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Everything posted by Greycat
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Re-read the OP. They're not talking about "open source COH." They're talking about the tools being used. Or to put it another way, they're not trying to change Tesla's designs and software and send it out into the world. They're asking if we can find or make some up-to-date, suitable wrenches, drivers and the like so it's easier for the dev team to work on the car.
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I think what we'd need to know (not that I'm in a space to do any development past "Hello, world" - I hate hunting for semicolons) would include - - what tools they're using now - what formats, compatibility info, etc. - What they'd actually need. I *believe* we're still actively missing stuff that was used by the live dev team - I want to say I remember something about an old plugin that was some combination of hard to find, expensive and/or not supported that was used for models or costumes? It's been a while - but those tools themselves are dinosaurs by modern standards anyway. Honestly, we'd need the associated devs to speak up and say what's wrong, what's needed, what works or doesn't.
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Normalize Sentinels' epic pool powers
Greycat replied to Silverado's topic in Suggestions & Feedback
Ice's AOE immob doesn't have that currently because it actively negated another primary power in the set, Ice Slick. (It does allow KD.) Fire has the same thing with Bonfire, though that at least still did damage if nothing was getting knocked down. I don't see an issue with sentinels versions - they're getting them late, for one, and for another, I'd wager they help more than harm by being able to immob stuff while still in a group - it's less a power issue than a player-paying-attention issue. They don't have the same issue the control versions do - if the Sentinel fire mastery had bonfire, for instance, there'd be more of an argument for changing it, as we'd be back to "actively sabotaging itself." I'm not necessarily *against* this, but it isn't in the same place as the control versions were - and is kind of hard to sell the "sabotaging the team" when high level teams of most sizes just plow through most content these days. -
I *want* to say we were told it'd be tougher than just a copy-paste on those pieces, but I'm going from vague memory of a discussion some time ago. But yeah, there are a lot of pieces like that.
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First you get the right music... brass section, 70s guitar...
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Officially Unofficial Weekly Discussion #35: Binds and Macros
Greycat replied to SeraphimKensai's topic in General Discussion
I have binds I've used since live. Some aren't the most efficient, but they work the way I expect them to by now. I mean.. . I've got quite a few. The "Lyrics" folder is just what it says - for a time we had a karaoke night once a month and I'd have binds going through song lyrics to "sing" them. Some of these, I haven't used in a while, or they're character specific. The "Down" ones ... I have no idea what I was doing with, I haven't used them in so long (and all they do is select the team member with that number, and load the next - probably an easy way to buff everyone - hit the down key, hit buff, down, buff, etc. before we had AOE buffs. For instance this is "down3.txt" : down team_select 3$$bind_load_file c:\binds\down4.txt The ones I use most are the various MM binds and Kheld binds (which switch form and tray, and in the case of the warshade, rebind a key combination to use the "correct" teleport name depending on form.) Some were for old chat channels. Some are character specific... sbloom.txt was a set for a character that came to mind as soon as I heard about Stalkers, before COV hit beta. Various rhyming and comments from hide while she attacks. She was ... a bit disturbed, and disturbing to play after a bit. As far as when I use binds versus macros... Macros, I tend to use for things like a "find." If I have one mission where I'm looking for "Civilian" and the one after that I'm looking for "Dr. Whoziewhatsis," it's far easier to edit a macro - and just keep clicking it. I do also use a pop window (or, I suppose, custom window, since it's always there,) which is basically my base address book. Go to portal, click, pick category and base, boom. But it's somewhat more irritating since it's in a window that pretty well has to stay in one spot. One thing I did mention back on live was that I liked... was it Aion? I think so... their macro editor, which was basically drag and drop (THIS does THAT action to THAT, etc.) which I thought would be nice to bring over. -
Creating your own server does not fulfill the purpose the OP is asking for. I can create a Discord channel called "Microsoft update support," but people looking for actual, official information and support from Microsoft aren't going to get it there (and frankly I'd probably see it get shut down and/or myself sued by Microsoft.) We have the Homecoming client, there's a Mac version with Mac specific quirks, the appropriate place for seeking help is not a completely disassociated server but a channel on the official one, and frankly, yes, this is perfectly appropriate as a place to get eyes on the request.
