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Hyperstrike

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Everything posted by Hyperstrike

  1. Yep. The "Have you tried turning it off, then back on again?" trick can fix a lot of stupid little problems. If it's stupid, but it works...
  2. This is why we have Origin though. Science/Technology: Are you strong because you're mystically super-strong? Or because you have cyberware? Are you tough because you're a mutant who's bulletproof? Or because you have dermal armor? And so on.
  3. There is no "Overkill". There is only "Kill" with ever-increasing confidence levels. It's not that a BIT more performance can't be squeezed out of almost anything. It all depends on what you're willing to compromise with. Want a bit more Recharge? Willing to trade a little Resist or Defense? Maybe your "MaxHP" isn't QUITE so "maxed", etc.
  4. Also, had some time to work with macro buttons. Didn't do it on live. But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination. So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.
  5. Here's some suggestions
  6. It kinda helps to diversify a bit. Yes, high Recharge is nice. But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot. Here's a "Balls To The Wall" Recharge chaser. It's already self-Permahastened. On a group, it a group, it's possible to Recharge Hard Cap. Some other things, the holy grail of attacks is: Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud. Multi-Venge just makes the damage NUTS. Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT. IMNSHO, Agility is probably your most beneficial Incarnate. With Cardiac right behind. Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too. Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec. On a team, you basically never run out. And the basic tactic is, stick together close. Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
  7. Stutz and Tidbit, both Fire/Rad regulars are here. We had others, but it's now been nearly 10 years and I don't remember names off the top of my head.
  8. Did this on Freedom. Multiple instances of Fire/Rad. combo. Fire/Rad trollers are pretty nifty by themselves. But on a full team, they're a natural catastrophe. Look out for the... *SIZZLE* *AUUUUUUGH!* *THUD!* ... AV.. <Rest of the team> AV? Where? On a league with a couple teams of the (Ship Raids)? Watch the entire league spend the entire raid at Recharge hard-cap. And the damage output...
  9. Well, just hit Level 49 on Wednesday. Gotta make L50 soon, or parts are gonna come falling off!
  10. Sorry if people don't like this. But Inv/SS. Damn near unkillability. And powerful feeling attacks. I've played Fire/Rad Controller teams. FLAMING, GLOWING ROOMBA OF COOKCOOKCOOK! DEATH!
  11. High Defense Capped Resists High Recharge Fast movement. Low End consumption And that's in Granite. OOG is no slouch either. And the goofy thing is? I never even LOOKED at the OOG stats since the person I was helping out was looking to just perma-Granite. That's it! Call him HADES!
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  12. Hills? THem young whipper snappers? Ooops! Crapped muh overalls. What was I sayin'?
  13. Hyperstrike

    Too strong

  14. Essentially this is a no-effort attempt to dump their stocks of older GPUs using doctored benchmarks and pointless numerical data to misrepresent cards and appear to be an actual review. On top of it, this is an attempt to create "reviews" by the people actually selling you the video cards. Shady at best. If you need reliable information to make a purchasing decision, PLEASE GO ELSEWHERE. All this site will do is cause you to spend money stupidly.
  15. Ideas
  16. The only reason you're seeing "Perma" is because of Ageless. You could have near-perma (120.4) with ONE Recharge IO. If you Enhancement Booster it to a single 50+5, it's ALSO perma. Two just makes it CERTAIN. So you can free up up to 5 slots. Note that, to retain the Perma in Granite, you'd need to have 5x 50+5's. Also, TURN OFF TOUGH IN GRANITE! You're already over-cap in S/L (which is all Tough gives you). Turning it off doesn't affect the specialty IOs (Psi Resist and +Def): and it cuts .30 End/sec out of your End spend. You have SEVEN LOTG+Rech IOs. Since you;re essentially ignoring ancillary armors in favor of Granite, change Weave and Granite (two big End hogs) to Def-Def/End-Def/End/Rech. Convert Health to Numina's Unique, Miracle Unique and the Panacea Proc. Yank the EndRed from Mud Pots and put a Zinger proc in there. With the changes to Health, you've more than made up the loss of the EndRedux. Maybe just change the +Acc to another proc. Also, in Taunt, ZINGER PROC. You should have NO problems collecting and keeping aggro. The BOTZ knockback Resist is useless with Rooted in place. Winter's Gift: Slow Resist Warp Increased Perception
  17. In or out of Granite?
  18. Most people spend their entire lives with no impact on the world. Far fewer labor and toil to make the world sit up and take notice. Nichols made it look EASY. Then, just to show others how far out of her league they were, she set the world on fire with her lips...
  19. You're forgetting Savage is a "combo" set. Hemorrhage is DOT. And the damage stacks up to 5 times with Blood Frenzy. To see the variances, go down and lock Blood Frenzy. Then fiddle the slider.
  20. Nice. I had something like this done for my laptop... And the damn transfer that arrived didn't work. You couldn't unstick the image(s) from the backer... So I just turned the image into a background.
  21. You forgot your humor tags. Short blurbs of flat text are terrible at conveying nuance. So yes. IT'S ALL YOUR FAULT! 😉
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