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biostem

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Everything posted by biostem

  1. So since I've been working from home the past few months, I've taken to watching a lot of upcycling/repurposing videos online. Thus, I give you "Upcycling Ulla": Upcycling Ulla.costume
  2. Inspired by your character, I also created a new one. I present to you, "The Vextress": vextress3.costume
  3. Really striking! How about stone melee (use the geode models) and radiation armor? Kind of seems appropriate... Cheers!
  4. Well, for a while I was using the retro sci-fi top, (under the armored torso category), with the justice pants, (under the regular tight bottom category), as a sort of "flight suit", then layering other parts over them, to create various looks. I also like the look of the cybertech 1 top, (under tops with skin), combined with the talons skirt. There's also a metallic top/tank top that goes well with the metallic mini-skirt. Another approach I sometimes take it to pick something simple - like the regular tights top, using one of the basic stripe patterns, and just pick random colors until I get a combination that I find striking, then work from there. Another I've used a few times is the "Olympian Guard" option under tight tops & bottoms - it's a nice texture, and you can apply any of the regular tights patterns to it, which makes for an interesting bit of detail as the base layer for various costumes.
  5. Here's one I put together recently. I wasn't quite sure where I wanted to go with her, other than "not high tech armor", lol! I quite like the color scheme, and I kind of get a "Phantom" vibe from the costume. Regardless, I present to you, "Gale Beyond the Pale": galebeyondthepale3.costume
  6. Gotcha! Here's the adjusted version: road lass.costume
  7. Here's what I came up with. I went with a sort of piece-meal look. I hope you like it! miss-appropriate.costume
  8. Here's one I created recently. I've been trying to move away from the rigid/metallic armor look a little - "Vanguard Vera":
  9. Drawing some inspiration from Galaxy Brain & Gentry, I present to you, the Noble Eviscerator:
  10. Here's my latest character, inspired in part by the recent spectrum characters - "Illumi-Natalie":
  11. You're probably better off just creating the costumes during the initial character creation, saving them, then loading them in at the tailor later...
  12. Simply put, there are several head/face, shoulder, and even back options, that would better be described as neck or collar options. For instance, I frequently use the gunslinger face option, which adds a nice high collar piece. I'd love to be able to use this with some other pieces, like the carnival masks, but they occupy the same category. Similarly, there is a spiked collar piece and neck chain listed under 'shoulders', but how awesome would it be to have both a necklace and shoulder pads? Another option, which may be simpler to implement, would be to allow us to choose 2 sets of shoulder pads and an additional item in the face category. Sure, doing this may cause pieces to clip, but I think more options would be better. Thanks for reading!
  13. I'd be happy if we could use an extra apostrophe or two, or maybe a few dashes or quotation marks.
  14. The thing is, the various energy-based projectiles don't seem to reflect real-world physics. For instance, beam rifle's blasts are more like star wars blasters, which are definitely slower than light. The actual energy blast set is more like concussive blobs. It'd probably be too good if some attacks acted more like "hit scan" powers than what we have now, anyway...
  15. When you are creating a character, pick your AT then whatever primary and secondary catch your eye. Before you get too involved in creating your costume, go over to the customization tab and see how the powers animate/look, to see if those are powers you'd like to stick with throughout that character's entire career. You can easily go back to the AT and powers tab to change things up, as you aren't yet locked into things. Try different color options and power combinations until you get a look or flow that you like. Also be aware of the various drop-down options you have under customization, such as the "No Redraw" option many weapon-based sets have. Going back to the powers tab, you can click the 'i' icon in the upper right to see the numeric details regarding those powers, if you want to calculate things a bit more. This window also tells you about the damage type, recharge rate, and other specifics of all the powers, (though it can be tough to make sense of the terms used). Not only do these steps give you a better idea of how your character will behave, but they can help you tailor your costume better, (such as how some traps powers have you appear to press some buttons on your left forearm), as well as what kind of color scheme you want to use.
  16. Even though it really doesn't matter, I tend to "park" my characters kind of off to the side or otherwise out of the way, in whatever area I've decided to leave them in, (like not blocking doors or in the middle to a walkway, etc).
  17. In the grand scheme of things, it shouldn't be too difficult to replace the little device with a crystal, a skull, some potion-looking thing, etc...
  18. Here's my attempt. I hope you like it! cog maker 1.costume
  19. Or, we should be able to use soul extraction on defeated enemy corpses... EDIT: D'oh MTeague beat me to the punch!
  20. You could replace the direct attacks in the MM primaries with some armor toggles...
  21. Here's what I came up with. It's a darker color scheme, but I think it's sufficiently "robotic" in nature... redstar robo.costume
  22. Here's one I came up with. I decided to add a 3rd color in there, but please feel free to tailor it to your liking. Cheers! rad recurve.costume
  23. If it looks like a duck and quacks like a duck...
  24. You forgot "in your opinion". They are perfectly valid points - telling someone not to rip off someone else's character/IP is legitimate feedback.
  25. You don't see the irony in your statement, do you?
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