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Menelruin

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Everything posted by Menelruin

  1. While it would be hard to implement, I always wanted both offensive and defensive sets with that sort of "absorb" mechanic, like Rogue, Sebastian Shaw, etc.
  2. I've also said I want a Shield option that's an orbiting particle shield, like Mega Man with Leaf Shield, or Magneto with chunks of scrap metal.
  3. Can I make a minor suggestion, that I've brought up in similar threads before? For red side, you have four villain patrons, but they're all technically part of the same organization, Arachnos (since villain groups usually don't get along). Maybe for the blue side equivalent, make it a patron ORGANIZATION you get in good with? So you'd have Longbow itself as a patron, or Kheldians, or Fredom Phalanx, etc, etc.
  4. I just have one question (which may already be answered by how Fire-based attack sets work): Do the toxic DoTs from multiple attack powers all stack? Does just the strongest/most recent one take priority? How does it work?
  5. True, like if an enemy behind you attacks and your shield powers "block" it, I don't think it makes you turn around. But likewise, if you just have a bunch of shrapnel/WHATEVER floating around you, it'll make you harder to hit.
  6. You know, I've kinda wanted an "Orbiting particle shield" powerset for a while (like Magneto using chunks of metal to block attacks), especially since right now we don't really have an offensive OR defensive set that "pairs" well with the Magnetic aura. Maybe Shield could be made into it? You're using an object to intercept attacks, does it really matter if you're manipulating it with your hands or your mind?
  7. Just add a size slider, then make the shield the size of a penny =P
  8. I will say, "Cold Domination" for a Defender powerset always bothered me, as it sounds like, you know, a CONTROL set.... Same with how sometimes "manipulation" means a Blaster secondary, other times a Defender primary.
  9. My point is that when I'm on my Energy Aura Brute, I'd like to have that defense boost for stats, AND be able to see my character, for flavor.....but there's no "No visual FX" option for that power.
  10. Energy Aura has a stealth power that keeps buffing Defense even while in combat.
  11. An Executioner's tool? I can dig it.
  12. What's wrong with Chocolate Sales' Eve? You get to go to bed, knowing tons of chocolate will be available for cheap the next day! 😋
  13. Interesting idea. What if the Beacon could give a Rez freebie to ANY teammate, and broke immediately afterwards?
  14. IMO we what we really need is more alternate animations for the Judgements we already have, so they fit better aesthetically with multiple powersets with similar damage types. For example, you can punch someone for Energy Damage with Energy Melee or Elec Melee, but the only Energy Judgement is Ionic. It would fit better if it also had an animation option of a giant ball of energy ricocheting off enemies. Similarly, Mighty or Vorpal or something could have an animation that worked for Sonic powersets.
  15. Honestly, most of the Traps set needs to be given the Faraday Cage treatment.
  16. So the Red Side, you're all in the SAME organization, and just pick one PERSON within it to be your patron. What if Blue Side, you pick a specific ORGANIZATION, like Longbow or Freedom Phalanx, to back you up and give you missions/power pools?
  17. Two things: 1: Don't lots of other rez powers either carry a major ally buff, enemy debuff, AoE, or some combination along with them? No one seems to mind about THOSE effects getting paired. Or is it just because they can't be used on living allies? 2: From what I understand, the absolute CORE problem of Empathy is that it's the set beat suited for recovering the team's status when things go BADLY, but hence it doesn't have as much it can do to further improve the team when it's doing WELL. It needs some kind of effect akin to "overhealing," but where the extra healing somehow gets turned into OFFENSIVE buffs rather than defensive ones or just Absorb. Otherwise, if an Emp Defender is in a team where a Time or FF is keeping folks from ever dropping below 95% HP anyway, there just isn't as much they can DO to further improve the team.....
  18. Basically for folks who like the power options, but not the theme? I can dig it.
  19. Maybe set it on a timer based on how recently you WERE within range to earn it? That way if you have two teams across town with a Defender and some DPS each mowing things down, then they're gonna keep refreshing that timer and be able to keep sharing xp....but if someone is out of the current "earning range" for too long, then they're dropped from the long-distance shared xp.
  20. I'm in favor of anything that gives us a better Natural option for Control. However, since a Troller needs to lock down a CROWD quickly, I'd suggest making a Confuse (maybe combined with a Taunt?) A VERY early power, so you can distract enemies before you wade in to mess them all up. Also, as for the Pinata Spin, I think you might have trouble with a custom animation....but IF that is solved, maybe make it so it also applies KD to other enemies near you, like you're swinging the one mob INTO them?
  21. I've said many times before, I want to see Archery reskinned as throwing knives/shuriken, and trick arrow reskinned as trick grenades.
  22. For that particular set, when the clickies are down, perhaps.
  23. I was just thinking a toggle because right now Regen has a lot of powers without much uptime. A clicky that you can still keep up a lot could work. I'm just worried about it ending up "feast or famine."
  24. Wasn't it ORIGINALLY a toggle, though? Meaning the current state WAS a departure from Cottage Rule?
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