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Everything posted by Greycat
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Adding in the inverse of Temporal Warrior to character creation.
Greycat replied to Mystoc's topic in Suggestions & Feedback
I don't agree with "for costume contests," but there are times I've wanted "just a person" for various (typically RP related) reasons, and having levels applied would actually help - having walk right away for starters 😉 but also being uninteresting for NPCs to attack in various zones. And they are often recurring (and sometimes "Hey, do you have so and so available..." spur of the moment) characters. It does open up several issues, some with easier solutions, others not so much. The name thing... for this purpose, the name's often fairly important (and for me often not something someone's going to want, most of the time being a *name* since these characters tend to be civilians, but again - that's me) - which could either be handled similar to temporal warriors (they're considered level 1 for the name release policy, so 30 days,) or maybe a forced (C) or something at the beginning for "Civilian." PVP zones... I'm not sure how to handle "but then they can watch and see who's where without being attacked" honestly, because I'd also want them to be able to *access* those zones (and AE, *potentially* missions, though probably not TFs/trials) - again, I've got RP in mind here. Of course, the PVP zones are almost never used for PVP, so this might be moot other than as a technicality. As mentioned... I see several uses for them as far as RP. On the other hand, I also know this'd be more of a corner case / niche use, too. And don't necessarily buy into the prestige costumes (or "for costume contests") argument, for clarity (again.) -
I *know* it's not what you're proposing, but I now want a set where I throw ninjas at people. Imagine the nuke... one moment, just you, then boom, ninjas everywhere...
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You got it fixed, but if you think the *map* being rotated was weird, try having the actual zone rotated... I logged into one character (after ... whichever change it was) and they were outside the war walls in Siren's a while ago.
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I want to say you can still get a (digital) copy of that over on DriveThruRPG. Or at least you used to be able to. Yeah, that and the card game just ... fizzled. (Still have some of the card packs here and there - think they came in the COV CE?)
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Exploring the Depths of Villainy - Which Groups Are the Most Evil?
Greycat replied to Andreah's topic in General Discussion
Hmm. Upper ranks: Banished Pantheon. They not only willingly worship and serve deities that celebrate and feed from negative emotions, but sacrifice people and spirits to them to feed them and bring them to Earth. These deities were bad enough to have *every other god* band together to defeat them and banish them. Nictus. Out of interest of just extending their own lives, they deceived their own (former) kind and started a war just so they could kidnap and eat them. They developed a device to siphon off Kheldian life energy from light years away to feed themselves. They'll deliberately keep other beings weakened to use them as, essentially, motels and take over, instead of work with, their hosts in some instances - either by force or by slow whispers. Mu. Yes, part of Arachnos, but should be considered separately (they consider themselves apart, at some level, at least.) Deity says "Go forth and perform genocide," and they're perfectly happy to. Even thousands of years later. Flip side of that is why I don't really consider COT *as* evil as the others. Yes, they're stealing bodies and souls now and yes, evil... but they're doing that because they lost theirs because they *wouldn't* slaughter innocents. I see them more as tragic - leading to a bad end, yes, being stuck as bodiless spirits for thousands of years twisting most of them. Vahzilok, just for the lack of humanity and seeing people as parts. I should put a mention here of some of Crey's newest dialog we see with them surrounding civilians (and unconscious/dead ones) at least in Bricks, and some question of what's going on with their tanks... which some of the dialog makes sound not-completely-voluntary (or at least not what they signed up for.) -
Universal Damage Set: Origin Booster
Greycat replied to Canadian Anvil's topic in Suggestions & Feedback
