Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1414 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by ZorkNemesis
-
I ran a Rad/Dark Brute. Absolute faceroller with all of Rad's splash damage. Super durable, super strong. Endurance management is a bit of a pain though and I wasn't really able to get by without drinking blues or popping that recovery drug P2W sells before slotting Cardiac Alpha.
-
Don't know what's going on tonight, and despite doing his missions a few times already on both alignments, Arbiter Hawk's missions in Pocket D for the Valentine's Day event have their compass waypoints all screwy for one of my characters. Regardless of the mission, the compass keeps pointing to the hero elevator despite it not being a mission entrance and that i'm a villain. The map's waypoint is on the correct door however.
-
What about the Loyalist lounge in Nova Praetoria, where you enter the building then enter an elevator on the ground level which takes you to a penthouse lounge overlooking the Magisterm? Or how about a number of buildings in St Marital have rooftop elevators that deliver you to ground floor lobbies? There's also the construction elevators in Faultline. I guess they're not taking you past one stop but they're mostly taller than a single flight of stairs. There's also a door on the back of the large tower in the middle of Kalisti Wharf that takes you to a penthouse meeting area. Not sure if there's actually an elevator involved but it's ground level to top floor again. AE buildings take you up two levels, skipping the floor that has all the important stuff in the process. The AE hospital elevator lacks an excuse. Finally, actual hospitals. If you're able to get outside the map, the standard hospital layout in all city zones actually consist of four floor: the lobby and three floors for Mediporters. By respawning, you can potentially ride an elevator down three floors if your hospital bed is on the top floor.
-
Stone Spears from Earth Assault also defaults to the "flip over" knockdown, and it can take KB enhancements and sets. I think a bettee interpretation is what Air Superiority is meant to do. That knock-up effect doesn't apply if you use it on a flying target (unless i'm misremembering). The power is meant to slam a flying foe into the ground. I assume the bounce is there just to make the power more impactful on the ground but the percieved intended use is to throw someone to the ground rather than just simply smash them into the pavement.
-
The Television is outright savage about its contempt for other forms of media. From the Valentine tip delivery from the Internet to Television: "Books, radio, you are yesterday's news and nobody loves you; Internet is amazing so you should probably make everyone's lives easier and go die in a fire."
-
Lets assume they're smarter than the AI, but still AI controlled. More human-like, like things players would actually do I guess.
-
I had this random thought today and couldn't get it out of my head. What if 8 of your alts banded together and formed a team and were presented as a "final boss" the same way the Freedom Phalanx and Arachnos are presented at the end of the LRSF/MLTF. No incarnates, but all the powers they have access to at level 50 and Archvillain strength. What would your alts' team look like and how difficult would they be if we had to face them? I know this is probably doable in AE, but I figure it's fun to think about without going through the process of building the fight, plus AE critters don't get pools or epics. My team would likely consist of a Fire/Dual Blade Tank, Radiation/Dark Brute, Staff/Electric Scrapper, Archery/Energy Blaster, Katana/Reflex Stalker, Electric/Storm Controller, Psi/Dark Corrupter, and Thermal/Ice Defender. From what I can imagine, the Defender would have to go down first as she's a healer/buffer like Numina, and most of the rest would be a massive pain to fight. The Controller would have to go down fast too since he can keep everyone's end at zero and on their asses with the storm knockbacks, tornadoes, and thunder clouds. The Tank and Brute can both self-rez, and the Corrupter can also rez so she'd need to be kept away from the corpses. The Stalker is near impossible to hit or see, and the Scrapper is surprisingly durable making both a pain to fight. The Blaster would probably be the easiest, but he can hit you from another county so he'd be a constant threat no matter where you try to pull them away to.
-
I haven't sorted through the thread, but one thing i'd like to see: bones. Not just the bone themed stuff we have now, but actual skeletal structure for body options. You could make concepts like skeletal knights or skeleton troopers in power armor, or have only a hand or foot exposed as an accident or some after effects of your powers. Would be fun. Another idea would be Japanese clothing like kimonos or yukatas, perhaps as a robe option. I tried to make a kimono on one of my female characters but the options we have aren't quite good enough.
