Canonically, Pocket D (short for pocket dimension) and possibly Echo Plaza are outside of the Primal universe - they exist in their own pocket dimensions created by DJ Zero, a Tom Bombadil-type character, similar to Null the Gull.
Edit: To answer your question, yes they can travel to Pocket D via the Studio 55 portal. They can also travel to Echo Plaza, along with the Winter Forest zone, the Talos Island Tiki Event zone, and the Harvest Atlas Park zone.
@Faultline, is the chosen badge name going to be one of these recommended in the thread or were they just an effort to help you with a creative badge name?
Sounds like you're not a fan of change. This is one of the newer arcs created by the Homecoming team that doesn't cookie cut the same generic mission style and map layout. They are truly unique to the game and I would recommend reading through the story arc clues and in game dialog to not just appreciate the work that was put in to it, but also get a better understanding of the objectives for each mission and the purpose.
Both IO set bonus suggestions are clearly appealing to the feedback that some posters have provided in this thread. While I don't think that more set benefit boosting is needed based on my previous testing, I would be happy to test these changes should they make it in to the next build.
Granite is not a waste of a T9. Your feedback is clearly just your opinion and not based on play testing.
The transfer of resists and defs to Stone Skin from Granite literally makes no difference to Tankers because it's an auto pick, and it is an easy decision for Brutes and now Scrappers to take over Rock Armor. The ability to toggle a power indefinitely that prevents a player from dying except in extreme circumstances absolutely needs downsides to balance out its usage. The fact that there are IOs and set bonuses in this game means a player can definitely slot Granite Armor however they prefer. Whether as a set mule that can slot resist and def IOs or as a power that can literally survive 99% of content in this game without dying.
What does being Level 1 have to do with the cost of Amplifiers? Are people assuming that because a player is Level 1, they have no influence or are unable to acquire influence?
Because they were being tested on the second build of Page 3, Issue 27 on the beta shard. Remember, these temporary powers are subject to change as they were introduced, that is why testing and feedback is important. So this may occur by rolling back the changes in the next build based on the feedback from the community.
It was the balancing of risk versus reward that was being targeted. That being said, I am confident the HC team has observed the feedback from the folks who tested or at least opined this change.
@cotesan,
Trauma Train leads some fun weekly (Sat/Sun) events here on Indom, you should check out the threads for those here on the Indom sub forum for all the shenanigans.
The more I've thought about this, the more potential I see for player build flexibility - which I think in the long run is exactly what the HC Team has been doing. There are plenty of sources in the game that require a balanced level of difficulty for the reward of these special IOs. Your suggestion about a global proc boost for untyped has a cap, which is needed to prevent game breaking outcomes. And the suggestion takes advantage of a somewhat niche reward in the game and brings it in line with balancing the benefits of IO set bonuses and procs.
Overall, I'd love to test out this idea.
Infridgate at Level 1 (easily the best Level 1 power for both its proccability, debuff, and recharge) and Benumb at Level 18 or 28 depending on AT (for its amazing usage against EBs, AVs, and GMs, 30 seconds of -500% regen or -865% regen if enemy is a player, -62.5% dmg for 30 seconds, and -75% special (heal, debuffs, etc.) for 30 seconds).
That is not a point at all. How do you even know this? Did you ask every Blaster player this question?
You could just say it's a power you're not taking for whatever reason, but instead you're claiming a consensus among Blasters that they are not choosing this power. Where is the evidence to support this? Explain why it's a power you're not taking.
What are you comparing this to? A T9 from a Blaster Secondary? That's not a good faith comparison. How about if you look at other Blaster primary powersets, maybe even around the same Level. There's Abyssal Gaze that's also available at Level 18 from Dark Blast, but Telsa Cage recharges twice as fast, costs less endurance, and does the same Mag 3 hold for the same duration. Tesla Cage is even comparable to Ice Blast's Bitter Freeze Ray, but that power is only available at Level 26.