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Everything posted by biostem
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Make the chat type buttons in the Comms panel larger
biostem replied to MsSmart's topic in Suggestions & Feedback
On another note, you could create some binds or macros to start typing into the specific chat channels that you want... -
Make the chat type buttons in the Comms panel larger
biostem replied to MsSmart's topic in Suggestions & Feedback
I just tested, and while they *do* scale up, they seem to remain quite small, (see below for reference), so a better option would indeed be welcomed: -
Ridiculous Girl's COH costume and emote wish list...
biostem replied to Ridiculous Girl's topic in Suggestions & Feedback
There's a power in Champions Online called force geyser, IIRC, that is exactly this - I often take it just because it's so nonchalant and cool! 🙂 -
Add a non-dialogue version of Null in a bunch of other zones...
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Any reason they couldn't implement a version of Null without the dialogue tree, just like the P2W vendor you pointed out?
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I'm not saying that willy-nilly use of group fly or tp is great or anything, but if YOU aren't paying attention to chat, especially on a TF, then that's on you. Playing devil's advocate here, I don't think it is against the game rules to use your powers - even if other players don't like it. No one has any more right to tell someone else NOT to use their powers, then to tell anyone else how to play in general. There is a solution to this situation - speak to Null the Gull - it may not be perfect or convenient, but it is there. I could get behind being able to access Null's functionality while mid-TF/SF...
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I don't think anyone is arguing that you * should * be able to grief others; The issue is how to implement things, using the resources available, in an effective manner. Maybe just making Null the Gull available in more locations could help, perhaps with a little popup pointing new players to speak to him/it....
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Make the chat type buttons in the Comms panel larger
biostem replied to MsSmart's topic in Suggestions & Feedback
Do they scale-up if you increase the size of the UI? I'm not at home to check ATM... -
I tend to have an issue sticking with any single character, but my current favorite is a shark-themed bio/savage tank, "Megalo Don". He's fun to play, and who doesn't love flinging spirit sharks around, when you're playing as a shark yourself!
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Or better yet - have something happen to make the player character giant-sized, and have them face off against a giant monster or mecha!
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Great use of parts & color - especially how you made the retro sci-fi pants look like riveted metal!
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Is there a half-mask option (a la Iron Fist)?
biostem replied to TungstenShark's topic in General Discussion
Agreed - the patterns, when applied to pieces that are "skin", don't have the right color/luster/sheen or whatever term you want to use, to go along with most of the other pieces. A hat, like the warrior one, can get you pretty darn close, though... -
Is there a half-mask option (a la Iron Fist)?
biostem replied to TungstenShark's topic in General Discussion
I don't think there is a half-mask as a head or hat option, but there is a "half" face pattern. It's not a perfect solution, but it may work for you. Also, there are a few hat + eyewear options that, when combined, can pull off the look somewhat decently... -
Does the game do any calculations insofar as which POIs are closer or further from a mission entrance? While on the surface this may not seem like a big request, if there is no system in place besides "what zone is mission X in", then such a system would have to be added, which means yet another calculation/system that could go wrong. Yes, it can be annoying, but to walk back to the "boarding" section of the tram station and reenter isn't that time consuming. If anything, maybe we can do way with the issue of having to wait for a tram to arrive, and just make it a static one with the doors open...
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Vampire movies, powers, themes, and my Nicolas Cage resentment...
biostem replied to Snarky's topic in General Discussion
A mind or dark control/dark or savage assault dominator could work well, too. -
The trick, IMO, is how to make being in melee both rewarding and survivable. I totally get people wanting this setup from a theme/concept standpoint, but we need to look at things from a mechanical/gameplay perspective as well. For instance, sonic, FF, or even elec can get status protection and defense or damage resist. Could an empath spam heals or buffs enough to last in battle? This brings me to an interesting idea - what if this AT had, as its unique ability, something called "mirror", which was a targetable but invincible pet of sorts - when you used a buff on it, it would cast it right back at you. This would mean that you could clear mind or speed boost yourself, effectively. As a balance for this, the "mirror" could recast the ability at a reduced level of effectiveness. This would then mean that you could support yourself with your buffs a lot more effectively, thereby allowing you to stave off defeat. The downside would be that certain sets get no benefit from this inherent, (so maybe just omit them from the selection or otherwise adjust them to compensate).
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Or just have them periodically "say" something via speech bubbles, like "help me!", etc...
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Vampire movies, powers, themes, and my Nicolas Cage resentment...
biostem replied to Snarky's topic in General Discussion
A lot really depends upon the particular lore/mythos we're going with. You have a bit of mind control, you have some enhanced physical abilities, you have some control over lesser creatures, and so on. Them you could basically just go for something like how Alucard is depicted in the Castlevania animated series, (though technically he's a Dhampyr), but his use of swords, speed, and the occasional flash-step or fireball could easily be realized as well. Also, and this is just me being pedantic, but I don't consider someone who has been transformed by some serum or lab accident to be a vampire... -
Soloing and destined to fail missions
biostem replied to Without_Pause's topic in General Discussion
So then the issue is really addressing detention field and other such "phase" powers that don't have a response, (short of pre-emptively holding/mezzing the boss or stacking enough defense to avoid the power). Either way, the mission is not truly "destined to fail" in the literal sense... -
Soloing and destined to fail missions
biostem replied to Without_Pause's topic in General Discussion
If you were playing on the default difficulty, +0/x1, no bosses solo, would the situation have been the same? -
Soloing and destined to fail missions
biostem replied to Without_Pause's topic in General Discussion
I'm confused - you are running at a difficulty geared toward 4-8 players, then are upset when you run into issues doing it solo? There is an option for soloist - run it at x1. Even if you were able to handle the bulk of the mission without issue, you enter it with the understanding that it is geared toward more players... -
Ridiculous Girl's COH costume and emote wish list...
biostem replied to Ridiculous Girl's topic in Suggestions & Feedback
I wonder why not - maybe some sort of ownership/rights issue or something? -
Ridiculous Girl's COH costume and emote wish list...
biostem replied to Ridiculous Girl's topic in Suggestions & Feedback
On a somewhat related note, I noticed a contact in Atlas the other day who is wearing a pith helmet that I don't think we have access to...