-
Captain Mako mission Rescue Arachnos Operatives issue
ZorkNemesis replied to ZorkNemesis's topic in Bug Reports
I run into this one frequently. Spines Wardens are to blame. The operative you have to pick up is too close. But if I recall he'll only spawn if you ramp up your team size or go in with a team. The boss who's meant to guard is just an Officer. Going in with small team settings might be a temporary remedy. -
I hardly ever slot mine. I usually slap a LotG Recharge and call it a day. Typically my Hover Blasters also have Fly so I put the BotZ there instead and put a flight speed IO into Swift. If I put any extra slots into Hover, it's because I need a place to put Shield Wall and Reactive Defenses procs.
-
I think I may have outdone myself on this one. Bacon Double, Fire/Mental Blaster. We got beef, bacon, cheese, lettuce, tomato, pickles, and onions seated between two buns, ready to serve up 100% flame-grilled justice! Sir, this is an Up and Away Burger...
- 7883 replies
-
- 10
-
-
-
Likely an oversight when Mental Manipulation had its powers shuffled in i27p1 and damage adjusted, Telekinetic Thrust mentions that the power does 'minimal damage' (with 'Damage: Minor' also being listed) despite dealing twice as much damage as Mind Probe (which is listed as Moderate). This is visible on the character creation screen, not sure if the in-game description matches.
-
Very likely an oversight with Ouro. Ouro arcs are treated as Task Forces and generally you can't speak to other contacts during TFs if the mission isn't directing you to do so. Unfortunately Dean is a contact and his objective is optional so it was likely missed when this story arc was brought to servers. Keep in mind i24 wasn't finished when the game shut down and QA testing like this might not have occured.
-
So how tall do you guys make your characters?
ZorkNemesis replied to Beef Ninja's topic in General Discussion
I usually make mine slightly smaller than the default unless i've got specific ideas in mind. Longest legs are usually something I use however. -
I have a couple Scrappers that don't heal. Mainly a Mace/Shield and a Savage/Willpower (assuming regen doesn't count as healing). They simply aim to murder before getting murdered. When that doesn't work out I generally have some greens and purples at all times and expect to have access to Rebirth on at least one of them. Mace/Shield is great at continuous knockdown and stun, Shield Charge knocks the group over, Crowd Control and Jawbreaker keep them fallen over (and Energy Torrent from Body Mastery) and Avalance in Whirling Mace just keeps everything floored. The high defense of Shield also helps. Savage/Willpower also aims to kill first but it's a little harder. Without knockdown or stuns I have to rely on the Regen from Rise to the Challenge to stay alive most of the time. Thankfully the damage she can put out is significant enough that it's usually not an issue unless i'm getting regen debuffed. Savage Leap has the Gladiator Fury -Res proc in it, so I can usually evaporate groups with Blood Frenzy > Savage Leap > Fire Ball > Rending Flurry before they get their hits in
-
Just a quick note, this is only the case if you don't have a Swap Ammo toggle active. Swap Ammo will replace the resistance debuff with whatever thr secondary effect of your ammo becomes (slow, -damage, or extra fire DoT). That said, it accepts an Annihilation -Res proc... Question for OP, why do you have the stun proc in Stamina? I think that's only supposed to apply to the target of a -end power, or is there some hidden trick I should know about?
-
Any reason at all to make a Praetorian?
ZorkNemesis replied to Mithradates's topic in General Discussion
Praetoria isn't really well designed for groups. Given the experience progression it's pretty clear that it was intended to be soloed for those who want the story. If you attempt to do the missions at anything besides +0x1 you run the risk of outleveling the story arcs and being forced to skip ahead. I missed Praetor Sinclair's arc on one of my Loyalist Power characters because I was rolling +0x2 with bosses and murdering everything. I ended up hitting 15 during Tami Baker's arc and the game just pushed me ahead to the Neutropolis leg. Sinclair wouldn't even speak to me. And don't even try to use T4V XP boosts, you'll miss all the moral choices that way. That said, you can still just run Message Man or Clockwork whatever's missions after level 5 if you don't care about the story, but at that point why bother playing Praetoria when you could be running DFB or door-sitting instead? -
Vigilante>Villain tip to Sabotage the Promethean Android (Reams of Scientific Gibberish tip, 20-29 for Vigilantes on Redside), the captioned news report at the end of the mission reads: "We'll have more on this story as it developes. Back to you, Bob." Should be "develops." Someone added an extra 'e.'
