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Everything posted by biostem
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There's a similarly cool pose for dual pistols and many other weapon-based powersets. I wouldn't be surprised if the devs added them in specifically for the costume creator...
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issue 27 Patch Notes for November 30th, 2021
biostem replied to The Curator's topic in Patch Notes Discussion
Thanks, Naomi! I deleted the files you mentioned and tried again, but it didn't work. Regardless, the new launcher DOES work, so I'll stick with that. Thanks again! -
I really like how this one turned out. Taking inspiration from Crystal, I present to you "Searrate": searrate3.costume
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issue 27 Patch Notes for November 30th, 2021
biostem replied to The Curator's topic in Patch Notes Discussion
Since this latest patch, tequila goes through a quick "downloading" progress bar at the bottom, then a 2nd one starts, and at about halfway through, it just closes out. I've tried running it as the administrator just to be sure, but it still happens. Can anyone suggest a remedy for this issue? Thank you in advance! EDIT: I've tried running it in compatibility mode for Windows 8, 7, and XP SP3, but am still encountering the same issue... 2nd EDIT: I've downloaded the HCLauncher and reinstalled the game to a new directory, and it's working. Has Tequila support been discontinued? -
Typically, a vial holds chemicals, but what happens if you produce all manner of toxins internally, and you choose to use them toward your own nefarious ends? The answer is that YOU become "The Vile Vial": vile vial2.costume
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Microsoft gaming chief calls for industry-wide game preservation
biostem replied to Hyperstrike's topic in Video Games
I just hope, if this comes to pass, that they don't decide to "fix" any portions of older games that they deem "problematic", or do things like inject modern ads or other such adjustments... -
My main concern is that there doesn't seem to be the drive to allow players to make original characters anymore. I imagine that they'd probably have you play existing characters, perhaps recolored or in alternate outfits, to distinguish your Captain America from everyone else's...
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I think the OP is asking to EDIT the costume without having to go to the Tailor/Facemaker, and not just change costume slots...
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Perhaps great minds think alike, as I, too, rolled a seismic/temporal blaster - "Geologic-Time": geologic-time5.costume
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What Character Concept Could You NOT Get to Work?
biostem replied to Lunglescrops's topic in General Discussion
Something to consider might be super reflexes - not so much to represent agility or skill, but Joker's dumb luck to avoid the most damaging attacks against him, (but when an attack does get through, it usually sends him reeling). Perhaps a dual pistol or assault rifle / super reflexes sentinel. Add in a few powers from experimentation to represent his joker toxin/gas... -
Power customization with different models
biostem replied to plainguy's topic in Suggestions & Feedback
Even if they kept the same core animation, only replacing the gadget with a crystal, skull, book, etc. I'd also love to be able to select the "energy morph" costume change emote for build-up or aim type powers. It'd be cool if you could use the "plant blaster" from corrosive enzymes for some blast attacks or other powers. Assuming the timing could be made to match, imagine how awesome it would be to have the hawk from the same-named beast mastery power explode into a fireball or something, upon reaching the target! -
Still on a goblin kick, but now with new and improved shock powers! "Shockin' Toxin" (Poison/Elec Def):
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It'd also be great if it didn't do that weird color blending effect and instead displayed the actual colors you picked... I'd also like to see some of the pieces that have extra accessories offered in simpler versions, like how there's a steampunk hat with goggles, but no version without them. I wonder how difficult it would be to allow wings or jetpacks to animate fully when jumping as well...
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Slash Command to Post/Claim Items on the AH
biostem replied to Monsoon's topic in Suggestions & Feedback
And I'm assuming every one of these commands would have to perform the same check that the main AH window does, to see if you can even access the AH from where you are. I'm all for "power users" getting more tools, but I just don't see this benefitting as many people as a new powerset or costume pieces... -
Per the code of content, "Sexual, provocative, pornographic, or adult content" is prohibited, so there is no need to add anything to the rules. As others have pointed out, report the offender to the GMs and let them handle it. You will NOT get any notification of the actions taken, so just keep that in mind.
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I think it would be a matter of having to weigh the various buffs or other effects that rez powers can offer against the basic lack of "cost" involved in letting a pet die.
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What Character Concept Could You NOT Get to Work?
biostem replied to Lunglescrops's topic in General Discussion
I mean, you could make your character fit in with the other minions aesthetically, then play them off as the "lieutenant" who leads the squad out in the field, while you, the player, are the actual mastermind, pulling strings behind the scenes... -
What Character Concept Could You NOT Get to Work?
biostem replied to Lunglescrops's topic in General Discussion
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I wonder how necessary the secondary color is for the spectrum pieces, as it does impact the resulting color. Maybe create an alternate set that only uses 1 color, so the second one can be used for said patterns...
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They're 2 fundamentally different implementations. For instance, you can select the material type and level of glow (if any) for most pieces. There are also more attachment points overall in CO. What we need to consider are ways to work within the system we have and to get the most out of it. For instance, if you look at the classic steampunk glove below, you'll notice that there are 2 sets of buckles/plates on the forearm. Their colors differ from the primary or secondary you choose, but you cannot change them - those colors are "baked in" to the costume piece. Similarly, if you look at the ascension glove image, you'll notice that the actual hand & fingers are black, with the armor piece taking the primary color and the glow taking the secondary. Even if you choose the version without the glow effect, you're still stuck with the black hand. In short, there are ways to cheat-in more colors, but they'd have to be done manually ahead of time, (which is probably why there aren't too many such pieces, and the ones we do get tend to use blacks, greys, etc).
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There's a costume change emote where you drink a potion, throw it down, then there's a puff of smoke as you change costume...
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My guess would be "experiment"...
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powerset suggestion New Powerset Suggestion : Spiritual Control
biostem replied to Darkneblade's topic in Suggestions & Feedback
I like the concept, but you'd basically be making the devs do quadruple work, since every type of spirit would have to be coded into every power. I wonder if they could add an assault-like power that offers 4 different spirit types, (mutually exclusive toggles)...