Jump to content

Menelruin

Members
  • Posts

    578
  • Joined

  • Last visited

Everything posted by Menelruin

  1. I have no idea if the code allows this or not.... Make instant healing a toggle, into a REACTIVE power; while it's on, any time your character takes damage, they instantly heal either a tiny flat amount of HP, or a tiny % of their max HP (I'm not sure which is more balanced). This would be neutral across damage TYPES, but not damage STYLES, obviously: Against big, single hits, it won't do much (which fits thematically), but against "death by a thousand cuts" attacks or DoTs, it should be excellent against them.....which again, fits for a Regen character being tough against things that work like poisons. Just wanted to bam this out before I forgot.
  2. Only if we sharpen it, so it can be VorPole.
  3. Sometimes, you just wanna nail someone in the face with a giant drill. I'm not sure if the animations really work for a "claws" weapon, but it occurred to me this might work as a sort of "fists combat aura" effect, overlaying some giant drills on your hands whenever you're getting ready to punch someone.
  4. Then isn't there almost no reason to play a debuff set on a defender?
  5. Ooh, another possibility is if Mighty let you summon a giant energy/psionic fist to smash the ground! I'm trying to think of offensive powersets that don't have a clear match for current Judgements. I mean, OBVIOUSLY an elec melee or elec blaster is going to thematically fit Ionic, but what about Water Blast, or Psionic Blast or Melee?
  6. I agree that added animations could fit for a lot of them. For example, Vorpal could also be just a ton of bullets fired out, and Mighty could also be "rocks fall", vines erupting, or a missile swarm. Missiles could also possibly be an alternate for Pyronic. Since Ionic is energy damage either way, it could also be a big ricocheting ball of plasma. Personally, I'd also like to see some sort of spatial distortion effect as an option for Negative Energy, or maybe for Cryonic (I have a temporal Defender, and I think I went with Cryonic for the additional "freeze them in place" theme). EDIT: A giant storm could also work for Cryonic, or if we ever get a psychic one added. I'm not sure what would fit with Water Blast, though.
  7. Well now I have another weird idea. What if we do the armor/buff secondary folks have suggested, but the more enemies near you, the stronger your buffs? As for offense, maybe make it so all attacks have a secondary effect (not just obvious ones like Fire or Ice), and the more allies near you, the stronger those secondaries?
  8. I think that might be more like a "combat aura" effect?
  9. I've also asked before if it's possible to take an existing blast set, and just shift the point of origin for the attack to a different point on the model, but apparently it's difficult 🙁
  10. I did not know that! I thought it was roughly a 10% chance all the time.
  11. So a costume piece I've wanted for ages is a shoulder-mounted cannon. There's nothing QUITE applicable right now, but there's something that could be very close: The "AB7 Afterburn" backpack/jetpack: Now it actually ends up looking like a PAIR of shoulder cannons, but I'm wondering, is it possible to edit a costume piece and remove a section of it? If just one of the extending side jets was removed, leaving it assymetrical, I think it'd look pretty badass. Is this something that the dev team is able to do? Or can they only move around existing parts from preexisting mobs in the game, not remove OR add to them?
  12. Scrappers don't get to pick which enemy gets the bonus damage, but I don't hear complaints about Critical, /shrug
  13. That's what this thread is for 🙂
  14. Is that stickied? Feels like it needs to be.
  15. Well now I have a STUPID idea: Opportunities aren't usually something you MAKE, they're something that HAPPENS, and that you take advantage of. What if EVERY attack just has a % chance to trigger opportunity, similar to crits? No meter, no activation, they just randomly pop up, and then it's up to the player and team to TAKE ADVANTAGE OF THE OPPORTUNITY =P
  16. I have one of these builds as a non-blapper, but I'm not sure it's full "glass cannon." It's also specced for all ranged, not blapping.
  17. You know, Sentinel is a solo class, that has trouble bringing something to teams. Maybe we should compare it to Defender, a team class that needed a leg up when soloing? Watchful Guardian: When teaming, your presence helps guard allies, giving them a minor bonus to resistance. When solo, you're able to focus more attention to your own protection, instead granting yourself an increased bonus to resistance. I figure we'll raise Res instead of something else, because damage would contribute too much to more steamrolling, and Def can get too pointless at endgame. Plus it aids in solo power, WITHOUT stepping on Blaster's toes.
  18. Maybe just have it that Regen inherently recovers from all debuffs faster?
  19. Breaking cottage rule a bit: Super Reflexes whole schtick is DEFENSE DEFENSE DEFENSE, but it still has one power that gives scaling RESIST as your HP drops. What if Regen had one power that gave scaling DEFENSE as your HP drops? I don't know that SR gives any rationalization for it, but for Regen, you could maybe say enough of your body has been blasted away, you're now a smaller target 😆
  20. For the pet, maybe an illusion of yourself? Alternatively, take an existing ninja enemy in game, color them white and apply a weak stealth effect, bam, instant ghost ninja!
  21. More focus on single target, or AoE?
  22. Many thanks! Also, should these requests be posted in a certain subforum? Or just in the respective AT forum?
×
×
  • Create New...