Jump to content
The Character Copy service for Beta is currently unavailable ×

arcane

Members
  • Posts

    4751
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by arcane

  1. new build Beam/Time/Munitions Blaster, T4 Assault Radial active Run 1 2:00 Run 2 1:57 Run 3 2:02 Run 4 1:54 Avg 1:58 🙂
  2. Necro/Storm/Mu Mastermind, T4 Support Core active Run 1 2:22 Run 2 2:27 Well it sure feels like Illusion/ is the best kind of mastermind.
  3. Who the hell gets mezzed more than once a minute tho
  4. Arcane Bolt is great as is since last buff. Lowering the activation would make it too strong for a pool power.
  5. I like the shiny special icons tho! Would people really be struggling to remember what a couple of unique power icons do? Also note I’m pretty sure the Meteor icon at least is already a part of the live game. Think it’s my icon for casting Bonfire on target.
  6. I was very intentional for a good while about trying to give this poster the benefit of the doubt and plenty of encouragement, because it was abundantly obvious that a little game knowledge and experience is all they needed. I also reached out privately via forum PM’s to offer in game help or teaming. Really not my problem that they’ve pissed off a number of users whilst ignoring all my attempts to help. If the optics look like a dogpile, well it looks like that’s likely their own damn fault. What we do know from experience thus far.. is that it’s now kind of a stretch to suggest this poster genuinely wants help.
  7. On the contrary, the fact that Diantane is now replying to posts in their own threads is encouraging progress. Continue that trajectory and, once they start actually integrating feedback in another few months, we might really have something here.
  8. A little more 🙂 Ill/Storm/Psi Controller, T4 Assault Radial active Run 1 1:50 Run 2 1:48 Run 3 1:35 Run 4 1:42 Avg 1:44
  9. Well, let's not pretend like the pressure is really on for being "that great at the rest of the game" unless you're using soloing TF's or using special challenge settings. 🙂 We'll see how hard mode goes, but, short of that, my new interest in pylons is probably the most challenging thing I do in the game. Considering I have pretty much all of the powersets at 50 save a few MM primaries and Dom secondaries, someone has to be a weak link 🙂 But at least you can always focus on what you're good at in a team. And Traps/ is pretty darn good across the board even if AR took some cheap tricks to improve.
  10. Running it, yeah. I made general improvements since last 4+ min time - the addition of Dominate and whatnot, but here's the real caveat: I cheated a little and respec'd into Ignite, knowing it would never be as good anywhere else but here. Knowing I would feel dumb about picking it up just to kill pylons, I picked up Web Grenade too and used it to mule a purple set. At which point it's not horrible in general play anymore. As long as you use it to kill off bosses instead of making whole mobs scatter. My attacks here are basically just Sniper Rifle, Dominate, Ignite, and Full Auto. Can't be chained, but I always have a Caltrops/Acid Mortar/Poison Trap/Triage Beacon up to fill in the gaps. LOTS of procs all over the place (5 in Caltrops, 3 in Acid Mortar, 4 in Poison Trap, 4 in Dominate, 4 in Full Auto...). All this with soft capped defense, capped s/l res, mez protection, and good regen is a fairly good deal 🙂 Note I don't know anything about how Ignite procs, if at all, so I put ATO's in it. But I wonder if it does crazy things like Burn does..
  11. Traps/Assault Rifle/Psychic Defender T3 Assault Radial Run 1 2:10 Run 2 2:11
  12. Ok dian not so fast I’m gonna first need to see evidence that you read replies this time
  13. No thanks, Traps doesn't really need to be stronger. Mobility balances it. Well, Time Bomb and Web Grenade should get tweaked, but that's it.
  14. I'm vision impaired, thanks
  15. Where people get the idea that you get build diversity by catering to the mindset that every build needs the same bonuses... well I have no idea.
  16. Yeah this and the other thread are kind of easy jrangers, sorry
  17. FYI, you should be happy to know you have repped the dark/dark dom so well I decided today to make it one of my last 50's (I decided I should take a break from alts after the 100th 50, lol). I have a dark/savage dom and a dark/ta troller but I wanna lean into the hard target AV soloing thing a little more..
  18. WP/Kat/Soul Tanker Poison/Ice/Psy Defender DB/Rad/Soul Scrapper A few others above were Ill/Dark/Mace Troller, Rad/Rad/Flame Defender, Poison/Dark/Psy Defender, TA/Beam/Mu Defender, Traps/AR/Elec Defender, Bots/Cold/Mako MM Can I see a link to this legendary spreadsheet? 🙂
  19. Well once the big tanker buffs and the BillZBubba tanker v. brute rants struck, I eventually got addicted and wanted a tanker of every primary, so the "not going to add more power to a build" bit was going to happen to someone.
