Jump to content

Glacier Peak

Members
  • Posts

    5834
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Glacier Peak

  1. Origins are currently irrelevant to gameplay outside of player title selection options. Players can make a Magic origin character that has technology based powers and Science origin characters can use stone tools. It doesn't matter what players choose because it's basically as aesthetic choice anyways. My Arachnos Widow (both Night Widow and Fortunata) are Mutation Origin. Based on how I wrote her Description, it could be assumed she is a Natural Origin character. But she's not, she is Mutation Origin. And she also received Magic Origin powers from choosing Ghost Widow as her Patron. And she's an Incarnate Origin also.
  2. Fair points. Also kudos to bringing up the legend (Cuppa Jo)! 👏
  3. I dunno. If you're referring to the most recent Matt Reeves version - Batman, Alfred, Catwoman, the Riddler, the Penguin, Jim Gordon were all in the movie and were all played by major actors. How many does an ensemble make?
  4. I appreciate the questions @tidge, however, the thread itself is to gauge feedback of whether the Homecoming Team and the community want to do an AmA. There would have to be a separate thread started by a Homecoming staff member to moderate and compile all the questions. Edit: Disregard
  5. Late to the party, but I'd like to sign up: @Glacier Peak Aggronaut - Shield Defense/Martial Arts Tanker
  6. I dunno. The general audience knows who Superman is though. He's been around for almost 90 years. Every variation of his origin story and exploits have been told in every medium that can be consumed to every generation multiple times over.
  7. It's been a year since the license announcement and six months since the wildly popular Original City of Heroes Development Team Ask Me Anything (AmA). How would the Homecoming Team (City Council, Developers, GMs) feel about doing their own AmA after five years and a half years of development and operation of their City of Heroes server? How would the community feel about asking the Homecoming Team questions? There would be work/effort involved, so would it be a net benefit to do so?
  8. Ice/Cold Corruptor and anything else can go afk.
  9. Combat Teleport is unaffected by Range changes. https://cod.uberguy.net/html/power.html?power=pool.teleportation.teleport_foe&at=warshade Edit: Apologies, the range of this power can be enhanced, but it cannot be buffed or debuffed by set bonuses or other powers.
  10. Yeah, I got my Fireworks after logging in on December 30th a little after 5PM Mountain Time, which leads me to believe it was in fact 31 December at 0000 GMT when the server event activated automatically.
  11. I find myself always wishing I had a -Fly power when I'm trying to get the Giant Monster Caleb out of the sky after it spawns.
  12. Go to your "My Attachments" page and start deleting old images/gifs/vampire memes.
  13. Updated original post after visiting every shard to reflect current high scores (across all shards). Looks like we'll end 2024 with Indomitable as the reigning high score shard. Well done to all who have participated! Let's see if we can get past 2,000 in the next year!
  14. Owing to it being New Years Eve, I thought I'd recap what (little) the Homecoming Team (City Council and Developers specifically) have publicly stated on the topic of Group Fly on the Homecoming Forums (I did NOT check Official Discord!) to help inform the Suggestion and Feedback forum goers in any future posts understand what their stance is. The forum search function can be fickle sometimes and is not very intuitive. So, looking back we find a total of... two posts. Waaaaay back in 2021 when Homecoming did a big revamp on travel pool powers, @Arcanum posted beta patch notes on the Travel Power changes that were eventually implemented, but nothing of substance on the topic beyond beta patch notes. However, there was a fruitful indication from @Jimmy that was posted in response to recommendations from another poster about wanting to improve the interactions with Group Fly. Link to post and Quote below: Other than that, the only other thing I could find was back in September of 2019, @Number Six wanted to try adding some buffer to the outer edge of Group Fly for friendlies to help with the either you're flying or you're falling dichotomy. I don't believe this was implemented. Eventually Inverse Repel (the topic of the linked thread was 'Negative Repel') debuted fantastically (love Axe Cyclone!): Link to Post and Quote Below: There just hasn't been much from either the Developers or the City Council on the stance of what to do with Group Fly. My search did not include posts from Game Masters (GMs) because most of what I found was @GM_GooglyMoogly warning some trolls and closing threads on the topic.
