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Everything posted by biostem
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I would love to see some sort of "thrown weapons" set. Keep it generic - perhaps only showing your character holding the implement, but have the actual animation be kind of a blur, so you can RP shuriken, knives, darts, etc. I could see this - maybe co-opt some of the kinetic melee animations since they're kind of "flowy". You could modify water burst, whirlpool, and geyser into appropriate secondary powers as well.
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Holographic/hard light/elemental firearms
biostem replied to biostem's topic in Suggestions & Feedback
TBH, I dabbled a bit at its launch, but I much preferred GW1, so abandoned it. I was trying to make a non-steampunk, more magical pistol user, but just couldn't get a look I liked, besides "this pistol has some glowie bits"... -
We already have some really nice rifle and pistol models, but for some concepts, something a bit more "ethereal" would be more fitting. To that end, I'd love to see some non-physical weapon models for AR, Beam Rifle, and Dual Pistols...
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I mean, anyone call call themselves a "god", but if we're talking about a more classical definition, then, IMO, magic is the only origin that fits, I guess the biggest sticking point is if you are going to go with the "any sufficiently advanced" viewpoint on technology, then you could argue otherwise...
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Great design! She should meet my Aerobics Enforcer!
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Welcome back! Here's a hanky. Now GO HUNT KILL SKULS!
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Looks fantastic! Could we see the in-game version for comparison?
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I could see them doing a "hover-hand side hug" where you could try to position yourself to make it work. The carry one - just no.
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I'm remaining cautiously optimistic, hoping that this isn't turning into some "Inquisitor's redemption series, with special guest star Obi-wan"...
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It'd be cool if he could use the Nemesis Staff a a titan weapon...
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I don't know if the login or game server IPs are publicly known, but if they are, you could run a pingplotter to them to see if or where you're experiencing an issue, if it's outside of your specific location...
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Below are my thoughts on the matter:
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I would go with a katana/super reflexes scrapper, perhaps with medicine and body mastery (light side) or Mu mastery (dark side) later on.
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1. I'd consider giving radiation or bio armor a try - they both offer many tools to keep you on your feet and fighting at full force. Bio armor may be a bit more involved, as it has offensive/defensive/efficient forms, (mutually exclusive toggles), that slightly change how the set plays - more complexity, but also more flexibility in how you play. 2. A fairly simple way, IMO, is to run some tunnel farms in Architect Entertainment, then use the tickets you get to buy some rare IO salvage then sell it on the Auction House - can usually get about 400K - 500K info for each piece. Not huge in the long run, but definitely some "startup capital". 3. I rather like savage melee - it's less about burst damage and more about continuous fast attacks with some DoT mixed in. Attacks grant an end cost discount and a recharge bonus, which also benefits your secondary powers. 4. Attuning an IO basically makes it more powerful and, IIRC, effectively adjusts to your level. 5. There are a few new power pools to check out and some rather significant changes or editions to existing ones, so check them all out.
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This sounds like it'd be more work. If an incoming attack already contains its position, and a positional defense power on the character can already check against it, then just use that check to trigger the damage reduction...
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Trying blue but I want to kill Longbow..part 1
biostem replied to The_Warpact's topic in General Discussion
The RP section is thataway vvv -
I wonder if they could do something like this: A power grants you 0 positional defense. If, however, an incoming attack triggers a check against that power at all, then apply the appropriate damage resistance value to said attack, before its final value is calculated. It's a bit of a kludge, but perhaps it could work...
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I would think the head of such an organization would be someone with some sort of mind control or precognitive ability. Alternatively, they could be someone very mundane - maybe a person with a minor ability that gives them increased longevity, who has managed to cultivate deep connections with everyone from magic users to high tech geniuses...
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Honestly, I think these would be better as accolade powers, perhaps for completing a certain number of hostage, objective, or kill-all missions. Alternatively, you could give each aura some small benefit besides just revealing certain enemies/objectives, so that they can both slot enhancements and be worthwhile outside of the specific mission types...