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biostem

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Everything posted by biostem

  1. I guess you missed the part where I said: " Anything that would get you in trouble for doing with a player costume would/should carry over to things you might do with your summoned pets, so I don't see an issue here... "
  2. I don't. Anything that would get you in trouble for doing with a player costume would/should carry over to things you might do with your summoned pets, so I don't see an issue here...
  3. There's a front-facing and backward-turned ballcap already in-game, unless you mean with various logos on them or something else...
  4. Makes me wonder how shield defense would work on Sentinels, if they left the animations as-is...
  5. It was just very disorienting, and it was easy, (at least for me), to get disoriented. A lot of the scenery was the same, and there wasn't quite as obvious of an up & down. *shrugs* Either way, I'm certainly down for more map types/more variety...
  6. I was thinking about how the underwater area is treated in Champions Online, where every travel power is basically translated into some version of "fly". I'm sure some people like it, but I just dislike that my superspeedster or acrobat is forced out of their travel power and the confusing 3-D map layout, since there's basically no gravity in the way its implemented. Perhaps if things here were implemented better, then it'd be a superior experience.
  7. Here are two sites I often use if I'm stuck for a name. Cheers!
  8. I'm not a fan of changing how everyone's travel powers work. Maybe an underwater base, with clear tubes/windows/portholes so you can see the ocean outside or something, could work.
  9. Here's my attempt. I tried to emulate the original Seer's uniform, only altered/damaged as a result of being partially taken over/fused with The Hamidon. The second version is with the backpack/neck ring. Hope you like it! hamidon seer 2.costume hamidon seer.costume
  10. The best defense is a good offense; Roll up an archery/tactical arrow blaster and never look back!
  11. I shall give this a try. Thanks!
  12. It's almost a little sad if and when you get to that last power pick. Heck, sometime's it just bums me out when I've pretty much gotten and slotted every power I care about, on some characters...
  13. So I frequently play on a laptop with a smaller screen, (11.6"), so I use a string that I bind to a key, to shrink many of the commonly used windows down to about 80% of normal. I'll then use the /window_resetall to put them back to normal for when I'm on my main PC, (also bound to a key). Is there a command that will let me change *all* windows to 80%, instead of having to save a very long string to affect each one independently? Thanks in advance!
  14. The question is whether the current menu system permits transparent backgrounds; I cannot recall any of said menus having such a feature...
  15. I kind of feel like the "quickest" way to handle this AT would be to give it, say 4 mutually exclusive toggles, (or maybe your base form + 3 toggles), and have different effects baked into each power, based upon which toggle you have running. So if you had a melee toggle, a ranged toggle, a control toggle, and a support toggle, then each power would do something different, (again tied to which toggle you had one). Costume change binds could then complete the effect.
  16. Well, bio armor is really nice for the offensive buffs it gives you. I also really like claws for follow up and the fast recharging, quick attacks. The ranged attacks are also a nice plus. In general, though, claws suffers a bit from being lethal damage and having fairly low damage numbers, (but as mentioned earlier, bio armor can help mitigate that).
  17. Aren't there -kb IOs that can be slotted into sprint? It's only -4 mag protection, but that's still pretty good...
  18. Well, what does the lore say regarding how Kheldians "work"? Is it possible that they seek hosts who aren't otherwise inclined/empowered to otherwise be heroes? There have been a lot of ideas floating around to allow 1 character to play multiple archetypes, and while I'm all for shapeshifters, such an ability may be too good or otherwise not worthwhile at all...
  19. Maybe something like this: 1. Hip shot - Basic single pistol attack dealing minor lethal damage. 2. Steadied shot - Stronger single pistol attack, dealing moderate lethal damage and slightly lowering the target's defense. 3. Marksman - Toggle granting a moderate tohit buff, (slightly higher buff than tactics or the same value with a lower end cost, since it'd only affect yourself). 4. Double-tap - Heavy single pistol attack. Additionally, it'd have a narrow cone to reflect its ability to penetrate several targets. It'd also have a good chance of knocking the target down. 5. Hollow-point ammo - a passive/auto power that increases the damage of your pistol attack and grants them a DoT component.
  20. Well, if you went with an archery/tactical arrow blaster, you basically have all attacks and like 1-2 toggles. It's actually pretty fun, too!
  21. I'd love to have things like guns, wands, staves, gems, or other such objects/props as options for all relevant powers. For instance, maybe I want to take beam rifle, but have it come from a crystal skull, etc.
  22. Once you hit level 35, you should be prompted to talk to an arbiter in Grandville , who will direct you to choose one of Recluse's lieutenants. This may help...
  23. Almost all of the Patron Power Pools have some sort of pet/summon. It'd be awesome if hero APPs got a similar option, (maybe Longbow, Wyvern, or PPD themed). I'd love to see some of the more sought-after attacks expanded to other areas - maybe a whip or bird-summoning APP for controllers or scrappers. Cheers!
  24. I'm somewhat in the same boat. What's helped me to focus on individual characters is to come up with a character concept and/or costume that I love. Being able to develop them, or even just make alternate costumes to help me realize certain offshoot ideas can keep me going. For instance, let's say I'm playing a ranged character, but I really like someone's ninja concept. Perhaps I'll figure out some way to fit in a concealment power or 2 into the build. Maybe I'll sneak in a melee power or just stick to close-range combat for a bit. Those sort of things can help suppress the alt-itis for a while...
  25. Through clever costume and power pool use, can can pretty much do this. If you include the alternate builds, you gain even more flexibility. Imagine if, for instance, you rolled a sentinel, built if fairly normally, but for your secondary build, you tapped into the fighting pool to give it more of a melee focus - you could do a lot with that, conceptually...
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