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biostem

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Everything posted by biostem

  1. But it isn't "essential". It isn't "objective", either. Please stop confusing your OPINION with FACT.
  2. I could be wrong, but I think part of it is having to "waste" a pool selection by picking one of the suggested powers. Personally, I think having to weigh such a decision is an important component of creating a character...
  3. Great design! She should meet my Aerobics Enforcer!
  4. Player-created channels, while nice, do not contain the same kind of universal utility.
  5. I could get behind this. Call it "whisper" or something. Give it like a 10' or 15' range...
  6. Welcome back! Here's a hanky. Now GO HUNT KILL SKULS!
  7. Looks fantastic! Could we see the in-game version for comparison?
  8. I could see them doing a "hover-hand side hug" where you could try to position yourself to make it work. The carry one - just no.
  9. I'm remaining cautiously optimistic, hoping that this isn't turning into some "Inquisitor's redemption series, with special guest star Obi-wan"...
  10. I rather like regen on my sentinel, but on a scrapper, I'd rather go with radiation, bio, or willpower... Maybe if you also took fighting and with incarnates, I could see regen holding its own, though...
  11. It'd be cool if he could use the Nemesis Staff a a titan weapon...
  12. I don't know if the login or game server IPs are publicly known, but if they are, you could run a pingplotter to them to see if or where you're experiencing an issue, if it's outside of your specific location...
  13. Below are my thoughts on the matter:
  14. Basically this, or the writer, (or the mandates of said writer's editor/manager/boss)...
  15. I would go with a katana/super reflexes scrapper, perhaps with medicine and body mastery (light side) or Mu mastery (dark side) later on.
  16. 1. I'd consider giving radiation or bio armor a try - they both offer many tools to keep you on your feet and fighting at full force. Bio armor may be a bit more involved, as it has offensive/defensive/efficient forms, (mutually exclusive toggles), that slightly change how the set plays - more complexity, but also more flexibility in how you play. 2. A fairly simple way, IMO, is to run some tunnel farms in Architect Entertainment, then use the tickets you get to buy some rare IO salvage then sell it on the Auction House - can usually get about 400K - 500K info for each piece. Not huge in the long run, but definitely some "startup capital". 3. I rather like savage melee - it's less about burst damage and more about continuous fast attacks with some DoT mixed in. Attacks grant an end cost discount and a recharge bonus, which also benefits your secondary powers. 4. Attuning an IO basically makes it more powerful and, IIRC, effectively adjusts to your level. 5. There are a few new power pools to check out and some rather significant changes or editions to existing ones, so check them all out.
  17. This sounds like it'd be more work. If an incoming attack already contains its position, and a positional defense power on the character can already check against it, then just use that check to trigger the damage reduction...
  18. I wonder if they could do something like this: A power grants you 0 positional defense. If, however, an incoming attack triggers a check against that power at all, then apply the appropriate damage resistance value to said attack, before its final value is calculated. It's a bit of a kludge, but perhaps it could work...
  19. I would think the head of such an organization would be someone with some sort of mind control or precognitive ability. Alternatively, they could be someone very mundane - maybe a person with a minor ability that gives them increased longevity, who has managed to cultivate deep connections with everyone from magic users to high tech geniuses...
  20. Honestly, I think these would be better as accolade powers, perhaps for completing a certain number of hostage, objective, or kill-all missions. Alternatively, you could give each aura some small benefit besides just revealing certain enemies/objectives, so that they can both slot enhancements and be worthwhile outside of the specific mission types...
  21. Yes. It's still a single-target heal with a short range. Have you tried the fire or elec APPs for Sentinels? They're much better.
  22. 1. It's not an APP. 2. It's not very good in combat. 3. There are multiple different blast, armor, control, and other such sets - why would be adding more APP options be a bad thing? 4. Try out the fire or elec Sentinel APP to see what I'm talking about - this establishes the precedent that something like a team heal *can* be in an APP.
  23. Look at how the dual pistols powers are setup - the extra damage type basically has to be "baked in" to the power. Something like toxins from Blasters' Plant manipulation, from my understanding, utilizes a "pseudo-pet" to generate the extra damage, which means it doesn't benefit from damage buffs or modifiers you would normally benefit from, so such an addition would be minimal at best. If your intention is to allow the player to roleplay a sort of "elemental switch" of their primary & secondary sets, then a relevant costume change with powers adjusted in appearance would work better...
  24. I'm just curious if you read the example set I gave, because only 1 of the powers is actually "team-centric", (while the others merely help your teammates by happenstance), and even then, said power can chain back to you. Either way, what I'm asking for are more options, with an emphasis on stuff that helps your teammates, but not exclusively...
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