
arcane
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Everything posted by arcane
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Conceptual gap: Robotic/Cyborg Defense
arcane replied to Menelruin's topic in Suggestions & Feedback
I prefer that powersets be origin neutral as often as possible and that the conceptual work be done by the player with costume choices and with their imaginations. -
Well, it has some numbers that don’t make much sense. Where else does a tanker resistance toggle for only two damage types give only 25% resistance as opposed to 30-35%? Defense toggles are suspiciously low by a couple points as well. My new stone tanker is doing just fine though. Got whooped by Lord Recluse this week due to nigh non-existent energy resistance but no other big issues noted. The Regen + Max HP + Either Res or Def isn’t too bad all together.
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My point was that we’re finally at a point where it doesn’t have to be a Granite based set, so more in that direction pls IMO.
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Yes, you can now both jump and have toggled status protection with stone armor for the first time ever, unless I’m forgetting something about the launch days. Why else would I have finally made one.
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Fair point but just keep in mind when asking that the only way this will ever happen is as an OAS power. Otherwise it’s asking the devs to rework every power animation in the game for mounted combat.
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We’ve just been given the ability to play a mobile offensive Stone Tanker for the first time after however many years. And now this. If I wasn’t on my phone and on the go you’d be getting a shiny mob-with-pitchforks GIF.
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Do they? I think they just need to bump the values up a smidge, now that I’ve played a Granite-less tank. Brimstone should be 30% not 25%, etc. Otherwise feeling just fine now.
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I would prefer trick arrow or storm summoning here. More debilitating and more offense, with the big tradeoff being dark or rad will give you a self heal. But if you use inspirations that’s not an issue. Rad is totally fine but my gripe with dark is being slow on the offensive end. A couple weeks back my Ill/Dark solo’d a level 54 AV, but it took forever 😞
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I wound up skipping Shiver on my Dark/Ice that was made after one of your threads. Wanted too many things between the Primary, Pools, and the ice blapping powers. Was already planning to be in melee often.
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Trick Arrow Suggestions (Acid arrow mostly but also EMP)
arcane replied to Bartacus's topic in Suggestions & Feedback
Yeah I looked there too. But even stronger than my belief that Uberguy did not make a typo is my own memory of this power... holding things. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
arcane replied to Bartacus's topic in Suggestions & Feedback
Also, the implication that only melee characters chill in melee is incorrect just sayin’ 😉 I’m 99% sure you’re reading it backwards and it’s mag 3 except for an extra mag 1 against robots. I can test and see if it holds minions / lieutenants though if you’d like. Anyway, the only metric in which TA is not amazing as a debuff set now is raw -regen, but its debuff to debuff resistances and its massive resistance debuff will do just fine for AV’s. Teams aren’t as dependent on -regen as they used to be. At least not at incarnate levels. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
arcane replied to Bartacus's topic in Suggestions & Feedback
Correct, I believe, but others could verify. And I’m not at my computer right now, but am seriously wondering what power I’ve been using if EMP Arrow is Mag 1. I have to check that. I doubt it. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
arcane replied to Bartacus's topic in Suggestions & Feedback
I’m pretty sure that actually IS how it works. Defense has DDR but there is no Resistance equivalent because resistance also provides resistance to resistance debuffs (say that five times fast). EMP Arrow is great. The resistance may be situational, but you can’t discount the AoE hold. For that reason, it can never be perma. Focus on using it to safely set up all your other debuffs (or for -regen if against an AV specifically). The resistance buff is just icing on top of all of that. Trick Arrow is now well into the “Very strong, do not buff further” class of powersets. -
My Stone Tanker sans Granite is more proccy. I don’t think you need to go so hard on set bonuses and mitigation when you could have better offense.
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I could get on board with Dwarf forms (not a lot of incentive to these powers when you have perma Light Form / Eclipse) and Dark Pit (because it’s so lame otherwise). Otherwise, I’m worried about overpoweredness (melee powers + Whirlpool) and the rule which shall not be named (Telekinesis).
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issue 27 [Beta] Patch Notes for May 24th, 2021
arcane replied to Jimmy's topic in [Open Beta] Patch Notes
I knew the current state of Regen was too good to be true. -
Are you implying Ballsack Man is an illegitimate concept? smh
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issue 27 [Beta] Patch Notes for May 24th, 2021
arcane replied to Jimmy's topic in [Open Beta] Patch Notes
This sums up my stance. I just don’t think the living in Atlas Park playstyle needs any more incentivizing. -
Yeah I don’t see a need here. And my invuln tanker was getting feared only just last night. They’ve got the mez types that can do the most serious harm (toggle dropping / suppression) consistently provided across all armor sets, and every other mez type is hit or miss depending on set. Works fine in practice to me.
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issue 27 [Beta] Patch Notes for May 24th, 2021
arcane replied to Jimmy's topic in [Open Beta] Patch Notes
If King’s Row or Port Oakes are too hard to get to, that leaves me with questions about our playerbase... -
Steam Jump and Jetpack as permantent travel powers in P2W store
arcane replied to Kaelit's topic in Suggestions & Feedback
No from me. You should have to invest in permanent travel powers. At least unless they’re OAS travel powers. Are these OAS? -
issue 27 [Beta] Patch Notes for May 24th, 2021
arcane replied to Jimmy's topic in [Open Beta] Patch Notes
Yeah, and the higher level entrances actually have some nice uses for me. Founders: Puts you right outside a university, midnighter club, and base portal. St. Martial: Right there when I finish my patron arc and want to switch my alignment back. Anyway, really just agree we don’t need to move any more of the game to Atlas Park. -
I had a Mr. Poopybutthole character once that had brown water blast. This thread seems to have turned into an appropriate place to share that.
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"The Game is not Balanced around IO's"..... should it be?
arcane replied to Galaxy Brain's topic in General Discussion
Every powerset combo in the game is already easily soloable. Nobody wants to force that to change. If you personally can’t solo on something in the current state of the game though? That’s a you problem, and you should probably adapt your tactics or team. -
What's hurting Dark Primary for Blasters?
arcane replied to Solarverse's topic in General Discussion
Having zero damage resistance holes and a power that is at the very least in the running for most powerful heal in the game, and all within reach for only 6 mandatory power picks from your armor set... probably has something to do with it.