-
I rolled a Sonic/Ninja to 50 before the more recent waves of changes to the set. My first piece of advice is to not do this as you will probably hate it, but I feel as though /Ninja offered a lot of control utility. Stealth, an early hold and a cone sleep/confuse along with Sonic's big sleep and nuke-stun let me essentially pick and choose targets and generally take groups out safely (Following up Siren's Song with Blinding Powder let me sleep bosses in one go, which is pretty good). The issue I ran into here was mostly damage output as, at the time, the sword attacks were weak and Sonic underperforms on a Blaster. Since then I assume things are a little stronger now. Higher damage with the sword has to amount for something when your primary set is constantly debuffing resistances and even though the criticals aren't too impressive they have to be better than the massive out-of-combat wait for the damage boost. Smoke Flash also didn't work when I leveled it. It was sticking -Res but not Placating targets like it says it does, which would've been real useful as a "get out of jail" option on a Blaster. Don't know if that got fixed, but Sonic probably doesn't need that resistance.
-
I often find myself going back to Team Fortress 2 quite often. Despite the current state of the game what with people running waves of bot accounts to grief public servers it still holds up with some of the best shooter gameplay to date. The game's art, humor, and excellent gameplay still hold up and it's super easy to just drop in for a round or two whenever you want without having to commit to full matches like most modern shooters.
-
Came across this excellent line in a "talk to the NPC box" in one of the 20-30 range Villain tips for Vigilantes. What do you mean 'no room for mercy'? He actually did it, he did the hand quotes. That just pisses you off. Further along in the mission... He did the hand quotes again. Rage.
-
Praetorian Quality of Life updates?
ZorkNemesis replied to arthurh35353's topic in Suggestions & Feedback
At the very least, some crafting tables in First Ward wouldn't hurt, especially given the lore of zone involves non-desirables left to scavenge for themselves. Having to run all the way back to Imperial City from First/Night ward is a chore and while I know the new LRT and Base Portals alleviate some of that travel, it's still quite a walk. -
Just wondering as I ponder the bevy of Dominators I keep making, rolled a Fire/Dark and Elec/Earth in the last two weeks while also revisiting my Dark/Martial. Where do people normally slot the Ascendency of the Dominator set? I can't figure out if it's better to use it in a high-use power like the ST hold or if it's better going in an "opening" AoE control like a fear or sleep. I know the set is worth having for the purple tier set bonuses (especially if the power lacks a purple set, like fears), but the proc of the stacking damage buff is kind of making me wonder if my choices are optimal or not. As it stands my Dark/Martial has it in Fearsome Stare and my Elec/Earth has it in Static Field, but my Fire/Dark has it in Char (she uses Dominating Grasp in Flashfire for the extra stun magnitude benefit of the Fire Orb).
-
You remind me that Claws (and Widow)/Eviscerate and Spines/Ripper might also fit here. Totally sweet animations for high damage, but that animation sure does take a day-and-a-half to complete. Similar problem with Kinetic/Concentrated Strike, though Eviscerate and Ripper sure beat that power in the coolness factor.
-
Mastermind Pets Unusable in last mission of Eden Trial
ZorkNemesis replied to Arli's topic in Bug Reports
I'm sure this merits looking in to anyway but I just checked myself on a Thugs/Sonic and my thugs, including the Gang War, had no trouble keeping up with me. I did resummon them near the rock wall after falling for hours but otherwise had no issues with my pets falling behind. I was also solo so it could be a team issue maybe?