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Set idle animation for pets in CC
Greycat replied to Oubliette_Red's topic in Suggestions & Feedback
Well, I mean, generally /petsayall <em something> should get them to stay in one place and do just that (assuming it's a valid emote, which would, granted, be an issue for beasts - and the protector bots bubbling stuff.) (Drinkenriche is good to shut demons up...) I think the main issue that might be run into is "something valid for all pets" more than anything. Otherwise... *shrug* sure. -
This is more Rikti focused than anything. The only other mobs I can think of that spawn "a lot of the same thing" are Nemesis (Jaegers,) and those at least come with a variety of damage types, so they're not really "the same thing." What I'm looking at are the spawns of "oops, all monkeys!" and all or nearly all drones. On the one hand, I get (semi-lore-wise) why this would be - bolstering limited forces with cheap units. Mutating lost animals and building drones makes a degree of sense. On the other, it makes for (a) boring missions and (b) at times needless frustration. Anything with a pet (or "helpers") is going to hate doing - say - the RWZ missions, since their pets are going to be *constantly* scattering from Rikti monkey gas (and taking away control from a mastermind, and/or aggroing other groups you don't want to aggro yet.) And packs of drones hovering out of reach and firing at you, or (since they fly) *really* scattering quickly... just not fun. This is a long standing annoyance to me, honestly. Not a major one, and honestly I'm fine with the large packs in the open world - short of hopping on the islands north of Portal, they're avoidable there if you don't want to deal with them. But in missions, some sort of limiter on this would be nice. (Side note, at least on the 4th, can we bring back the bug that made the drones just *constantly* explode on death? >.> 🙂 )
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Psy powersets facing robots would like to have a word. >.> I get the complaint, but on the other hand... why wouldn't they be resisting a fairly common damage type? Given the way damage and perma-everything capped-everything procmonstering has gone in the game (which, yeah, I find annoying since I don't tend to do that) having something to at least *try* to slow things down at high level is a fairly obvious response. It's just biting you right now. Right click, info. It names specifically what they are - energy, spines, etc. Makes it easy to deal with the MOGing energy ones.
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Great games that were completely wrecked by the end
Greycat replied to Techwright's topic in Video Games
Most have to be series... Command and Conquer - I still play I and III (I need II...) - IV was... not command and conquer. It probably would have been a good game on its own, in its own universe, but it's like getting great wine from a vintner, getting a second great bottle, getting a third, then getting a glass of motor oil. Related, Red Alert was always a bit on the campy side, but I and II were great. III was ... uh... yeah. (But still better than C&C IV.) Borderlands - I have I and II. Never finished II, it just didn't grab me, and the ending of I made me pretty much not trust that the time invested would be worth the payoff. That was an awful ending. Diablo - loved I and II. III with its "always on" and such... not fond of it. (Having a season where attacks would suddenly have a boulder rolling or other effects firing off... is part of why I didn't want "always online," I was playing it single player, and it is part of what completely destroyed my trust in the franchise and the company. I pretty much am ignoring IV.) Those are what immediately jump to mind. -
... going to be honest, from someone who picked up Win95 *specifically* to play Diablo I when it came out... I'm pretty much pretending it doesn't exist. Not happy with the company, not happy with still "needing to be always-on," not happy with the macrotransactions (can't call that micro, can you...) Just not thrilled with what's happened with it. (And that list's getting longer all the time... Marathon was a recent addition there, too. *sigh*)
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The only progress you would lose is if it happens mid-mission, and then only for that mission. (And they *do* give multiple warnings before the shutdowns.)
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SSA1 (Who will die,) mission 1 - Lemkin's the contact, skyway. Not going to say if I *prefer* this or not (honestly, doesn't matter to me either way, I tend to skip the fights I don't need for a quick 20 merits) but - Previous behaviour: Defeat the mage at the end of the hallway. Cavern starts "collapsing," you have limited time to run out. All mobs are replaced by Igneous. Current behaviour: Igneous spawn in with the current mobs still there and start fighting them. Not sure what changed, and it's not a big deal. Reported in game, was suggested to file the report of it here.