  20. -res procs already accounted for unfortunately. FotG in Golden Dragonfly and Achilles Heel in Soaring Dragon. Also note I am very new to trying to actually think about attack chains... most of my characters, while attacking all the time, are hitting buttons with some degree of randomness. Sure I'm going to do things like prioritize Freeze Ray or Bitter Ice Blast over Bitter Freeze Ray, but, in general, the WP/Kat/Soul is the only one tested so far that has a complete chain with no variation necessary. Most things have a partial chain, say maybe 3 consistent attacks but with some awkward gap to fill. EDITS: A few more tests: WP/Kat/Soul w/ T3 Assault Radial, T3 Reactive, T3 Vorpal RP Run 1 - 4:31 (my toggles dropped again right before my next Ageless before 4:00) Run 2 - 4:05 (detoggled super speed at the start, detoggled maneuvers a couple minutes in) Run 3 - 4:01 (kept maneuvers also detoggled from the start now) Run 4 - 4:08 Some other improvements - When FF procs are firing a lot, sometimes can chain Gloom->Soaring Dragon->Golden Dragonfly without Cross Punch. Trying to be aware of recharges enough to do that when possible. - When doing the 4 attack chain, tried rotating in Dark Obliteration when up instead of Cross Punch for the extra -res proc. Its DPA is not bad with 4 damage procs either. - Also tried to be more aware of Build Up being available. In normal play I typically just use Build Up type moves when running into the next mob or firing up a nuke, not used to being incentivized to use it as much as possible. Poison/Ice/Psy w/ T4 Assault Radial, T4 Degen Core, T4 Pyronic Core Run 1 - 2:37 (!) Run 2 - 2:34 DB/Rad/Soul Scrapper w/ T4 Assault Core, T3 Reactive, T3 Void Run 1 - 2:19 Run 2 - 2:38 Run 3 - 2:32 The times look so much better when you do run Hybrid Assault, don't they 🙂 Holy crap at the improvement to Poison/Ice vs without Assault.
  21. Appreciate the feedback 🙂 My disappointment with some times in the moment was because, reading through this thread, you get the impression anything over 4 minutes is a slouch. The katana tank is using Cross Punch, Vigor Core, and 3-5 procs per power. Would've been a cleaner ~5:00 flat if I paid attention to Ageless (Radial for the DDR but still got that +end). The poisons were just disappointing because good -res + good -regen seemed like it was the formula for success. Could see rebuilding a variant of the Poison/Dark in the future to do a little better here though. The stronger -regen from rad primary and better procs from rad secondary were going noticeably more effective on the Rad/Rad/Flame, but that test was riddled with end problems (made Clarion work on this one in general play but apparently not here) and knockback. Both poisons weirdly have acrobatics because it's one of those sets where I need slots more than I need power picks, so that was good to have. Bots/Cold was arguably the most eye opening experience because, although it was the 2nd place time - it was another where the character didn't have enough kb protection (I routinely build for 6-9 points of protection so this whole experience was a shocker for me.... I tried to break out a Dark/ tank at one point and it was embarrassing). Anyway, the fact that the pylon was getting shredded while I was mostly on my ass was pretty dang impressive. Note the first draft of my Ill/Dark was able to solo 54 AV's, but it took like >30 minutes and was awful. I rebuilt it to add Enflame, Poisonous Ray, and Toxic Tarantula and was suddenly able to take a variety of 54 AV's in <5 min. So that's what we're working with here. Only time I've tried to optimize a build for hard targets. It would also help clarify these results if I had a little more consistency on Incarnates going in. Ageless was clearly good to have here even when it wasn't necessary for general play. If more characters had Pyronic I might have used judgement. I was trying not to skew things with Assault Hybrid so didn't use that, but characters that had Melee or Support Hybrid were free to benefit from that. Etc.
  22. The Ill/Dark/Mace is the only toon I have that is actually built with single hard targets as the top priority... it shows. and then some more... Poison/Dark/Psy Def - 4:51 - definitely a lot of ways this build could be more single target friendly atm TA/Beam/Mu Def - 4:26 Bots/Cold/Mako MM - 2:23 Traps/AR/Electric Def - 4:19 - ok this must be a testament to a good primary because the AR contribution here is a joke
  23. 4:17 Rad/Rad/Flame Defender having endurance problems and apparently not with enough knockback protection 😞 Considering how much I was knocked back or started not running all my toggles, definite potential for improvement.
  24. 5:14 WP/Kat/Soul Tanker Basically no hybrid if assault, don't care if melee Had one toggle drop from end but otherwise just slow
  25. ugh.. 5:02 Poison/Ice/Psychic Defender No Insps/No Temps/No Lore/No Hybrid, T3 Alpha/Destiny, T4 Interface/Judgement No issues just slow
×
×
  • Create New...