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ZorkNemesis

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Everything posted by ZorkNemesis

  1. Quoting this bit specifically because I personally cannot stand people doing this. I often use PuG TFs as a means of spicing up my leveling of lower characters, but that goes by the wayside when Kurgen McAsskicker decides he's just going to kill the boss before the rest of the party has their foot through the front door. (No offense meant to Kurgen McAsskicker if he's actually here, that was just a name I came up with on the spot and thought it was funny)
  2. I hardly ever use Rune of Protection on anything. It's usually not worth the power investment in my opinion and typically only take it on characters where it would thematically fit. Never had any issues without it.
  3. Depends on the door, but a lot of the "four doors in a row" arrangements on the sides of warehouses count as four separate doors. Some sets of double doors do only count as one however.
  4. In the costume editor, the entry for Chaos Leather under the Huge body style with Jackets Upper Body category has an extra capitalized letter. This extends to the two-tone color option for the piece as well. Doesn't appear to show up on any other Body or Upper Body combination.
  5. If I recall there's a caveat to stacking Power Transfer +Heal procs. Something like multiple procs reduces the heal per proc so that it comes out to roughly the same amount of healing, someone will have to correct me on that.
  6. I usually just Trick-or-Treat in the villain side of Kallisti Wharf. Nobody there to bother me and plenty of doors to bounce around to. No enemies, no snipers, no monsters. Just an occasional zombie horde is all.
  7. Not having Fighting doesn't bother me. Opening with Blizzard and Melt Armor usually prevents things from fighting back and problem bosses can basically be nullified with Heat Exhaustion's massive damage debuff. Temp Invuln gives much more S/L resistance than Tough would offer and Hover keeps me away from melee threats lessening the need to go overboard on personal protection; the range benefits of Intuition/Cardiac and Clarion further help stay away unless i'm stuck in an office or cave. Thermal and Ice don't need to get close, the only powers that require getting into danger ranges are Warmth and Ice Breath, and Warmth will only be problematic like that with allies or helper NPCs. I generally don't struggle unless i'm fighting real high end stuff like DA Talons or Pantheon in large numbers. And if you're running as a support, your team should be taking fire for you.
  8. A couple styles can't be sheathed. Fire and Ice - Elemental swords for instance (the one where it's just a sword of fire) and I think the swords taken from Greater Fire Sword/Greater Ice Sword as well. But the number that are excluded are very few.
  9. Funny you say that, part of the whole reason I made this Defender in the first place was to encourage myself to team more often and play a buff role plus I liked the paradoxical nature of the combo, combining fire and ice effects. Thermal is a very team-centric set since the debuffs come so late and ice slows are always useful in some regard (plus proc damage). I made sure to get Task Force Commander while leveling up as part of my goal for playing this one. All that said, I can play it solo like a beast at this level. Strong debuffs, powerful AoE effects, fantastic single target damage, Heat Exhaustion completely neuters dangerous targets, enough power to solo giant monsters too. It's nice to be flexible if I want to team or not.
