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Glacier Peak

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Everything posted by Glacier Peak

  1. Maybe the bug is specific to Masterminds due to the nature of inspirations like EoEs and Ambrosia? I remember they changed how they worked a couple of months ago.
  2. Good suggestion! I tried to isolate as many variables as I could think of in my initial test. I'll try the next iteration at -1, 0, +1, +2, and +3.
  3. Yeah, that's what I was going for. Noticed something, wanted to see if anyone else noticed it or if my numbers were off.
  4. I have the same recollection, but I can't find the quote for specifics. Wish I knew exact numbers so I can have better expectations. At the end of the day, I tend to choose the most convenient farm. Sometimes that's in Portal Corp or sometimes that's in AE.
  5. I was operating under the false impression that experience received from the non-Dev Choice Architect Entertainment missions were half of regular non-AE missions. I collected some data and this is what I found: +4/8 Solo Non-Dev Choice AE Enemy Rank.... Minion................ 4,272 XP Lieutenant........ 8,544 XP Boss.................... 25,632 XP Elite Boss.......... 51,265 XP +4/8 Solo Unai Kamen (Take readings from rupture mission) Enemy Rank.... Minion................ 6,836 XP Lieutenant........ 13,671 XP Boss.................... 51,265 XP Notes: Custom Enemy Critters from the #18553 Fire Farm. Unai Kamen enemies were Freakshow from the Dreck replacement mission (untimed). The only thing I can conclude is that the numbers from the AE mission are off because the critters aren't getting 100% of the power requirements for full xp. Anyone else have better numbers they could share or enlighten me as to why I am seeing this? Is it supposed to be double? Am I miss remembering? Do some non-custom enemy groups get half-xp in AE by default? (Freaks? Demons? Family?). Help a fellow farmer!
  6. This is helpful! In fact, I'd rather be level exemped than struggle thru the Hollows searching for these bosses any day!
  7. I could've sworn I heard something too about Incarnate level Cimeroran missions, at least to* flesh out opportunities to defeat certain enemies for the two recently introduced defeat badges.
  8. You think I can be bought with Influence, Infamy, or Information?! Sweeten the pot with some Prestige and then maybe I'll roll a Mutation Sonic Defender Pop Singer that uses Sonic Repulsion as an RP device to keep the fans at bay and an enemy manipulation power for real gameplay!
  9. Maybe the farther away or closer the Sentinel is to the target the less damage bonus they get? With the current damage modifier as the lowest baseline of the spectrum and 1.1 damage modifier as the top boost from specified distance. Folks keep talking mid-range skirmisher, so that could entice a playstyle. I'm just not sold on the idea of static close, mid-, or long range as being a required playstyle. What about kiting and range boosting modifiers? This is a tough conundrum.
  10. The original poster of this guide hasn't been on the forums in over a year - that is likely why it hasn't been updated.
  11. Yes they do. Using the method I described in previous pages. There is also a video in my signature showing how to do so.
  12. These are really good points from an archetype perspective and it makes sense from an Issue 1 legacy standpoint, but looking at the cross-archetype powersets and the availability of IO sets, procs, and Incarnates, it starts to become less driven by those things you've pointed out. There are varying degrees of success in each AT filling each other's roles and none do so as well as the specific AT - but it's less relevant now than in years past. That's just the state of the game.
  13. Hey that's a start! So pew pew with mez protection was the intent, but slogging damage output and damage mitigation that outperforms threat level was the outcome.
  14. You're right about BABs, he even made it in to the initial game release with a black skin tone. Why it was changed has eluded me. I do remember an article similar to what you're describing, but can't remember where I read it. The female in orange on the right was originally wearing red in the old pre-release trailers. I've tried to recreate their costumes for an AE story arc, but gave up because their all unique.
  15. Stalkers would easily trick their opponents in to thinking they are actually Masterminds 🤣
  16. I'm enjoying Halo Infinite.
  17. I hate the spelling of 'hammock,' but I enjoy saying it out loud 😄
  18. There are places you can teleport folks outside. In the event they don't have TP. I did tours a while back and would just tell them to snag a jetpack from the P2W vendor then I'd TP them outside.
  19. Ranged semi-Scrappers. That's my take on the Archetype. Not the same level of damage mitigation, not the same damage output. Sentinel inherent power is not as easy/convenient as a Scrapper's either. Even with IOs and set bonuses, I don't see Sentinels reaching that comparison fully. The absorption shields particularly as well make the comparison unequal. My question is, for the team who designed it back in the secret server days, what was its design philosophy?
  20. I tell ya what!
  21. When did anyone say lore was the reason for not having Day Jobs?
  22. Please refer to my signature for my Pocket D zone tour video.
  23. Yeah, I did that many times. I started playing back in Issue 1. If a player forgot one thing or wanted to tweak something on their costume, it was faster to just reroll the character lol
  24. I think the trek is quickest going to the Icon store that is in Atlas Park, then talking to the Icon Surgeon inside. Next fastest would be going from Atlas Park to Pocket D and walking to the Tiki Room.
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