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Everything posted by biostem
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Do... do you actually think your statement would stop anyone from arguing? THIS is the internet!!! **Cues Spartan kick**
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I agree - I think the 1st one is the better design!
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I think it'd be interesting if *someone* picked up where Dr. Vahz left off, and started abducting superpowered members of lesser villain groups, (like the Outcasts), in order to create a new generation of even more powerful Eidolons - maybe some disgruntled Crey scientists that were fired for being too unethical, even by Crey standards...
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I feel like part of the problem with poison, namely the smaller AoEs, could be somewhat remediated by giving the set some way of grouping up enemies or otherwise preventing them from spreading out. To that end, what if neurotoxic breath was given an immobilize effect, or maybe make poison trap a ranged location power with a taunt effect similar to SoA's Omega Maneuver?
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I have 2 sentinels that are an absolute joy to play, (Dark Blast/Super Reflexes and Dual Pistols/Ninjitsu). Once I got them properly IO'd-out, I could lead from the front as well as even contributing a little support via the fire or elec APPs. I find that, despite lacking any hard taunt abilities, being sturdy enough to go in first and attack distant enemies really plays into this "lead from the front" approach! If I had to leverage one complaint against them, it's that most of their APPs/PPPs merely offer more attacks, and not enough utility/support powers, (though I suppose the addition of a few more cone/AoE attacks is nice)...
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Meh - I've gotten into the habit of choosing rather obscure names. Still, if it allows active players to nab some names that they really wanted, I think the window before names becoming unlocked is pretty generous...
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Not to derail things too much, but this highlights why I think allowing players to create villains was never a good idea - villains, (generally speaking), are proactive - THEY initiate the schemes and actions that make them, well, villains. Heroes respond to those undertakings, so it makes sense that they wouldn't have much input into what they're running into. Villains, OTOH, should be able to pick who they target, what their goals are, and what, if any, degree of collateral damage they are willing to inflict...
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So is the character basically a silhouette or murky cloud?
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No offense, but it's really dark. Could you post a screenshot in better lighting?
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I wonder if they could implement a sort of mini-arc, (perhaps tied to the morality system), so one could be an "honorable" villain who doesn't commit acts of wanton destruction, or a more reckless one that doesn't care about collateral damage, and enable or disable killing civilians as needed...
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Give Speed Phase an Additional Jump Speed + Height
biostem replied to Etched's topic in Suggestions & Feedback
Heck, the P2W/START jump pack/steam jump powers are plenty if you just need the occasional vertical boost... -
Give Speed Phase an Additional Jump Speed + Height
biostem replied to Etched's topic in Suggestions & Feedback
It already grants some stealth and other bonuses, IIRC. Superspeed's *only* drawback is the lack of verticality... that should NOT be removed for such a good power. You want some extra height? Guess you'll have to dip into another pool or look elsewhere... -
My answers are in YELLOW:
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When a Hellion buys a summoning scroll from a sketchy site on the dark web and mistook "Hekk" as a mere typo, you get "The Girlfriend from Hekk": And here's my attempt at "Magic Power Armor" - "The Knight Reaver":
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And here's a few I did in brev.ai for the Fallout series: Brev ai - fallout 76 - radioactive love compressed.mp3 brev ai- fallout 76 - Fallout Funk v2 compressed.mp3 brev ai - fallout - Apocalyptic Ballad compressed.mp3
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I don't know if this is the best place to post this, but music is a form of "art", so here's a few songs I created via Brev.AI for City of Heroes: brev ai - city of heroes funk1 compressed.mp3 brev ai - city of heroes - City of Destruction compressed.mp3 brev ai - city of heroes - 80s pop1 compressed.mp3
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I certainly bear you no ill will. I have many characters of the same AT and with the exact same powersets, but for me, concept trumps everything - a particular backstory or look can be motivation enough to create and level that new alt...
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While you're not wrong, it can be a major nuisance to resummon, wait, upgrade, wait, and upgrade all your minions again...
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Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
biostem replied to Lunar Ronin's topic in Video Games
People WILL find the path of least resistance, and developer efforts to stymie that will only result in frustration and/or people exploiting or simply quitting. If, and this is a big "if", a developer can create content that is compelling enough across all level ranges, and/or implement systems whereby your efforts early on are still useful in the late/end game, then and only then will most players "stop to smell the roses", as it were... -
Generally, I follow w/e the team leader does. Especially in radio/PUG teams, usually it's "complete the objective(s), then onto the next mission". If, however, it is COMMUNICATED how the team will operate, "Kill All/Most", then I'll gladly stick around as needed, but don't expect anyone to be be a mind reader...
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I've used the ascension piece a lot, but it irks me that the metallic/surrounding parts don't quite match all colors correctly, and having 3 orbs/glowing bits can be too large or just not fit all concepts. There's also a cyborg chest detail with a central orb/jewel that would be perfect if it could be made to glow, (but please offer an option where *only* said part glows, as I don't always want to look like a Tron character). I've used the aura trick you mentioned before, but, as you alluded to, there's a difference between a part of your character passively glowing vs projecting light, it that makes sense. I think there's a beast aura detail that also does a sort of "slow pulse" that can work...
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I mean, it's just comparing your level to that of your target's, (I think it also accounts for their rank/tier). Heck, even inanimate objects have levels...