The main issue with this is that origin is decided at character creation and, along with AT, primary and secondary, cannot be changed - and we now have literal millions of characters out there. And there are people who are very invested in both min/maxing and concept. Sometimes simultaneously. 🙂 While an interesting idea, and I get the urge to do *something* with origin, I'd think something like this would be problematic. At the *very* least, it would make people ignore the set because they don't want to "mess up" their character. (This aside from mechanical things like "How does an enhancement turn a travel power into an attack?" and whether that would be desirable or not. Which would be two *other* conversations and probably interesting to explore regardless.) This aside from your ideas of what each origin is not meshing with others ideas and concepts. For instance, Peacebringers were Natural origin - and they don't do Smashing, they do Energy damage. Why? Because that's natural to them. A creature made of fire would probably do Fire damage, because that would be natural to them. A wolf would likely do Lethal using teeth and claws. "Natural" doesn't mean "Natural human." Same with Tech - why that concept and not a taser, which is tech, doing energy, or something that sets things on fire, or creates a portal.... That said, I've wanted some damage-typed enhancements that (for instance) added a bit of Energy, Fire or Cold (for instance) to attacks - though I tended to think of them as a generic piece, versus part of a set. That leaves the "My character does X" in the hands of the player, rather than having a decision about something they can't change that they made potentially years ago have this sort of effect. If something like this were added, I'd probably just have it do "additional whatever-you're-doing-now damage." (I'll leave discussion on if that would be balanced or not to others.) Last thing, I don't know if sets can have a seventh (or higher) piece, but that in and of itself might start opening up the "build diversity" a bit and have people looking at sets that are currently less desirable if they can boost other stats in them. Especially older sets. -
Yeah, right now "optional" is "Leave the group they're in alone until last." Especially when NPCs can get killed- on top of their "I'm gonna aggro ALL THE THINGS!" - having an option to say "Y'know... I've got this, just go" would be nice. Granted there are some you can't because, unfortunately, you need them (Lady Jane) but ...
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Can taking another power upgrade another power? (traps)
Greycat replied to kelika2's topic in Suggestions & Feedback
There's precedent for it in the fighting pool, where punch and kick reinforce each other and cross punch. Are you looking at corruptor/defender or mastermind versions? Or doesn't matter? -
*Rolls new alt, Mandarin Fricative. Makes it a scrapper just because.*
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... sounds like how I do it. I tend to think of it like... pretend you're making a sound like someone tapping a high hat on a drum kit. Starting with that slight, kind of hissy "ts." At least that's how I've pronounced it. (And I remember going through trying to find appropriate names back on live for that Tsoo Faced AE arc.) (Honestly, the one "non european" name that will always get me when I read it is Nguyen. I've heard it as noo-yen or nyo-wen... and it'll always take me a second to process.)
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I have the one from the DVD Collectors Edition, but it's labeled "Quick start manual," so I don't know how much of a difference there is... There's also this: http://www.cityofheroes.ca/game_info/official_guides/official_city_of_heroes_manual.html Which has a link to this PDF: http://www.cityofheroes.ca/global/includes/pdf/CoH_Manual.pdf
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Process to request alterations to Homecoming Policies
Greycat replied to Kistulot's topic in Suggestions & Feedback
It's actually kind of fun (depending on your mindset regarding such things) to at least set up and run one, even if it's just you poking around - provided you have some space and a beefy enough machine to do so (though you can set it to load just the zone(s) people are in, versus every map, too, which helps on lower spec systems.) -
Hey, hey, this is not that sort of game. 😉
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rework A Brutal Conundrum for Brutes + Solutions
Greycat replied to LightMaster's topic in Suggestions & Feedback
Only thing I'm strongly feeling is a "no thanks" to replacing the taunt with anything. I use it as is, and tend to Brute more than Tank or Scrapper. Other than that, interesting ideas throughout on tweaking and adjusting Fury. The Fury mechanic I think is why I just like Brutes... I've had the same set pairings on Brutes and Scrappers and I'm pretty sure it's the "feel" of Fury I prefer on the Brutes (to where I've converted some characters that were scrappers on Live to Brutes.) I'd hate to lose that feel in any sort of rework. -
I mean, that'd depend on the person who makes it wanting to do it for starters... But Michyo's City Mod Installer 😄 takes care of that "which version?" pretty well. (If anything, I'd say *that* should be part of, or at least somehow linked to, the launcher.)