  15. I get the original post is someone's personal opinion, so instead of just outright saying their comments about the Medicine Pool are wrong, I'll provide readers with additional context to decide whether that pool selection is right for them. I posted this somewhere else originally, but regardless, for the Medicine Pool provides the player: Aid Other: the opportunity to provide a single target heal to an ally when the primary and secondary powerset of the chosen Archetype does not grant such a power. It accepts Healing Invention Origin sets, which if desired can provide additional set bonuses that may be sought after, and can be made to provide a comparable healing value at lower levels to passing a teammate a Respite inspiration, when slotted for Heal. This could be a power choice beneficial to players interested in improving the survivability of their pets in early gameplay or as a power choice to slot Healing IO set bonus procs (much like Health from the Fitness pool). Players can already choose to remove the Interrupt period by selecting Field Medic, so that is an option if a player desires it. Adding additional range (more than doubling the range from 25ft) would put it at over half of the base range of the Single Target heals from Empathy (Heal Other + Absorb Pain) or Pain Domination (Soothe + Share Pain) all the while costing half the endurance of those powers. Injection: the opportunity for non-debuff powersets to acquire a debuff power against an enemy or a non-buff powerset to offer a buff to an ally. The debuff applies a 15 second -10% ToHit, -10% Recharge Time Rate, and a -10% Damage, which can be coupled with a near capped proc-ability chance (87% chance to proc) of 5 of the 6 Invention Origin sets available to the power. That means Injection can debuff as described before, and do 187 points of combined Ice, Negative, and Smashing damage, and -55% recharge if slotting all -recharge procs, (assuming a player adds five slots to Injection for all these procs). The ally Status Protection can also stack with each application. Aid Self: the opportunity to, much like Aid Other, provide a self heal when the primary and secondary powerset of the chosen Archetype does not grant such a power. It accepts Healing Invention Origin sets, which if desired can provide additional set bonuses that may be sought after, and can be made to provide a comparable healing value to consuming a Respite inspiration, when slotted for Heal. It also grants the player resistance to stun effects. There is synergy when a player chooses to select Field Medic as well, which provides an unenhancecable long duration (though only 8.1 seconds) endurance gain over time. For players who select a powerset without a self heal, this power grants additional resiliency by recovering from damage taken during combat quicker. This power is slightly weaker in terms of healing value than the temporary power available from the S.T.A.R.T. vendor which is not interruptible, however, it is enhanceable, recharges five times faster, and grants the user additional benefits when used with Field Medic. Resuscitate: the opportunity to provide a single target resurrection to an ally when the primary and secondary powerset of the chosen Archetype does not grant such a power. It accepts Healing Invention Origin sets, which if desired can provide additional set bonuses that may be sought after. This power has a rather long activation time (7.33 seconds), which to me implies it was designed to be used after cessation of combat as opposed to Resurrect from the Empathy or Pain Domination powerset pools, or even the Resuscitator temporary power from the S.T.A.R.T. vendor. It fully heals (100%) of the ally's health when used, as opposed to 30% health with the temporary power Resuscitator. Field Medic: the opportunity to provide a 25% increase in healing strength* on self for 60 seconds, in addition to permanently removing the interrupt in Aid Other and granting the aforementioned boost to endurance on Aid Self. This power increases the healing strength* for all other healing powers, not just the Medicine Pool powerset. It allows players to channel their knowledge as a Field Medic to become a more effective healer.
  16. That's where my comment on beta when the enemies were going through testing came from. The Warrior's got an insane damage scale boost in some of their attacks. I said the following: Is that 2.92 a typo? That's a large jump from 0.25... Current damage scale of 0.25: Boss Crushers swings for 96 points of Smashing Damage Lieutenant Crushers swings for 45 points of Smashing Damage. New damage scale of 2.92: Boss Crushers swings for 1,125 points of Smashing Damage Lieutenant Crushers swings for 527 points of Smashing Damage.
  17. Imagine caring about DPA in a thread about aesthetics. 😆
  18. Been collecting a few new ones since May, figured I'd post since I broke 1600!
  19. There's a 5 bonus limit on how many of the same set bonuses can be added to a character. https://homecoming.wiki/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives
  20. I'm confused. I've spawned the Winter Lord after server reset on Indomitable at 88 Snowbeasts defeated and 47 presents opened. I've done it other times at over 200 Snowbeasts defeated and hundreds of presents opened (multiple full loops around all present spawn locations). I've also seen it where it never occurs after an entire day and multiple badge toons collecting Toy Collector, only to realize it spawned in an area (like inside a aircraft hanger in Cap au Diable) and all my effort was wasted. Of all the Giant Monsters to spawn, this one is just a head scratcher.
×
×
  • Create New...