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ZorkNemesis

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Everything posted by ZorkNemesis

  1. The next time someone asks if you're a god, you say YES!
  2. Don't be hating on this combo. I have it as a Tanker and she's damn near invincible, even if Titan is a little clunky to play. Might be a different experience on Scrapper but this combo's better than it looks.
  3. Are the two of them not under Rogues Gallery for their enemy group? That's what they were first introduced as.
  4. Oh here we go again. Thankfully I just wrapped up my latest project character so I guess i'll try again. Will lightning strike for me twice? (I had the Fire/Kin Cor last time) First set: 40 - 14 - 53: Defender - Electric/Fire. Interesting, I've always heard /Fire is strong on a Defender due to the animations, though it's worth a shot. Lets see what else I can get. Second set 60 - 58 - 74: Mastermind - Ninja/Storm Already have one in the mid 30s, mulligan. The combo is fun by the way, though a little tough on endurance and all the KDs help with keeping the ninjas alive since they're pretty much made of paper. Third set: 27 - 82 - 59: Controller - Mind/Radiation While I've never dabbed in Radiation Emission, I have tried Mind several times and don't like it. I'll probably pass on this one. Fourth set - Rolled due to mulligan 8 - 10 - 18: Blaster - Assault Rifle/Dark I've played both sets separately, I don't think they synergize too well since AR likes to stay back but Dark calls for a ton of CQC, especially for its Build Up variant. Also the lack of magic themed rifles hampers concept ideas when dark powers favor magic (I know that's not a hard rule, I have a tech based dark user already). I really wish AR also could use Resistance Runesoldier rifles as a costume option. Still, this might be something to try as a challenge build. But I think that first roll, Elec/Fire Defender might be the choice for me. Maybe a solar energy theme for concept too, might be worth trying. EDIT Electric/Fire it is. Here's Solar Savant in an armor suit made from solar absorbing material. Simply being in sunlight gives him the power to harness the energy and heat generated in a variety of ways.
  5. It looks like you're standing in Caltrops. If I had to venture a guess, Caltrops have a "fear" effect that causes entities to flee the damage patch. I believe MM pets are also subject to this effect and the bots are attempting to escape the damage between attacks which would explain why they're scattering now. That doesn't explain invisibility or perception behavior but would still make sense for Caltrops or similar attacks.
  6. No enhancements leads to some frustrsting gameplay. Low accuracy is a pain, end runs dry fast, and all sorts of other problems. To cover the main problems of accuracy and endurance, I suggest a Blaster. Particurally either /Devices, /Tac or /Earth. Blaster secondaries can help cover the endurance troubles in general, but these three also offer toggle ToHit buffs (Targeting Drone, Eagle Eye, and Beryl Crystals) to help cover the lower accuracy. But then you need a hard hitting primary that won't suffer as much with half damage or slower recharge. Maybe Fire, Ice, or Water. Thinking about it, a Water/TA Blaster might be one of the better choices for a no enhancement play. It will still suck but ot can be managable with TA's support.
  7. The game already has at least one Simpsons bit. Television's second mission for The Television Report arc is straight up a Simpsons episode. Also the Innanimate Carbon Rod. As for the topic, i'm feeling the Dire Wolf personally. Unique model, cool snowy wolf aestetic, pretty strong and Cold damage is a top-tier.
  8. Last time I had to take a significant break was when I was in the middle of moving a few months back. Took a few days to get everything set back up given that I also did not bring any furniture with me and had to get a cheap Walmart desk to use my computer at all (wasn't about to use it on the floor). Other than that i'm generally lucky that there's nothing that really pulls me away in a hurry. The only thing that does is that my roomate has kids who hang out on the weekends and they always ask me to play other games with them (they're too young for CoX and would rather play Switch games). Can't really deny them in good concience.
  9. The icons work either way to be honest. EF also cuts resistance which is appropriate for the shield-down, and infection reduces ToHit, which isn't exactly matching the attack-down but is still an offensive decrease.
  10. I'm biased but I love my Thermal/Ice. Solid team support, strong late-game debuffs, and ice is an offensive powerhouse that can also aid in damage mitigation with the slows it provides. Whenever I end up on a smaller team that's struggling, I often suggest swapping to this defender as a means of getting things back on track. Once i'm back on the scene we stop dying and everything else starts melting, or freezing in my case.
  11. Favorites eh? I think I have a few of those. Lets see... Plant/Time Controller, was my first 50 on Homecoming but remade as she was my main on live and the last character I seriously played before sunset. My overall introduction to proc builds seeing as how Carrion Creepers accepted 4 different procs (and PPM never made it to live servers) so she was an incredible offensive powerhouse that also completely flipped my opinion on Controllers. First character I was ever able to solo a giant monster with. Thermal/Ice Defender, my fallback character when teams lack support. The sheer force multiplication a good Defender brings to a group is something to behold and she can do this in spades; no one dies when Thermal buffs are active and Ice is a monstrously powerful offensive set. Also excellent at solo play despite Thermal's team-oriented effects. Archery/Plant Blaster, a neat concept I came up with that ended up becoming fun as hell to play. Has a costume that was chosen as a runner up in an official Homecoming costume contest (Folklore and Fables) so I also have that fancy gold title to go with her. Very ranged focused, has no real melee powers and instead opts to end fights quickly and hold/immobilize whatever doesn't survive the initial alpha strike. Radiation/Regeneration Sentinel, the only Sentinel I've ever given serious effort as I generally dislike the AT. However this combo ended up being pretty great. Strong in melee range with multiple PBAoE attacks and a flashy rainbow colors theme that looks as cool as it is distracting at times.