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No skill in creating tools for either, but those imply foundations for some exciting things - hope you get some great people 🙂
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Another blast set idea: Toxic Blast
Greycat replied to EmperorSteele's topic in Suggestions & Feedback
Yeah, been asked for in various guises before. Still for it, at least as a concept. And actually, yeah, as much as I love my snipes - and wish they could be kept "slow" - I have a hard time seeing a toxic blast snipe, thematically. (And not all blast sets have them anyway, even ignoring sentinels.) Honestly, I wouldn't mind a "toxic themed powersets added" patch. I'm personally waiting for a toxic armor. -
I'm assuming you're looking at this as part of, say, a power pool that's energy themed? If so, I'd almost split the two into two different powers in there. Warp Beam being (from the description) somewhat like combat teleport, but doing damage in between. Warp Ball I could almost see as, or tied into, picking up the last power of the set and having that power have some effect on the others - in the beam's case, the ball. (Likely some sort of endurance modifying controls as at least one other power.) As far as "an enhancement to give it any type of damage..." unfortunately, outside of procs of various sorts (like the Postiron's Blast one that does a chance for energy damage,) a generic "damage type" enhancement doesn't exist. I'd *like* to see it, and have made suggestions about it in the past - though I don't think they're quite the same as what you're looking at.
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... which does bring up another point. Is it time to go through, look at the sets (especially the early ones and/or least used ones - how many snipe sets in general get used?) and remove them from the drop table? Since some people may want to use them, or frankenslot with them, keep them available at a vendor or vendors, but start a project to revamp or replace them en masse? (Granted it'd take time to do, this wouldn't be Patch Day = a thousand sets moved to a vendor, with replacements in the drop table, after all.)
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I wonder if part of it is (or was) a thought of "These set bonuses are more relevant at these levels without being overpowered, and we can make a higher level set for mid/end game stuff." (I seem to recall - though it may be shaded with familiarity for some sets - more things like "0.75% defense" bonuses in lower levels, for instance.) Which leads me to wonder if they can be more level aware and bump those values up as you hit certain benchmarks. (And, conversely, down as you exemp down past certain levels.) Adds a level of complexity, though.
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Team Transporter - vehicle customization
Greycat replied to UltraAlt's topic in Suggestions & Feedback
Hmm. Interesting. Thanks. Still say it'd probably be easier and more likely to just get different powers with their own models in though. (With the side benefit of possibly having more than one - extra cost - if the person wanted to.) -
Female Santa hat that can be worn with long hair please.
Greycat replied to Jacktar's topic in Suggestions & Feedback
Been asked for before. Yes, it'd be nice to have, 100%, with that and all the other hats. As the game sits, though, the hats and hair are one piece as Rudra described. The hair's part of the hat. (Which is really kind of irritating on the ones that make you completely bald. But it also ties into the color choice.) Why? Game limitations. Don't forget this is often City of Kludges and Hacks. 🙂 Wouldn't argue if a dev (or likely several - one messing with the UI, one doing costume pieces, at least) thought they had a way to fix it and did, but I wouldn't expect it. And yeah. It'd be nice if the face persisted. Another spot it'd be nice to have the UI tweaked and/or streamlined. I suspect it'd break everyone's costumes (when they went to the tailor, that is.) Wouldn't be the first time, though. Just don't know how fiddly it is behind the scenes. -
Team Transporter - vehicle customization
Greycat replied to UltraAlt's topic in Suggestions & Feedback
It's a power ;you purchase from the START vendor. It is not a primary, secondary or pool power. It is not a power that is part of your character. It may not have charges, but it's the same sort of power as one that does in that respect. Thus my calling it a temporary power. Stances are part of your character. Not something purchased from the START vendor. Nor are they a power. Also as a more relevant counterpoint, you'll notice we still have Ninja, Beast and Athletic Run as separate powers. I'd say combining them into one power would be even simpler than what you want to do, if they could do it - yet they're still separate powers. The *flip* side of that being that if you have a character that had (say) Beast Run and you wanted to use Athletic now, it costs nothing to revoke one and pick up the other. I don't know why you're arguing with someone who's essentially agreeing with you, just in a way that's likely much, much easier to get what you want in the game into it. -
Team Transporter - vehicle customization
Greycat replied to UltraAlt's topic in Suggestions & Feedback
They're not "your" power though. No temporary powers show up in the power customization window. Could they? Potentially, sure. How much work would that take, versus just having different team transporter powers with different vehicle models - the latter of which already has a precedent?