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So, when 'bots masterminds summon their creations, they drop from the sky in a giant crate. I'd be *very* amused at having this be an option for arrival when using things like the mission transporter or LRT. 😉
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Move Detective Selnum out of the police station
Greycat replied to Forsetti's topic in Suggestions & Feedback
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If we're talking "a badge," sure. Even one for all redside SFs and all blueside SFs seperately. On your way there, you're *already* getting a lot of rewards. Other badges, merits, extra merits if they're the WST, progress towards other accolades that already make your character stronger, prismatics (either for costumes or cash) - "i should get rewarded?" You're already doing so.
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I don't mind the VEATs once finished... they fit a couple of concepts, and one of my mains is a Widow. I *hate* the storyline. It may have changed somewhere on live, I don't know, but I played it through at launch and ... I hated it, hated the "yep, you're a sucker too!" and thrown-together feel of it. I play it through level 10 to get the costume and that's it, frankly. Playing... The forced respec at 24 has *always* annoyed me. Yes, Khelds have to open up the forms they want, but they don't have to stop what they're doing and do a complete respec from level 1. And then have to do it again if they do a second or third build. What's even *more* annoying is on soldiers at least I like to go "huntsman" instead of purely Bane or Crab. If they could completely do away with that, you pick which path you want at level 1 or 2, it'd be *much* better. The other thing that kind of annoys me is the effect they had on the playerbase... "Oh, they can get their leadership *and* Leadership! They're a thousand times more useful than any other support or HEAT" - is not only annoying but rather selfish sounding to me. That's not how fun the AT is, it's just "buffbot." I don't think I've heard that in a bit, at least. It was just *one more thing* that annoyed me on them. Generally... I know the lore. I ignore the story arcs. I play them when they fit a character - and they do fit some of mine well, one of them even being a sort of "main" o fmine. I don't mind how they play. They do their jobs and I don't feel like I'm missing anything. I'm sure someone will throw numbers out but... I don't care. *shrug*
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There's nothing wrong with taking a break. Honestly, what I'm mostly here for isn't playing yet another ITF or whatnot, but RP. Developing characters in what's essentially a big freeform group writing project (even if most of the writing is in chat) and seeing how their "lives" go is fun, at least for me, and it turns COH into one big sandbox. Granted, there's also writing and discussion outside of the game, but still - there'll *never* be enough new content for folks. There wasn't on live with a paid, professional staff, there won't be here. Have to figure out how to keep things fresh for yourself.
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Caretaker's Plot Discussion Tunnel to Oblivion
Greycat replied to The Caretaker's topic in Developer's Corner
We have nothing showing Khelds on Praetorian earth. (Reinforced, to me, by the not-being-able-to-make-Khelds-goldside.) Edit: (After researching for the Kheld backstory and lore guide 2.0 in the Guides section) The original Dev team in one of the AMAs said there's some link between the Batallion and why Khelds are on Earth. Since that sequence of events doesn't happen in another timeline/dimension: No Khelds on Prae Earth. Though, given War Wolf Earth, it obviously *can* happen. -
Base Editor characters in a new category
Greycat replied to josephgudgeon's topic in Suggestions & Feedback
Why would you expect them to? It's fairly rare that they have to step in and say something - if anything, that'd be during beta phases and in the beta testing area. Also: ... they don't do this. If you donate anything, during the time donations are open, it's to keep the servers running period. No extra anything for doing so, no pay-to-play. -
Not just no, but f*** no.
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The flip side of this being any attack means they *will* aggro on you when the effect wears off, which may not always be desirable (and part of why I avoid some confuse sets, or the procs in them, on bread-and-butter single target effects.)
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I don't think it's needed, honestly, but I will say the movement speed is an interesting take. Flip side being some people don't like having their movement speeds boosted or movement otherwise altered from what they're expecting. I don't know if this would build enough to be an issue for some people, say, fighting in caves or some of the twisty hallways. *I* don't mind - I have a brute or two with Spring Attack specifically for the "... and I'm going to get there NOW and punch you in THAT nose with THIS fist!" feel, but some are more sensitive to movement speeds.