Jump to content

Caulderone

Members
  • Posts

    788
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Caulderone

  1. I was talking about trimming down the animations a bit earlier. It led me to looking around and I noticed this: Claws Spin = 2.5s Fire Sword Circle = 2.67 There are several other powers using the same animation, too, but those are the ones I picked. These have the same animation with different Fx. Why are they different lengths. Why aren't all the powers sharing this animation using the faster version?
  2. The very first post, bleeding edge build, should have everything you need.
  3. I don't think it was all that simple. I suspect it was rather difficult, actually. The Dominator changes to Tremor and Total Focus (shared animation, different fx) should be fairly easy to copy to the other powers that share the animation. Fx work may be a pain in each case, though, plus realigning the audio fx. The Dominator Power Burst change should be even easier to copy to all the Energy Blast sets, as it is identical in each case.
  4. I'm open to suggestions. I just wasn't sure what to call it. That seemed adequately clear and descriptive.
  5. The Angelo Vendetti mission in Ouro is "Hurt the Traitorous Vendetti Retainer" in the level 10-15 band. Just checked and I see it there. It makes you level 10, the top of his 5-10 level band. Any others you noted?
  6. Fire Sword and Ice Sword could both be "fixed" to no weapon versions using the Barrage/Frozen Fists animations, for example. I would really like for some/most/all of the longer animations to be "shaved" like was done for Energy Assault (TF from 3.3 to 2.5, PB from 2.0 to 1.67). This could make sooo many powers feel much better and be more competitive dps-wise. The disparity between things like Tesla Cage and Char could be shrunk with animation shaves, too.
  7. You could try your old build in Pine's 2.22 from Khy from here: https://forums.homecomingservers.com/topic/4569-pines-hero-designer-222/?tab=comments#comment-38750 At some point, they had to redo a bunch of the behind the scene indexes, as they were all messed up. Some old builds wouldn't open, then. If it will open in the v2.22, you'll still have to redo it in the new builder, but at least you can visually reference the old build.
  8. I second switching the slotting on Smite and MG.
  9. Absolutely. An all weapon option would be nice, too. I like that idea a lot. I could totally see a "Beam" character without the gun.
  10. The Unofficial Update thread, also stickied, has a manual update you can apply that has them.
  11. That would be totally awesome.
  12. At the least, the Nukes should have a 16 target cap. This would allow using the secondary effect for most attack sets for more thorough defensive purposes.
  13. Might I suggest a new caveat/limitation to make it more difficult? Craft yourself a Tier 2 Cardiac Radial Boost (end redux and resist). You'll lose 12% end redux, which isn't the point. You'll lose the +1 level shift, making it so you are actually facing +4s instead of +3s.
  14. MB 100%. Moves the status protection to the first couple toggles. Is a click +Absorb.
  15. Fix for Tanker's Gauntlet messing up single target Proc Rate: In the main database editor for each Tanker single target attack you want to fix, under (edit: Power Atrributes) set the Radius and Max Targets both to 0. This effectively removes the gauntlet radius adding AoE to the ST attack and now the ST proc rate will be correct.
  16. I've been toying with a DP/SR build for a couple days. I'll drop it in below for reference and maybe it will give you some ideas. Sentinel /SR and /Nin both get an endurance ability. SRs is passive (30% recovery + stamina's 25%) and Nin's is active (clicky that returns end). Neither should have End issues. DP has a lot of interchangeable powers. I'm skipping Pistols, Bullet Rain, and Piercing Rounds. /Nin needs everything but the last two, Blinding Powder and Retsu. BP could be nice, but its recharge is too long to be constantly useful. Here is that work in progress build I'm considering. Oldskool has several recent posts, including a couple on DP, which is where I took inspiration from for that build. Edit: For #3, Sentinel /Nin doesn't have any melee attacks. That is the blaster secondary.
  17. The Sentinel->Beam Rifle->Overload damage numbers on the DoT portion are way over. Likely a decimal shift. Easy fix. This is in the newest download.
  18. Note: In the planner, you can +5 Superior ATOs. You cannot do that in the game. Same goes for Superior WinterOs.
  19. Bear in mind that Energy is the 3rd most common damage type. Your build is higher on Fire/Cold and lower on En/NE. A bit of shifting around could balance that out.
  20. Hyperstrike is the name you seek.
  21. I keep looking at Enflame in the updated 3.1 TK build and wondering if it is worth it and I couldn't figure out a better thing to go there. Then, it occurred to me finally. You could replace it with Conserve Power for a significant improvement, for 90 seconds anyway, in the With EC attack chain's sustain. I think that could be a worthwhile swap.
  22. Got the updates installed and running. No errors so far. Good to see flight speed working properly! Yay!
  23. Oh, yeah. I'm not a big fan of the cottage rule, either. Some sets need some hard changes. There are a lot of fans of sticking to the cottage rule, though.
  24. I don't think that has anything to do with cottage rule. A prior post I can't find talked about how hard it was to kludge it in, the code was horrible, and doing it was prone to breaking things.
  25. Hardened Carapace provides 10.38 Stun and Sleep protection. Environmental Modification provides 10.38 Hold and Immob. protection and 10 KB/KU protection/10000% KB resist. That works out to exactly the standard status protection most sets have.
×
×
  • Create New...