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Haijinx

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Everything posted by Haijinx

  1. True. I was more thinking that a Brute can get a lot more resist than a scrapper, but when fury is high be a bit under scrapper damage. Generally only for S/L though. But that's the big one anyway.
  2. The more I see on these, the better and better War Mace looks as an overall Attack Set
  3. Yeah why bother with the slow ass AS? Hit your big hitter, a couple other attacks then fast AS when you have a guaranteed crit. Then you have a decent chance to hide AGAIN -- and hit your big hitter again.
  4. It is weak. But its the least weak on Blasters.
  5. That's an interesting point about Fiery Embrace. Its a fairly bad armor set though, maybe just let it stay and fix Fire Melee anyhow.
  6. Cobra Strike followed up by Crane kick just looks so Epic, I can't see not using both. And just keep the KB in the Crane kick, its part of the epicness.
  7. For Stalker? Energy Aura has to be a strong contender
  8. I think the real issue is replacing the higher end ST blast with that lame voltaic sentinel Other than that it would be so much better. The effects are of course, awesome.
  9. Merge those. Keep Excelsior as is. Label Everlasting as "Roleplay" so newer players (or new to Homecoming) know which server is the one people are looking to RP on. Make some announcement like RP encouraged, but not mandatory or whatever.
  10. Also. Why new shards? Id vote to merge some of the ones we already have.
  11. It takes like 2 minutes to get from 1 to 50 NOW. Hard pass Jranger disapproves
  12. Im for making all tailors having all options. AND Removing all tailor services from Trainers
  13. On my PC the words were what appeared to be 60pt font. Its normal on my phone, weird.
  14. Where is the groan button? Blowing the Text way up, Really? You have too much coffee today? Why not ask for clarification, rather then this crazy stuff? I meant a SO EA Tanker could potentially pull off some crazy SO only numbers by using Energy Drain. Using the IO Brute numbers as a way of comparison. A continuation of my post before that. I'm just trying to speculate, since Capt Powerhouse's reasoning doesn't actually make sense to me in the real game. I routinely have 90+% defense on teams, because everyone is addicted to getting maneuvers. That's why they always want to know what powers they can skip in the AT subforums. ================== Looks like this is a Screenie Pasting snafu -- its all good now.
  15. but not on SOs
  16. On IOs of course EA isn't OP But think of what you can get away with on SO's as long as you are strategic with your Drains After all you see screenies of IO'd brutes pumping themselves into the 70% Defense range. I wonder if that has anything to do with it.
  17. Sad that AR does so badly since its hallmarked as a AOE set
  18. Regen
  19. That's kind of the thing. Increasing the Aggro cap just makes this worse.
  20. Without any risk, there is no real game. I want gaps, danger, overflow, extra mobs, more ambushes, etc.
  21. Pretty much how I play my tankers And Scrappers And Stalkers Oh yeah, and Brutes
  22. Wait to rez? What. There's a huge gulf in potential play between super chocolate easy mode like we have now and roving uncontrolled mobs murdering all squishies instantly. Like perhaps that FF defender makes the squishies all scrapper tough. Or those controllers and doms actually strategically use their AOE holds Etc, Etc.
  23. Yeah but if its just to pound at an invincible tank its boring. If lots of those guys tried to kill the OTHER team members then we'd have a game. Walk in attract 50 baddies, Only can control aggro on 17 at a time = fun.
  24. Thanks, I think Energy Torrent an underrated power. Nice wide cone and quick animation. But yeah without KB->KD enhancements Energy Blast scatters baddies around
  25. why does Energy blast do so poorly in AOE, the knockback? It has two great fast animating AOEs and then the nuke
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