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Everything posted by biostem
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Who new a thread on Nature Affinity would turn into an English lesson?
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I don't think we need to stack the same array of debuffs around on powers, especially if the intent is simply to do so to allow IO set muling. Frankly, I don't care what IOs people do or do not use, but aspects of powers should not be added or taken away to facilitate slotting IOs...
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I bounced between Champions Online, Rift, Neverwinter, various Fallout games, some console gaming, and so on.
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I'd also love some ring or other jewelry options, (bracelets, wristwatch, those connected bracelet to ring things, etc).
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Oh no doubt, but I was thinking more about being able to change the color of the vents & ports, for both the high tech and steampunk variants. Some of the robots upper arm options suffer the same issue; They have silver/grey/white vents/sockets and black wires/cables that cannot be changed at all...
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As it is a wiki, you can contribute and do just that.
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This either of the below links, hopefully they can help you out... https://homecoming.wiki/wiki/Launch:_Jumping_Speed/Increased_Jump_Height https://cod.uberguy.net/html/power.html?power=boosts.crafted_launch_d.crafted_launch_d
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Veat- SoA (mostly Bane) & Crab discussion
biostem replied to Plutoria's topic in Suggestions & Feedback
Try a war mace/ninjitsu scrapper. -
I just find it annoying how some "Destroy X" missions make you interact with said object(s), while others are simply targetable and can be more easily taken out...
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Great look! I really wish we could change the secondary color on those big gloves!
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Give Ice/Cold Powers More Color Variations to Choose From
biostem replied to Zeraphia's topic in Suggestions & Feedback
My understanding is that some systems use a process of tinting a base power while others wholly apply the selected color to some power effect/geometry, which is why certain colors look weird when applied to a character's face with skin vs one that is cloth/metal/other material... -
That'd probably work better!
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I think you're reading too much realism into the idea; Imagine your character briefly carries out the "dig with shovel" animation, the flat hole graphic and some sandbags appear, and then for a short time afterward, standing in that zone provides the buff(s). I mean, consider that our characters can call forth meteorites whilst indoors without totally destroying the building...
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I imagine that the foxhole would simply be a generic flat hole graphic, surrounded by some mounds of dirt and/or sandbags, no need to actually dig a hole down into the terrain.
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This is basically a soldier/military-themed secondary for blasters. Many of the powers would utilize an AR model. With that in mind, here's my proposed set: 1. Pin-down: You fire a few shots from your assault rifle, with the intention of restricting your enemy's movement. Deals minor lethal damage, slows the target's movement, and can even bring down flyers, perhaps also debuffing the target's defense. 2. Razor-wire: You lay down a coil of razor wire, which deals minor lethal DoT, severely slows the movement of any enemies attempting to cross the line, and reduces their damage resistance. 3. Rifle butt: Deals moderate smashing damage, disorients the target, and even has a small chance of knocking them down. 4. Site-in: Generic +tohit, +dmg attack, only with a slightly longer +perception buff. 5. Foxhole: You hastily construct a defensive structure, which provides some defense, damage resistance, and a bit of knockback protection, while you remain in it. 6. Combat armor: Provides some defense to ranged and AoE damage, recovery, and absorb. 7. Auto-mortar: Somewhat similar to acid mortar, except deals some smashing and fire damage instead, with a chance to knock down targets. 8. Minefield: Somewhat similar to the trip mine power from devices, only spread across a larger area, with each mine having its own proximity, (each dealing less damage). 9. Artillery strike: You call in an artillery strike which, after a short delay, deals heavy smashing and fire damage in the targeted location, with a chance of knocking back any targets hit.
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I wonder what capabilities the devs have to adjust the heights of existing mobs - I mean, there does seem to be some variability among them, but never extremely short or tall. It is annoying when fighting some groups, like DE, where even their weakest minion-class enemies tower over a max-height character. Partly comical, but maybe 8' is the new 6'? 😛
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Force field can work nicely, and force bolt kind of looks like a hadoken and force bomb is kind of like a spirit bomb, if you want to go with a more mystical/ki theme...
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I have a dual pistols/ninjitsu sentinel named "The Umbral Hawk", who is an homage to "The Shadow".
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It's a matter of perspective - compare the XP gained vs you doing 100% of the damage, which is the norm. Having a confused enemy deal some damage is actually the outlier...
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A better solution would be to basically replace the target with a permanent "pet" - basically just copy the enemy but make them allied to the player, and treat any damage they deal as yours, like a regular pet.
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I think the problem with mind control is that it tries to combine telepathy with telekinesis. I think the 2 should be separated, with levitate and telekinesis going into their own set, and being replaced with something appropriate, like maybe some sort of "psychic wounds" or "hypnotic suggestion", "erase presence", or even a version of link minds. Besides that, I don't so much mind the confusion powers, (though I think confuse should be a toggle that while maintained, turns the target into a temporary ally).
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Why was Statesman killed off again?
biostem replied to OldSchool SC Fight Club's topic in General Discussion
Four words: Gameplay and story segregation. -
If you're good with computers, buying something used, (but in good condition), can save you a ton of money. Even using an expensive gaming laptop, though, I've found the experience to be somewhat lacking, and prefer gaming on a desktop. Of course, depending upon your available space or other extenuating circumstances, if a laptop is your only choice, then you do what you gotta. My current go-to is off-lease business desktops, (mini- to mid-towers, NOT SFFs), then adding more RAM and/or a graphics card for gaming. Just be sure to check the available space and power supply output vs the additional power consumption said card will impose!
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TBH, until there's some major breakthrough in battery technology or some sort of ubiquitous wireless power transmission system implemented, any sort of robot is going to be rather limited in its operational range or have to deal with some sort of tether or umbilical.
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The topic of in-universe monetary wealth is never really addressed in-game, and I think that's where Hero Corps would really fit in. With as creative as we can be with our characters, they never have to worry about making rent or finding their next meal. There's also no notion of factional allegiances, beyond being a hero, villain, or Praetorian, (and even then, you can generally move between hero and villain on-demand). I suppose they could add some Hero Corps arcs that reward a lot of inf, but you lose some of your character's autonomy in some way - like maybe locking you out of some other content. Perhaps the police radio gets replaced with a Hero Corps job board, and while you get increased inf from doing them, you get reduced inf from all other sources or something.