  10. Hey there fellow Defenders. I've had a bunch of people ask me about my Thermal/Ice build recently so I figured maybe it would be worthwhile to post the build in a public space. It's a strong build, I have it set up for proc damage without slacking on team support. Powerful single target damage with Freeze Ray and Bitter Ice Blast but no slouch in the AoE department either with the dual rains. Meanwhile Fire Shields keep everyone alive and Forge can be passed to two or three teammates for more power (Blasters love it!). I have endurance issues for sure but that can easily be mitigated by swapping the Alpha from Intuition to Cardiac. Intuition is a nice Alpha for the damage and slow buffs while Cardiac helps keep the blue bar intact and buffs the fire shields. Both improve range though which is also a big draw for staying safe. Critiques and criticisms are welcome but if nothing else I hope i'm helping a few of you out if there are people looking for this combo. ---------------------------------------------------------------------- This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Emerald Elegance: Level 50 Magic Defender Primary Power Set: Thermal Radiation Secondary Power Set: Ice Blast Power Pool: Flight Power Pool: Leadership Power Pool: Speed Ancillary Pool: Power Mastery Hero Profile: ------------ Level 1: Warmth (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 1: Ice Bolt (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (9) Thunderstrike - Accuracy/Damage/Endurance (9) Gladiator's Javelin - Accuracy/Damage (11) Gladiator's Javelin - Chance of Damage(Toxic) (11) Impeded Swiftness - Chance of Damage(Smashing) Level 2: Thermal Shield (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance Level 4: Frost Breath (A) Superior Vigilant Assault - Damage/RechargeTime (15) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (17) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (17) Annihilation - Chance for Res Debuff (19) Impeded Swiftness - Chance of Damage(Smashing) (19) Positron's Blast - Chance of Damage(Energy) Level 6: Cauterize (A) Panacea - Heal/Endurance (21) Panacea - Endurance/Recharge (21) Panacea - Heal/Recharge (23) Panacea - Heal/Endurance/Recharge (23) Panacea - Heal Level 8: Plasma Shield (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance Level 10: Power of the Phoenix (A) Doctored Wounds - Heal/Recharge (15) Preemptive Optimization - EndMod/Recharge Level 12: Thaw (A) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - +Max HP (31) Impervious Skin - Status Resistance/Regeneration Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage Level 16: Freeze Ray (A) Hamidon Origin:Nucleolus Exposure (33) Hamidon Origin:Nucleolus Exposure (34) Neuronic Shutdown - Chance of Damage(Psionic) (34) Unbreakable Constraint - Chance for Smashing Damage (34) Gladiator's Net - Chance of Damage(Lethal) (36) Gladiator's Javelin - Chance of Damage(Toxic) Level 18: Forge (A) Recharge Reduction IO (36) Recharge Reduction IO Level 20: Ice Storm (A) Ragnarok - Damage/Endurance (27) Ragnarok - Damage/Recharge (36) Ragnarok - Damage/Recharge/Accuracy (37) Ragnarok - Recharge/Accuracy (37) Ragnarok - Chance for Knockdown (37) Annihilation - Chance for Res Debuff Level 22: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 24: Aim (A) Recharge Reduction IO (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Heat Exhaustion (A) Accuracy IO (27) Endurance Reduction IO (39) Recharge Reduction IO (39) Recharge Reduction IO Level 28: Bitter Ice Blast (A) Superior Vigilant Assault - Accuracy/Damage (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime (40) Superior Vigilant Assault - Accuracy/Damage/Endurance (40) Gladiator's Javelin - Chance of Damage(Toxic) (40) Cloud Senses - Chance for Negative Energy Damage (42) Impeded Swiftness - Chance of Damage(Smashing) Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Endurance Reduction IO Level 32: Melt Armor (A) Accuracy IO (42) Achilles' Heel - Chance for Res Debuff (42) Recharge Reduction IO (43) Endurance Reduction IO (43) Recharge Reduction IO Level 35: Tactics (A) To Hit Buff IO (45) Endurance Reduction IO Level 38: Blizzard (A) Superior Defender's Bastion - Accuracy/Damage (43) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (45) Superior Defender's Bastion - Damage/Recharge (45) Superior Defender's Bastion - Damage/Endurance/Recharge (46) Superior Defender's Bastion - Accuracy/Damage/Endurance (46) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge Level 41: Power Build Up (A) Recharge Reduction IO (48) Recharge Reduction IO Level 44: Temp Invulnerability (A) Aegis - Resistance/Endurance (46) Gladiator's Armor - End/Resist (48) Aegis - Psionic/Status Resistance (48) Gladiator's Armor - TP Protection +3% Def (All) (50) Steadfast Protection - Resistance/+Def 3% Level 47: Assault (A) Endurance Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Vigilance Level 1: Brawl (A) Accuracy IO Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Interrupt Reduction IO Level 1: Swift (A) Flight Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Miracle - +Recovery (29) Numina's Convalesence - +Regeneration/+Recovery (50) Panacea - +Hit Points/Endurance Level 1: Stamina (A) Performance Shifter - Chance for +End Level 22: Afterburner Level 50: Intuition Radial Paragon Level 50: Diamagnetic Partial Radial Conversion Level 50: Clarion Radial Epiphany Level 50: Cryonic Radial Final Judgement Level 50: Assault Radial Embodiment Level 50: Polar Lights Core Superior Ally ------------ https://www.midsreborn.com/builds/download.php?uc=1740&c=746&a=1492&f=HEX&dc=78DA6594C94F137114C7DF2C154BD9BA09086D6991CD426D59F4E2C1203541A92168BC3693765A26292D2918F52FF1A48917133CBAC78B718B1AC1F5EA5D5C5013358613BE99F77BE4E7B4C9743EF37EDFF7DEF7B7CCE42ECEB46CACCF1D03A5ED78C55859C9CF9825B35A34EB9E9C51B60A80BF8EEC9259372AC5BE6CC52C1BD582D984C118EBF2D3E74BA5D4D945B3BE6454F20B46D13256AD5AB57B777CC1A896CD626AB660E6A7B1C32AF8E66BB54AEA44C52A2FAEB63B3C671AA85C59B4969B9DE733CBA6596C2599ADB2AAE54076D92AA4E66B17B0620EAB98F54B5D686310AF5721FC53807F3B1E804D0D20A3830A9F19BE10E8F095E11BC11ED82278A83694B902427295602F5C6318A1A4661865B88EB9111DD6437215D85115F84D9216F8C3F097E011B6D4E4969A1DB5AF369824E88029864F9414E04E01B84F6E36B0A5472AA37BA097B42188304409F6418CA18FE035663749D96A131BEE62C35D6CF80D6ABD9256F1424E1186B7C9E75B94F8E4723E4E8EC236438466E0C593D42A6B5B214CE5FAE09426E017C1135CAB7679ADDAE128DE750D2502E26050DD38CCAA4E521CB294DDCFFBF40EEDF9E519F821094222E029E606E54E41384CE5F6C3842AB4930407608AE10883D8271F4E2E2C9581307C24C963BC75CA1E3AB9752FAC91E43DDAEC96245A3736171EE204839CB40BCF30B74736DE03695D48C609866082412CC8106CAACEA28DF0B9F2A3F1886C2FC2BB12E5DE1FD05E4C3AE47A8CED8D38873A68837075D0498AD8902408628384DC2001E3A41DE506CFB1C8803C9501B8A98972F734A1BDC5709B600CEE30DC257881B761B9D330BB3AC4F0122549F9E549425A1155329AD04E2902C6299271F6CF7E07712A297993533C83048EA4E5D669EE986138ADFFFFC5D9E97505F012CB3AD738E2A593328F238A3CA2400FE56C3537E4F4D3C8F7C691611AF9E11AC11E27F171C83E9AE714613F4E8BF0B3B1CA65F2841F173CEDD2C4F44E8CCB337D1074056EB803FE902BB0967005C6C2AEC03FC2CBCFCA
  11. Taser is a single targer stun, yes, but a while back it got a massive increase in damage and can be used as a slightly ranged melee attack if you find yourself in close quarters and the target gets paralyzed as a bonus too.
  12. Dark/Cold sounds like good synergy. +Def shields and aura and -ToHit control effects.
  13. Don't worry, I got Gladiator as mine with a side of Acrobat. I love CoH for sure, but it seems i'm also in the neighborhood of action and skill based games. It says I should be playing Cuphead and Doom 2016 instead.
  14. I don't recall that animation for Thunder Kick, maybe you're confusing that with Claws/Swipe or Spines/Barb Swipe which did something similar before being altered to be faster and more natural looking. Spines Paragon Protectors still use the old animation for Barb Swipe if you want to see it, and that animation was also used in Claws before the change.
  15. I think I tried to use a damage proc in the Concealment version (Misdirection) and it seemed like the proc was causing the Placate to fail periodically. I can't say for certain though since it feels like these AoE Placates just don't work as Placates from time to time. Last time I played my /Ninja Blaster Smoke Flash wasn't Placatting at all (i'm hoping that's been fixed by now). Still worth taking for the crowd -Res though, especially if you have a good PBAoE nuke.
