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Everything posted by biostem
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"Riptide Wretch": riptide wretch01 lq.mp4
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IMO, it kind of sounds like a "have your cake and eat it too" option; You don't have small insp's taking up slots, but you do get the benefit of them. Obviously you'd have to totally refuse awakens, as they can't be used while alive...
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I just wish there was some option to have a generic orangish flame, regardless of how you color the jetpack itself...
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He's an elec/stone armor sentinel, (using the crystal-minimal options, colored to look kind of like quartz), hence the name...
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I wonder how difficult it would be to make it so when you take group flight, you are actually granted 2 powers; 1 that acts like normal group flight, and one that only affects your pets...
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the incredible shrinking file attachment size.
biostem replied to Snarky's topic in General Discussion
If you click the drop-down with your forum avatar image in the upper right, then go to "my attachments", what % of your storage limit are you at? -
the incredible shrinking file attachment size.
biostem replied to Snarky's topic in General Discussion
When you go to your forum profile page, then attachments, what is your quota at? -
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Are you wanting to stick to the gold & blue color scheme? Any specific parts that are "must-have's"? Anything to exclude, (capes, wings, backpacks, glowing bits, etc)? Cheers!
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I mean, sound = vibrations, and blasters get a few sonic melee attacks, (and that's not including all the other ranged or buffing/debuffing sonic powers)...
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I just wish the acc was enhanceable. I agree that the power has *some* usefulness, but the low tohit, (which is the only enhanceable part besides end redux or rech), makes investing slots into it a hard pass for me...
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"Woe", or "Woah!"
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My general rule is to slot the equivalent of ~2 Acc SOs, or barring that, some combination of at least 1 Acc SO-analog + something like tactics 3-slotted for tohit. Because of how the game works, you'll never hit 100% of the time, but of course you want to mitigate that...
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1. Marcone (basic single-shot revolver attack) 2. Button Man (short burst from a tommygun) 3. Hitman (single high damage attack from a sniper rifle) 4. Capo Training (toggle granting minor resistance to s/l/f/c/e/n/t) 5. Consigliere (A special version of propel that only launches "contraband") Or maybe... 1. Protection racket 2. Mugging 3. Extortion 4. Blackmail 5. Drive-by 😉
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A big issue is that the regular flight pool now gives you both the flight travel power and the speed boost power, with only 1 power pick. The cloud of smoke idea is neat, but unless it compares with evasive maneuvers or otherwise is on par with the likes of maneuvers, CJ, hover, or weave, I just can't see any justification in such a power...
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Hi all! Been trying to get into another support-oriented character, and I really want to give marine a try. How's it pair with dark blast? I'm not looking for a specific build, but any advice, tricks, or tips, would be greatly appreciated! Thanks for reading!
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City of Heroes Ranked #245 out of 250 MMORPGs
biostem replied to Lunar Ronin's topic in General Discussion
That's the question, now, isn't it? Do you *just* want to attract more people to play some sort of "CoH+", or do you want to maintain the core elements that made CoH what it is/was, and as long as the bills get paid to keep the lights on, is that enough? At what point do you say "this is the game, and here are numerous guides on how to play it", as the appropriate response to "But muh QoL changes!" -
Even if they cludged one of the other PBAoE animations from one of the other weapon sets, it'd be nice to have another option for EotS!