  12. Pretty sure it can still Crit from Hidden, but it's no longer a guarentee. I think it's a 50% chance, similar to other Stalker AoEs from Hidden.
  13. Archery/Energy as well. While you only get one cone as opposed to AR's three, Fistful of Arrows is a really good and fast animating cone. All the other fast powers in Archery also lend well to a full-range setup. Can also take Static Discharge from Electric Mastery if you want another one. Or Mace Beam Volley but that one's a lot slower. On the subject of Archery my Archery/Plant Blaster runs a full range setup. Plant has a neat selection of control effects that help; Vines is really good for making sure things don't just run away from Rain of Arrows. Toss in a cone immobilize from Soul Mastery and I can keep things away from me while I shoot from afar.
  14. I would love to see more players on Indom for sure, but as someone who lived on Protector during the entire live server days i'm used to the quiet. I admit i'm probably part of the issue with the low raid turnouts; my schedule doesn't let me play during peak raiding/trial hours and I usually don't get on until after the last trial is wrapping up, plus my raging altitis often sees me on characters not able to participate when I do get earlier times. I wonder if there would be enough night owls among the ranks that we could maybe just all pop in after midnight or something. Instead of the PvP server, we could be the (safe for work) after dark server instead?
  15. Another trick: put a Reward Merit in the attachment slot. It will auto-fill your global and due to the nature of merits you can't send it to anyone else. You can take the merit back if you don't want to move it and send something else instead. Whenever I need to move money I always use a merit to ensure that i'm keeping the money and not just sending a quarter-million to some randon stranger.
  16. Find the Scanner from Maria Jenkins, prior to the aggro cap implementation and ED. A fire tanker could easily herd all the enemies into a corner and kill them all with Burn.
  17. And then you have Captain Mako's mission to Rescue Arachnos Operatives. A timed mission. The timer isn't the complete issue, but the captors are Longbow and if you have a high enough player setting (x3 or more) there is a very high chance the hostages spawn with a Spines Warden. The Quills run by said Warden will generally kill the hostage before you can even see them yourself and the mission becomes softlocked (until time runs out) if that happens. And because it's a timed mission, you cannot use autocomplete without GM assistance. If the hostage dies before rescue, you have to fumble with another mission to abandon and reset that one.
  18. The portal that leads to the Shadow Shard had a ton of defensive fortifications back during live days, mainly to show that it isn't just a mission door, but also leads to the idea that they would be absolutely need to be ready if any Rularuu were able to make it through the Firebase. Why did they get rid of those anyway?
  19. Trap the Renegades from Gaussian is also bad in this regard if your player count is high. The idea is that Lady Grey is setting herself up as bait to be captured by the renegade Vanguard Sword, despite the fact that she's possibly the most powerful NPC in canon. When you defeat her captors, you have two whole groups spawn on top of her and she seems to aggro everything. If you can't immediately mass control everything she's as good as dead, and you probably are too since Vanguard is one of the strongest enemy groups outright.
  20. Praetorian Clockwork, D.U.S.T., and IDF have some nasty regen debuffs. Outside of them, Death Mages (Twilight Grasp), Carnival of Shadows (Mask of...whatever it's called), Arachnos (BCUs, Tarantulas), Longbow (Menders, Spec-Ops EMP grenades, Radiation/Kinetics Wardens). Positron also uses heavy regen debuffs if you ever fight him.
  21. I don't think there's much issue with Street/Fire. The big trouble I see is that Fire's defenses are already lower than other sets; it's probably the most "paper" of the armors besides Regen. You do get an extra AoE with Burn though, and Fiery Embrace adds a lot of damage. You think a critical Crushing Uppercut at level 3 hurts? How about the same critical while your fist is also on fire! Rad armor would help your survival for sure, but I feel like Fire is the way to go if you really want to bring out the damage.
  22. Toxins definetly adds damage so long as you're not in a setup where enhancements are disabled, but it does so by adding an extra damage proc rather than giving a damage bonus like all other forms of Build Up. It's kind of like Fiery Embrace, though the toxic damage isn't part of every power like FE's fire damage is. I can't check right now, but I believe the combat log should say something like "You hit <target> for xx.xx points of Toxic damage with your Toxins" when active.
  23. Zone: Neutropolis Position: [4118.0 -71.8 -1070.8] This is fairly common, but these doors are positioned slightly too low and clip into the ground.
  24. Shield is good, I know there's a bunch that swear by it. Damage buffs with Against All Odds, taunt aura, positional defenses, Shield Charge, and the shield can lend to a classic knight look. The only negative I can think of is that if you opt to keep weapon redraw as a thing, Active Defense and Shield Charge will put away your mace.
  25. I don't know if it would work in Cauterizing Aura, but the Theft of Essence proc used to work in Force of Thunder (Lightning Clap) before the +Regen component was moved to Lightning Field/Dynamo. Alongside the Explosive Strike proc I used FoT as part of my melee attack chain on my Pistol/Elec Blaster. I would assume the proc would work in Cauterizing Aura as well, but would still be subject to the bad proc rates that damage auras tend to have.
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