  16. Gonna add to this. This is certainly an issue with the Soul Noir effects, the cloudy effect isn't showing up on my character's left shoulder either like the picture above (though I have it in Obsidian Shield instead). I did notice another oddity, in that sometimes certain /ledgesit animations cause the effect on the left hand to jut out into the air above the left shoulder.
  17. Back during the Live days, I had always wanted to play a Dom (I love the concept of control and damage) but the AT never meshed well with me. Some time after Going Rogue I took a look at Earth Assault and noticed Mud Pots among its powers. I then suddenly decided I wanted to try combining Mud Pots with Hot Feet for a double damage aura and came up with a volcanic themed characrer with the Lava customizations. Rolled him as a Praetorian and found that I liked the combo enough to stick it out; the heavy damage from the Earth attacks helped me keep going. Once I got him into Fire Mastery pools I was completely on board with him with the added AoE damage. Ironically I respec'd out of Mud Pots shortly after getting it, it wasn't nearly as good as I had hoped and Hot Feet was enough. I still struggle with Doms, I honestly think it's the lack of AoE damage from an AT meant to be a damage dealer. Controls typically don't cover that damage and Assault sets are very ST focused with usually one melee AoE. I have found a couple good ones, Dark/Martial is a little clunky but a good close range fighter while Ice/Savage is super fun to play with Savage Leap keeping you in the middle of the fight at all times.
  18. It's not meant to stack on Tankers by design; this also occurs with Katana/Divine Avalance and Titan Weapon/Defensive Sweep. I think it's a ballance reasoning since it would be too easy to overinflate the M/L defense on the AT meant to be frontlining anyway. Frankly Tankers don't need it to stack to be nigh-unhittable anyway. It's also possible that because the Tanker version is implemented differently for this very reason that the Detailed Info shows inconsistent values between ATs as mentioned in the original two year-old post. Likely done to normalize values across the board as Parry/Divine Avalanche/Defensive Sweep all add 15% M/L (or M/S for Titan Weapons) defense regardless of AT.
  19. Make sure you're looking at the right meter. The Fire badges have two meters that track seperate: one for putting out fires and another for taking down the nearby Hellions. If one is maxed, you probably need the other.
  20. I took a quick look through the old Paragon Wiki (the one that's archived as of the shutdown) and it turns out there was a hero by the name of M1 in the game's backstory. He served during World War II as part of the First Hero Brigade and is honored in Galaxy City with a statue, the same one where the Tank badge is located (he is also mentioned by name in the badge description itself). There's nothing that says he was ever renamed and he's definitely not Blue Steel. Why he gets a pass to have a two-character name and you don't however isn't really known but I think super short names might cause backend problems or something, I wouldn't know.
  21. Dr. Graves mission to check in with the other contestants, with the recent destruction of the Mercy Island Architect Entertainment building under entirely innocent circumstances the mission now sends you to Vault Reserve, which is correct behavior. The clue you are given from this mission talks about Day Job sites but still lists AE as a example even though you've yet to visit one if you're sticking to the script. I suggest that instead of using AE as an example Day Job, Vault Reserve should be there instead with the mention of an Infamy bonus on mission completion. Additionally the clue has outdated information concerning the Black Market Day Job, which now grants Brain Storm Tokens on mission clear rather than providing a Black Market teleporter like the clue states. Haven't looked at it, but I assume Twinshot's Day Job clue also has the incorrect information as well for both AE and Wentworth's.
  22. Got a few. Champion Alexis, Broadsword/Energy Scrapper. Inspired by the kind of female warriors like you'd expect from Xena or the like. Two styles: lighter clothes and battle armor. Grave Menace, Broadsword/Dark Brute. On a sword kick lately and saw this mentioned in a recent Brute thread, though i'd give it a go. Found a cool effect for the head while I was at it (Spectrum head obscured by a hood and the human skull parts, with bonus eye aura). Atom Slasher, Radiation/Broadsword Tanker. More swords! Went for a look that's supposed to make it seem like everything's powering the sword arm. Bolder Boulder, Seismic/Martial Blaster. It's not a sword? Wanted something rocky and speedy, and it's pretty fun using Burst of Speed to beat Upthrust to the target.
