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Glacier Peak

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Everything posted by Glacier Peak

  1. Trust @srmalloy, I was corrected on my use of 'here here,' as 'hear, hear' a few months ago and I can now confidently walk around parties agreeing with people without a care 😁
  2. That's a fun game, I enjoyed it when servers reset, but I haven't played it lately. Updates look cool though. Good concept!
  3. Oh man I'm glad you linked that, I rolled a Widow after reading your thread the first time but I forgot all about it!
  4. @Veracor should know this one! I've seen over 1,000, dunno how far Incarnate Threads can stack after that.
  5. Yeah Stalker Electric Melee is in a nice place. I slot Power Transfer: Chance for Self Heal in as many of the primary attacks that I can.
  6. Yeah exactly, I like the balancing they've done with the other pool attacks so far, so I'm confident they'll get Flurry and Jump Kick in a good place too.
  7. Make the Flurry animation three times faster and do three times the damage, but last five seconds.
  8. And that is why I struggled with mainstream comic book protagonists. My favorite character is Batman, but I loathe reading anything to do with him when he is some how able to fight dimension altering beings with his "wit and prowess."
  9. They could do it the same way they do with the diceroll emote. Show those hand gestures above the player or something.
  10. But in game, the Lost are victims themselves, thus glorifying the perception applied from the real world to carry out misguided depictions of heroics and.... oh golly I'm not getting dragged in to this one.
  11. The real hardcore players turn XP off at level 1 and play the game with just the starting powers. And they like it!
  12. CGI doppelgangers will abound in future installments. Long live Emperor Mickey 😁
  13. I'm sure there is a bug as you described in the OP, but I've had to reply to another poster who seems to be misunderstanding the event purpose. This topic may be better suited in the Bug Report sub forum.
  14. The old Rikti Crash Site had a great guitar shred that I loved hearing back in the day.
  15. Oh huh good looking out
  16. Go find and defeat the escaped prisoner and the event will continue. That is literally all you need to do. If you are struggling with the event solo, try forming a team to help you. For the poster coming up with non-sense reasons that have nothing to do with the event mechanics, go to the suggestion sub forum.
  17. Look if you need it broken down to an easier level to understand level, the event purpose is to stop the prisoners from escaping. If that occurs, you basically fail the event. Or if you would rather finish the event, go find the prisoner that escaped and defeat them. It's not broken, there ya go.
  18. A very cool, didn't know that was a thing. Sounds... er looks good to me!
  19. I dunno about broken, I ran it on Indomitable once the timer reset just fine. What is likely occurring is an inmate escapes to a far away location in the zone and they need to be defeated before the next wave spawns.
  20. I... well I support inclusivity and I like this suggestion, but I gotta ask... can't people with hearing impairment just use the chat function?
  21. Common salvage, okay that's a little bit like my uncommon salvage strategy. Worth a shot, I'll report back in a year or so on this effort. Edit: Sorry, meant to add thank you! And thanks for the sell stack shortcut, I had no idea!
  22. Yeah, easy side gig for my main. I am not looking to make a ton of influence at once, just a little bit a week or so, but the strategy should allow for replication over a period of a year or more. I don't want the method to dry up (I mentioned winter packs). I think I even went as far as buying uncommon salvage and selling it to vendors, but that was too much work over time to be worth it to me.
  23. I am aiming for a steady flow of income of around 1 million influence a week, with the strategy being applicable for at least a year or more. I find the rare roulette antics boring, so I am trying to find an alternative that doesn't require that sort of stuff. I actually asked a lot of the questions you asked me in my post, and I don't know the answers so I am soliciting input. Here is what I have found the least effort and the most consistent market strategy: 1. Play story arcs or TF/SF, incarnate, raid content 2. Turn merits in to something (I most always do boosters) 3. Sell that item on the market. I'm finding that the supply is pretty saturated in that niche, but it supports my playstyle. I also dabbled in super packs, but the only thing I felt was worth the least amount of effort was turning brainstorms in to rares then selling on the market. Edit: I wanted to reiterate the point about this being over a period of time. If I posted a booster for 3 million influence, one person in a hurry might buy it over a period of 12 months. I don't mind that kind of long term strategy, and I have my auction house slots maxed out. So if it's just a matter of waiting, I am all ears. I did the winter packs strategy, but it was such a saturated market that I did not find it working as well over time.
  24. No, this is not a guide or market theory post. Simple question instead: On the market specifically, what takes the least effort and produces the most consistent dividends over time in this game? Emphasis on over a long period of time, perhaps a year or more to start seeing income. I find the recipe to rare conversion is tedious, even if it's consistent enough. Brainstorm to rare salvage perhaps? I suppose if I could determine the most demanded item on the market over time and then build a strategy to supply that item, I'd answer my own question, but I'm not that wise. Not asking for short term big inf baller strategies, just a simple thing to do that makes its value over a long period of time and has really low work effort.
  25. I just did a search through Twitch and I couldn't find the stream. I thought it was one of our GMs who had streamed it, but I didn't see it in their VODs. Sorry!
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