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biostem

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Everything posted by biostem

  1. As the thread title suggests, I think endurance cost reduction enhancements should be moved to schedule C or D, (see here for reference). Your thoughts? Thanks for reading!
  2. People are averse to slotting end redux in everything. They'd rather look to "meta-fixes" such as cardiac or IOs that grant additional recovery/end.
  3. Then what you'll see is people being PL'd via PI radios or other such content, then moving to AE. You're not really solving the "problem", you're just adding an additional step...
  4. If I am the one running a team, I've had the best results, against any enemy type, when using a tanker. If we're assuming you're just going to take the whatever missions come up, then I'd recommend something with end drain resistance. I've had the best results with my radiation armor/savage melee tanker. I've led such teams with other ATs, but if there's going to be low level characters with you, you'll probably want to be able to hold aggo, and ground zero works great as a pinch PBAoE heal.
  5. I mean, it might be something some people use if they have other characters that are loaded, but it probably won't be touched by folks that don't have that kind of inf to spare. Still, I suppose more options are better...
  6. I rolled the character and got them up to about level 33 or so. I still have to fully them them out, but seems pretty good so far. What I didn't realize, however, is that the leadership bonuses from the enforcers only affects the other thugs, which seems weird. Disruption field is also an end hog - probably gonna double-slot for end redux or otherwise use it sparingly. Anyway, the experiment continues!
  7. So I am considering yet another alt, and having gotten ninja, bots, mercs, and zombies to 50 or very close, I'm considering something a little more "selfish". To that end, I'm thinking of thugs/sonic, for the -res effects, status protection, and +res to myself and my minions. Does anyone have any experience with or advice for this combination? Thanks in advance!
  8. So you can take whatever you like from the base Widow primary and secondary, but once you pick a power from the Fortunata or Night Widow sets, it locks out the other. To put it another way, you could be Widow only, Widow + Fortunata, or Widow + Night Widow, but NOT both Fortunata & Night Widow. Hope that helps.
  9. There's going to be a need for vagueness due to differences in perception or how the game may change over time. For instance, let's say the rule was you couldn't do 2 of the following: name, costume, powers. What you might end up with is someone making a SS/invuln brute named "Hulk", except they have blue shorts instead of purple ones. Now they can argue that they didn't copy the costume, so they're good. I'm not a fan of the uncertainty, but it also seems most folks don't run up against this problem...
  10. That's part of it. Another is convenience and other QoL stuff. For instance, having to hunt around a big map for a glowie can be really frustrating. They added the reveal of the last one some time ago, but a general mechanic that reveals them as you defeat enemies or if any should simply appear in your field of vision would be a big help. Maybe trimming down some of the kill-all or multi-zone arcs would help as well...
  11. There is definitely a curve regarding how long people are willing to work toward unlocking something in-game. For instance, I didn't realize at first that you could use threads to progress your Alpha slot ability, and on my first incarnate, it was frustratingly slow-going, and when I finally got to T3, I all but gave up. It's also why I almost never bother looking at the T9 of my primary, as it'll probably be the least used ability, and if the rest of the set is "meh", then I'm not gonna put in the time, (excepting things like MM T9s or controller pets).
  12. I've run into 2 situations where this happens: 1. An incarnate ability is still recharging, in which case, you can simply view its recharge time in the power tray. 2. You are in combat or in an instance that flags you as in combat, and must leave said instance. I could be wrong, but I believe there is some back-end reason why being in certain instances flags you as in combat simply because your teammates are...
  13. Toggles that affect enemies exhibit this behavior. Beta Decay from radiation armor also does this if you get mezzed. That being said, I believe a toggle rework is in the upcoming patch that addresses this...
  14. Maybe we need an EB -> Boss option, like we have for AVs...
  15. Been there. I find it a hassle to respec, and will often stick with a build if it's "good enough". Having gotten into the IO/set-bonus "meta game" only recently in my time playing CoH, this adds yet another layer of complexity to consider; A power may not be that useful on its own, but if it can accept some great procs or a particular set bonus I'm after, it bears consideration. TBH, I lean more toward thematic builds, but will generally devote 1 of my builds to a higher-performance build...
  16. You are conflating "multiplayer" with "must team". Your use of the phrase "easy mode single-player game" is also misleading - playing solo =/= wanting a single player game. Plenty of folks choose to do their leveling up solo, while partaking in TFs, trials, or even RP as their multiplayer experience. Similarly, many people simply don't want to involve others in the IO or auction house meta aspects of the game, choosing to instead enjoy the fruits of that labor in the aforementioned trials, TFs, or other post-50 content. Finally, there are many ways to play chess without any other people involved, as well as there being ways to tailor the challenge level. Heck, even at the more advanced levels, chess has undergone many changes that weren't in place when the game was in its infancy. What's funny is that the 1st Guild Wars did actually offer NPCs that you could "hire" in case you couldn't fill your team, or just wanted to solo...
  17. I'm all for revamping the TF, but if your PC or internet connection has an issue running an 18 year old game, even on low settings, then maybe address that 1st...
  18. I am concerned because Cassian's character arc in Rogue One was that he went from a ruthless Rebel agent who basically used his contacts and allies to achieve his ends, into someone who earnestly cared for his compatriots and the cause he was fighting for. What change can we or should we see in this series? Perhaps him going from an idealistic and hopeful "we can save the galaxy" type into the cynical pragmatist he ends up as?
  19. My bad. I though you just wanted to click their name -> gift the insp. Sorry for the confusion.
  20. There are potential issues/exploits with being able to gift inspirations from such a distance. You could always target them from the league window, hit follow, then gift it to them...
  21. I think if you have someone targeted, you can right click an inspiration and choose the "give to ___" option. You have to be fairly close to them, though...
  22. The Lost are kind of like the Morlocks, (only with induced changes instead of "natural" mutations). The Outcasts could kind of be viewed as the Brotherhood (of Evil) Mutants. The Malta Operatives are kind of an evil version of G.I. Joe.
  23. Do you mean having the game spawn an "Abyss 2" or something, or do you mean some sort of queueable closed instanced, where players would form a league, then the leader could begin the instance/raid, (sort of like how some iTrial content works)?
  24. I've very much enjoyed savage melee on my tankers. I've gotten bio armor and radiation into incarnates, and radiation armor seems a lot beefier. I'm have a lot of fun with my dual pistols/radiation armor sentinel as well. My kin/sonic defender is also quite fun to play.
  25. Would you be able to tell me if end mods will be allowed or if that part will just be removed? Thx again!
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