-Faultline and falling off a skyscraper to try it out) but... yeah... (I seem to recall it being mentioned as a high risk high reward thing in PVP, too.) It's ... not a mechanic I'd want to come back, personally, even if it *was* amusing for a bit.
  22. Hmm. Probably wouldn't last as long (trying to think of how long they last now) ... wonder if they'd allow multiples on that. The one usability issue I'd see (coming from Warshades and their 'extract essence') is in things like invasions, where the enemies disappear fairly fast to where you *can't* extract, even if you get them right on death. (Yes, it's annoying.) .... I don't know if it could be coded, but it would kind of be amusing if it would act as a confuse on spectral enemies, like Tsoo ancestor spirits, ghost pirates or COT...
  23. I wouldn't argue with a resist buff on that. Not sure how the "do damage" would go over (since in theory you should be doing more damage with your other attacks afterward,) but I'm not a numbers guy by any means. (And need to remake my sonics here, come to think of it.)
  24. T1s already generally die fast enough (part of why I hate taking MMs redside - Demolitionists. And then there's "why bother summoning them" MSRs...) without making them weaker. The main issue I think I have with your suggestions is this - Maybe *yours* don't. My primary necro/ MM definitely does. There's not one definition of who or what a necro MM is or what their attitude should be. (We had this argument back when the ability to switch sides was added, with "Stalkers can't be heroes, they're assassins!" "X villain AT/powerset can't be a hero because I can't imagine that concept!") Your 'corpse explosion' power already exists in Warshades... I don't know that I'd want to give up life drain for it, though. (I find that useful.) Don't think I'd argue with pet upgrades being auto-applied... not sure what we'd be looking at for balance and such though. (Though given a MM's offense is all in the pets, it's not like a blaster loses the ability to fire off an AOE and has to resummon it, the argument it's "already balanced" could be made.)
  25. <-- prefers the intangible Cage, though if it were a toggle I wouldn't argue.
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