It kinda helps to diversify a bit.  
	Yes, high Recharge is nice. 
	But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.  
	Here's a "Balls To The Wall" Recharge chaser. 
	It's already self-Permahastened. 
	On a group, it a group, it's possible to Recharge Hard Cap.  
	Some other things, the holy grail of attacks is:  
	Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud. 
	Multi-Venge just makes the damage NUTS.  
	Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.  
	IMNSHO, Agility is probably your most beneficial Incarnate.  With Cardiac right behind.  Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.  
	Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec. 
	On a team, you basically never run out.  
	And the basic tactic is, stick together close.  Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.