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biostem

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Everything posted by biostem

  1. I'm in favor of more options, so do eeeet! I'd also like options to have your wings always out/open and one to have them fully flap/deploy when jumping.
  2. Well, I was inspired to create her after watching a bunch of the character intros and banter for MK11. Besides that, I haven't really fleshed out her backstory or personality yet. Thanks!
  3. I wonder if you could do something like what they did with phantom army, and have them clone your appearance as a OPTION. Then, you could have generic superhero-types as another skin, and kill 2 birds with one stone, with this set... a generic superteam OR duplicates, all with 1 set! Though, the same could be said for thugs, ninja, and mercs...
  4. I'm looking for some help or suggestions for my latest character - "Shattering Silk". She's a seismic blast/ninja training blaster. The concept is basically a ninja with earth-blast powers, but I don't want a typical or generic ninja look. I would like to keep the general color scheme, but am open to almost any other ideas you folks can come up with. Thanks! shattering silk6.costume
  5. I'd love to see a sort of "parasitic" attack set, which used animations like lifedrain or dehydrate, and focused on applying debuffs on the enemy and buffs to yourself - I suppose it could be looked at as a sort of "kinetics attack set", in its functionality, but maybe dealing toxic damage or such...
  6. Is there any way that, perhaps, the devs could setup some form of escrow account for Homecoming, so we could give ahead of time or something? Regardless, congrats on keeping the lights on, to everybody who donated. Cheers!
  7. This is what I use: Create all the binds you want for each character. Go to your chat text entry area and type in "/bindsavefile basicbinds" and press enter. Go to the next character, then to their chat text entry area, and type "/bindloadfile basicbinds", and you should be good. *Note - You can change the "basicbinds" part to some other name, if you prefer.
  8. Really love the design! Inspired by it, I present to you "Starry Eyed": starry eyed2.costume
  9. Here's one I played around with to be a sort of "Medieval hero transplanted into modern day". I'm not 100% on the armor color, but I didn't just want to do a generic silver/grey. She's the "Hearth Hostess", ("Hostess of the Hearth" was too long, unfortunately): hearth hostess4.costume
  10. Here's a "more refined" version: reactor redd3.costume
  11. Cool concept. Here's my take: reactor redd2.costume
  12. They have the both the clockwork and the environmental suit controls chest details stacked on top of each other, too, which Homecoming does not permit. It's most likely a different server...
  13. The only part I couldn't replicate were the gloves. I think they may be NPC parts that they unlocked for players or perhaps a newly created part...
  14. Very nice! Clean lines and great color choice! I present my own law enforcement power suit and its pilot, collectively referred to as "Agent Downfall": agent downfall1.costume
  15. Let us know if you were able to get the game to run decently.
  16. If you're using the Homecoming Launcher, then what you do is click the 3 little dots in the lower right of the "Homecoming" box, select "settings", then type the "-usetexenvcombine" into the box for "extra launch parameters", (see images below):
  17. Seems a little... cheesy, to me...
  18. For comparison, here is a shot of the game in normal mode, and another in the simpler rending mode:
  19. It's the integrated graphics that are gonna drag things down for you. I suggest trying the following: 1. In the launcher, add the "-usetexenvcombine" command switch. It makes the game use a simpler rendering method, which runs much better on computers with integrated graphics. You should be able to increase the texture quality and lighting to make it look decent, but it's not going to be maxed out or anything. 2. Change the player labels setting to only show player names when you mouse over or target them, instead of always being on - believe me, it makes a difference. 3. Disable shadows or set them to the lowest "on" setting. You can read more about the various program launch options here. Hope that helps!
  20. Welcome back! The blaster secondaries have gotten a lot of love since they were first rolled out. Devices seems very fitting for your concept, but I personally really like the temporal and ninja ones, but go with what you think you'll most enjoy. You get like 1000 character slots per server, so why not try a few out! I can't speak too much on the highest level or hardest content in the game, but everyone can be useful, and if you find a group you enjoy playing with, and you all get along well and watch each other's backs, you'll do just fine!
  21. Can we just give the running scared NPCs screaming goat sounds?
  22. So I know this thread is a little old at this point, but here's my 2 inf... I don't usually have a big budget to work with, and while I used to build my computers from scratch, (or from individual parts, anyway), nowadays I prefer to work with a pre-built "barebones". To that end, let me suggest a different approach. Get yourself a good barebones like this, then all you need to include is a GPU and HDD or SDD. Besides those components, you'd probably need some adapters like these or these. This approach will be much cheaper than trying to build a full premade system, and will likely have as good or better performance. Regardless of what you go with, best of luck!
  23. Here to keep order in the neighborhood, she is "The Perforator Prefect!": perforator prefect2.costume
  24. IMO, the Sentinel is meant to provide an avenue for people who like to blast, but don't want to live on that knife's edge of survivability. You sacrifice some damage output for that, but it also means you can be a little more reckless. I think you have to look at how a typical/non-min-maxed Sentinel would perform. That being said, I would like to see their inherent adjusted to be more generally useful - perhaps changed to a separate click power that is divorced from your 1st power pick, and which can be used as desired...
  25. Couldn't you do something like create a macro, which has the desired costume name, and both performs a costume change emote and changes you into the desired costume. Sure, it'd get cutoff if the name is long, but it basically serves the same purpose. You can otherwise bring up the costume window pretty easily to see what costume is in which slot...
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