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biostem

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Everything posted by biostem

  1. So then you're saying you're not "forced", just incentivized? I mean, if I don't want to do something in-game, I don't. It's really that simple.
  2. There are the 2 tech jetpack options, under wings, that have wings that deploy and a little thruster that activates when flying. Both use a very similar back piece for the thrusters. I'd love to have *just* that central piece, (minus the wings), as a backpack option! Somewhat related, I'd love a version of the goldbricker jetpack, only without the 2 smaller ducted fans/turbines at the top...
  3. Can you please clarify this; You choose to play the game voluntarily, and can walk away at any time. At no time can you be said to be "forced" to do anything, here...
  4. I wholeheartedly agree. Perhaps that can offer some other option - whether it is a "minimal" option with no transparency, or one where you are like 90% "solid", etc...
  5. biostem

    Speedster?

    Maybe try something like an energy blast/martial combat blaster - focus on the secondary, and treat the energy blasts as punches so fast that they can't see you speed to the target to deliver the blow. Couple burst of speed with combat teleport, and maybe some fighting attacks or air superiority to fill in the other melee attacks from the secondary...
  6. biostem

    Speedster?

    The biggest limitation is what your imagination can come up with; Given the proper background story, you could make almost any AT work...
  7. It's not something you can force. I'll try to make some quips about a particular fight we're in, or if an enemy ragdolls in a particularly funny way. Sometimes you'll find yourself on a team with 2 dramatically clashing characters, (like some uber dark type and a cheery magical girl), or I always get a good laugh commenting about my 7' sharkman being on a team with a bunny or catgirl...
  8. Honestly, it's how, in those few golden moments, a team just gels. It can be a string of funny comments, a few players coming together to really compliment one-another's playstyle, or getting right up to the brink of defeat against some really tough enemies, and coming out of it victorious. It's not a single mission, taskforce, or enemy(group) that does it for me - it's a combination of several things...
  9. Heavily inspired by my Shark tanker "Megalo Don", I present to you another sea creature, (only this time with a penchant for small arms): "The Ordnance Orca":
  10. Could we have a "pass this competency test to enable rewards in AE" option?
  11. A set of coasters with the AT icons would be cool...
  12. I would like to make an alternate proposal - create an official chat channel, (let's call it "AE") - if you're looking to recruit or join in on *any* content in Architect Entertainment, you MUST use this channel, (you'd need to have a grace period and several clear notices/warnings to this extent), then people who want nothing to do with it can simply turn off the channel and never be bothered again. Anyone using the regular LFG or other channels for AE stuff can be kindly reminded to use the correct channel, then be given warnings and/or harsher measures can be taken, for repeated or intentional violations...
  13. I generally only use my own tunnel farm to get my characters to about level 22, so I can slot level 25 IOs and get a decent foundation in for them, so I can't speak for everyone, but my understanding is that people either sit in on farms to get 50s so they can do the end game content, or to generate lots of influence for bully tricking out their characters with IOs. In either case, isolating things to just the AE buildings would result in a ghost town...
  14. I have seen the LFG chats, and it is extremely easy to ignore or otherwise work around those looking for farms. Regardless, even if you got what you wanted, what you'd end up with is a ghost town of a server, and since those besides Excelsior or Everlasting seem to be pretty sparse now, would only exacerbate things...
  15. Cutting out the AE, without removing the ability to email stuff or transfer characters over, would be a meaningless gesture. Such a shard would have to be entirely isolated from anything to do with the others...
  16. I'd love to see this, but what they'd have to do is basically cut the dress in half vertically, then kludge together some sort of connection mesh for when 1 leg is forward and the other is back, or for the various kicking animations.
  17. I could get behind this. Either way, the sound that they give off is already a fair break from reality, so marking it if you happen to get close to it or even just scan past it as you're looking around should be enough...
  18. Then have it where, as you defeat enemies, they "reveal" the objectives as you go, to reflect you interrogating them or something...
  19. It absolutely does: "Zwillinger (From http://boards.cityofheroes.com/showthread.php?p=3683844#post3683844)
  20. I'm not sure why this, as an optional feature, couldn't be made available regardless of which perspective you're playing from...
  21. Since I was supervising him as he played, we did things like close chat and some other superfluous windows. He wanted CoH to kind of mimic a 3rd person action game as much as possible, because that's what he's used to. It was hard enough trying to explain that he could use the number keys instead of having to click on the power icons, and I had to arrange said power icons because he didn't grasp that he could drag-and-drop powers however he liked. Heck, even explaining the concept of inspirations and how he didn't need to save them *just* for boss fights was a bit of a struggle...
  22. Now imagine you've never played CoH, are about 10 years old, and want to focus on your character. On top of that, further imagine yourself as having virtually no experience with PC games, mainly being a console player only...
  23. The problem is, not everyone is used to having to take their attention away from the main gameplay area to look for a little marker on a fairly small compass bar at the top. Remember, this isn't so much for us who are already familiar with the game, but a newcomer...
  24. So I have a tanker I've grown to love "Megalo Don", who is a 7' anthropomorphic shark. Each interpretation gained their powers through slightly different means, but what is important is that they all use savage melee. I already have a bio/sm and a rad/sm version, and was seeking ideas for other ones. My current leaning is toward willpower and ice armor, but I'm open to other sets. My only caveats are that they must use savage melee, and that I'd prefer to not use sets that make the character invisible or completely override their costume. Your thoughts and input are greatly appreciated! Cheers!
  25. So I was showing CoH to my nephew the other day, and one thing he had difficulty with was trying to navigate to targets/contacts via the compass marker at the top or via the mini-map. He's more familiar with FPS games, and how they'll often depict an arrow pointing right or left, indicating where the target is relative to you. I was thinking it'd be useful, as an option, to have similar indicators here in CoH. Such indicators for the target being above or below you could be helpful as well...
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