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biostem

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Everything posted by biostem

  1. Some of my thoughts:
  2. I've encountered a few players who seem to think that if a power isn't available multiple times a fight, then it isn't worth taking. Trying to judge when best to use that power with a base 4 min recharge can be a bit too much sometimes...
  3. If it is clearly communicated ahead of time, and I agree to that by requesting to join the team, then I only have myself to blame if I do not like that it is a speed run. If it isn't communicated AND I don't ask, then it's kinda 50-50. If it isn't advertised, but I do ask, and I stay, that's entirely on me. I must say, though, that a "speed run" is no less playing than any other form - just because I don't want to sped an hour or more on a single TF doesn't mean I'm not still playing for an equal amount of time or in any less legitimate way...
  4. This would give you guns and a sword. Alternatively, if you wanted to be a little tougher, you could go with a dual pistols/something/ninja tool mastery sentinel to also get guns and a sword.
  5. I'm pretty sure it would affect you, but now I'm wondering if that would only be the case when you cast the gun drone, as opposed to while it is out...
  6. I don't disagree per se, but if we want to have some sort of indicator that the proc went off, AND we don't want a particular elemental depiction, what else is there? You could use the generic "struggling" animation that I mentioned, but I'm not sure if any other hold effects would override that. Maybe some flat indicator around the target's feet, like the sentinel crosshair effect?
  7. I want to roll up a horror-themed character in anticipation of this year's Halloween event(s). I have a few ideas, but would love to hear what you guys think. I'm pretty much open to any AT and powerset combination, but I tend to prefer non-repeating sets, (so while a dark/dark sentinel would be thematic, I'd prefer dark/something else or something else/dark, etc). Thanks for reading!
  8. They could have also added text prompts, like "DEVASTATION!" above the enemy when it procs. Heck, they could have gone with the generic "struggling" animation that holds like the on in plant control triggers, (sans the actual vines).
  9. The devastation one is a tesla electric cage/sphere. I use it on my DP/Nin Sentinel for a mag 6 hold when cryo ammo is toggled on. I don't mind it per se, but I get how it might mess with someone's concept.
  10. I didn't see any announcements; Is the ToT event even live now, or is this an anticipatory thread?
  11. The issue is that each power bar, as they are implemented, needs to have the tray # and back/next GUI elements. It would require a lot of work, but they could probably implement some sort of tighter layout which omitted the GUI elements - you'd have to right click then to do any management...
  12. They would probably have to add a version that doesn't have the extra effects, since it is "baked in" to the proc. Still, I'd be for this...
  13. They may be looking at it from a different perspective, i.e. if 10% gets through at 40% def, and only 5% gets through at 45% def, then, in a sense, you have halved that amount of damage that can get through.
  14. If they were to implement some sort of "fantasy" primary set, with minions using swords, shields, staves, etc, AND they built it from the ground-up to permit some pet customization, a "weapon only" option could cover multiple concepts...
  15. Below are the options available to us:
  16. Are you going to take fly at all? If so, and unless you were looking to delve further into the flight pool, I tend to prefer CJ for it's lower end cost and immob protection.
  17. I have a beast mastery/thermal radiation mastermind named "Cooke D. Animals"
  18. Granted, but even then, it's only versus the 2 most common & mundane damage types...
  19. Most of the pools, AFAIK, were implemented before IOs, so the notion of stacking so much defense was probably not on the devs' minds at that time. I also imagine, at least from a conceptual basis, being a little better at avoiding getting hit is probably easier to attain than being better able to take a hit, especially once we get into the more exotic damage types. I also believe that the majority of armor powers among PPPs/APPs are resistance based, instead of providing defense.
  20. Even if we just spawned at the foot of the ramp, instead of inside the helicopter, would help immensely!
  21. I could see it getting some sort of "normal" component added, in addition to the KB->KD, sort of like how the LotG +global recharge also still provides some buff to defense. Maybe a bit of damage or recharge.
  22. I think Goblin Slayer put it best: "Imagination is a weapon. Those who lack it are first to die".
  23. That's why they're marked down; the "deadly assault weapons" and the appropriate ammo cost full price...
  24. I don't think hide should be an auto power, for purposes of escort missions, as previously mentioned. I don't think it should be made an inherent power, either, as stalkers already have some good inherent abilities and don't need more help.
  25. Hulk doesn't lift - He pushes the rest of the planet further down below him.
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