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arcane

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Everything posted by arcane

  1. Fault or Stalagmites adjusted for Blaster AoE mez mags/durations, yeah. Earthquake would be too much unless it was a reduced radius version. RE: mud pots, damage auras already do fill this role. See Dynamo and Cauterizing Aura.
  2. Lol, I missed the original statement that he plays petless masterminds. Yeah, you don’t ask for buffs specifically to ungimp your own selfgimp. It doesn’t work like that. If your interest is in the capabilities of a petless MM, you’ve already stepped outside the balance conversation.
  3. This is not a commentary on the endurance question specifically, but it’s a mistake to frame the pets as only a burden and not a massive asset. You can’t get an accurate look at MM balance without considering the incredible things MM’s get. Such as having effectively more HP than tankers or having insane AV killing single target damage potential.
  4. Literally anything with Power Boosted Farsight is an easy mode tier toon. Whoever told you otherwise is just wrong.
  5. What’s there to remember without binds? W-A-S-D movement, Q-E to turn, R to auto-run, Tab to target, first few number keys for basic attacks, the rest with a mouse. Nothing to “remember” here because those basics have been coded into my muscle memory over half of my life ago. Nothing in the game beyond the above is necessary to do with anything but a mouse. Game is not challenging enough to justify changing years of muscle memory for anything else. Frankly with the way the game’s difficulty is trending, I feel closer to my cat being able to solo the game than I am to needing to spend 5 minutes implementing some keybind. I see custom keybinds much like I see emailing myself inspirations. Cheesy tricks I don’t want or need.
  6. Yes, this, though I recall in the last thread on this topic, “not simultaneously” was not acceptable to the OP. I don’t want to have to learn and keep track of binds so it’s not an issue to me regardless 🙂
  7. I’m going to try to proc bomb the T5 and maybe T3 next time I revisit a Mastermind build. See if I can’t get the attacks to feel desirable.
  8. I made something like this because of your post. Elec/Dark, has at least both heal procs in Zapping Bolt and Tesla Cage. I think maybe Power Transfer in Ball Lightning or something too. Not a huge difference but its fun to see a constant stream of little green numbers.
  9. If Earth Blast is really coming soon, this would be perfect.
  10. Right, and if you actually had to resummon pets so often that normal attacks would be more endurance-efficient, your MM would be a total trainwreck. I don’t see what’s unreasonable about suggesting that maybe this endurance penalty exists because your 6 non-attack primary powers are as endurance-efficient as it gets. I do wish they didn’t suck on the damage front but oh well. I don’t normally take them, though my Necro/Storm did snag Life Drain. My Bots/Cold prefers procced Infrigidate and Shark Jaws for attacks though.
  11. This thread made me think of Ray Wise playing the president in all of the cutscenes from Red Alert 2.
  12. I said they do huge DAMAGE PER ENDURANCE. Which is factually true. I said nothing about raw damage at all.
  13. Your reply doesn’t seem to be about endurance or damage per unit of endurance at all, so not sure how it has anything to do with my point. Yes I have three level 50 Masterminds and none have endurance problems.
  14. We’ve been over this a number of times and casting multiple powers simultaneously seems like a pretty hard no.
  15. My guess is it has something to do with MM’s already having a huge damage per endurance advantage since their pets are doing so much of the work.
  16. Purse Melee coming soon
  17. I pretty much always calculate DPA manually since there are way too many instances of the in game calculation including unwanted stuff. Also, I am guessing that the in game calculation doesn’t account for arcanatime?
  18. I’m not commenting on the argument about invalidating archetypes. Just saying basically everyone (except... what, Peacebringers?) has the ability to pick up a hold with originally anemic damage that could wind up being their best DPA move.
  19. Every single Blaster/Corruptor/Defender can get a hold. If you’re one of the few that doesn’t get it from a primary or secondary, Char or Dominate are there for you.
  20. Considering the #1 reason the current PvP scene is dysfunctional is population-related, further partitioning the population just to tinker with the mechanics will never really yield anything worthwhile.
  21. And all of the above would need to be done with an open mind from the current veteran PvP community to be successful. I have no interest in PvP anymore if it’s going to be the veteran way or the highway. I actually like the PvP engine in this game, but the tiny Indomitable community with a very narrow agenda has pretty much refused to grow.
  22. Yeah I’m also ofc an advocate of “difficult choices and tradeoffs make games better” and not bulldozing everything that stands in the way of the perfect tankmage.
  23. So what? Unless example #1 also uses pointy hoods and little holes for eyes in a convincing way that makes the whole thing look like one garment, I see nothing wrong here.
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