  23. Rad/Dark Brute is a beast. Solid resistances all around, meaty sound effects, great crowd damage. A little heavy on the endurance side but correctable through effective slotting.
  24. Ok, i'm back, here's what I've got concerning Regen. As far as power picks, I skipped Second Wind but took everything else. Up to you if you want to skip it but I valued other powers and find that I don't die often enough anyway to merit needing a self rez, though like I said it can be used to give you a boost in health when you're in a jam (if you use it while alive, it has a +MaxHP that scales up as you lose health, using it at low health gives you more). Slotting Regen, it's pretty much all green. Six slots Preventative Medicine in Reconstruction, Four slots Numina's Convalescence in both Instant Regeneration and Intergration (four slots of Numina's is a bonus to healing effects). Quick Recovery and Dismiss Pain both have one slot, with a Performance Shifter +End and a generic 50+5 Heal respectively. Fast Healing has two slots Numina's with the Regen/Recovery unique slotted (two slots Numina's is another slight Regen bonus). Resilience two slots with the two +Def uniques. Moment of Glory is slotted with two generic 50+5 Recharges as well as a Luck of the Gambler Recharge. Actually pretty easy slotting. If you value Recharge set bonuses, you can shuffle slots into Reconstruction, Instant Regeneration, and Integration and use Doctored Wounds or Panacea sets instead. Doctored Wounds keeps some healing at four slots and adds some minor resistance to S/L/F/C as well as a 5% recharge boost, while Panacea will increase your Recovery, Regen, and Max HP along with a 7.5% Recharge along with some other buffs if you're into PvP. Also consider shuffling slots to put the Impervious Skin +Regen into Resilience and the Power Transfer +HP into Quick Recovery (or Stamina). Moment of Glory can take the Defense uniques, but putting them into a pool defense power instead like Combat Jumping, Hover, or Weave. Consider aiming for defensive bonuses in your primary sets to cover what little Regen has; Thunderstrike is a great set for building Ranged Defense, your ATOs offer Melee and Range defense, if you can fit Winter sets, they generally offer Melee and AoE defense. Take your ATOs anyway for the Range and Recharge set bonuses. Pool choices, Fighting is pretty much mandatory since Regen offers very little damage resistance or defense (Resilience is only about 8% unslotted to all, and Reconstruction adds 14% Toxic for a minute, but that's it outside of MoG). Travel is up to you, I use Mystic Flight on this character (pro-tip, Sentinel's version of Aim comes with a +Range bonus, which works with Mystic Flight/Translocation, Speed of Sound/Jaunt, and Teleport for longer teleports) but that did leave me taking another pool for Hover. Hover Blasting as a Sentinel is a perfectly viable tactic, safer too, but still a bit slow as Sentinel damage is lackluster.
  25. I can take a look at my Regen Sentinel when I get home tonight, but if I recall I took every power except the rez (though the rez can give a huge burst of health in a pinch). A fair number of the powers are good for just one slot: Fast Healing and Dismiss Pain can get by with just an IO Healing if need be, Resiliance can be treated similarly but might be a good place for the Resist uniques. I recall I went full six slot Preventitive Medicine in Reconstruction and did four slots of Numina's in both Intergration and Instant Regeneration. I think I slotted MoG for Recharge and Recovery so it can be up as a panic button if needed. Compared to a Scrapper, Sentinel Regen isn't really that much better. The big advantage is that it's less clicky as Dull Pain and Instant Healing aren't clicks. Instant Healing also provided a modest Absorb over time as a toggle instead of a click that caps your regen. You still need to click for Reconstruction, Second Wind and MoG if you want them, though Reconstruction is pretty lame; even six slotted at 50 the heal is kind of weak (only about a third of my health) and the recharge is real bad, especially if compared to Healing Flames in Fiery Aura which is pretty much the same power at half the recharge. It's still pretty good for what it is though, My Rad/Regen can usually get in and do the work without keeling over too quickly, only having trouble with mobs that hit really hard as Regen's big drawback is not always being able to soak up the alpha strike.
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