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arcane
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Everything posted by arcane
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Is there a way to remove a contact from my list?
arcane replied to MikeSol's topic in General Discussion
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Sorry, I don’t support debt becoming any more trivial than it already has become. It’s a complete joke compared to what it used to be and doesn’t deter defeats in the slightest anymore. I actually prefer to play aggressively and risk defeat than play cautiously because debt is gone in seconds nowadays and if you’re in a team it’s usually safe to pop a wakie/bf/blue and speed away.
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What a kooky list. With Energy Blast being involved in #2 though, you have to know this is subjective af.
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I have two of my Gravity controllers that both have 4-5 Sorcery powers and the teleport pool, so that they can teleport a shielded flaming vacuum Singularity into the middle of every mob. Between those things and Hasten you’ve got little room left for defense and LotG’s so I guess that’s about as weird as it gets vs the meta.. One of those two has Fold Space so between porting my Singy around and Wormhole + Fold Space... well I certainly never have a moment where I can’t jerk mobs around. Bit excessive though.
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Water will be marginally better at AoE, worse at S/T, and better at mitigation. If you are at all worried about S/T damage though, please add Beam to the list for consideration. Looks like I have a Blaster of every primary except Electric, Ice, Psychic, and Sonic (2 with Beam, 2 with Fire)... have all of the above on Corruptors/Defenders (and half a dozen of those with Ice Blast), but all this Blaster talk makes me want to finish the job 🙂
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This would be fine, yeah. I think the biggest gripe you’ll hear from dark/ users will be that dark’s multiple cones are trickier to use well in melee. But this isn’t really a problem. You have plenty of other AoE damage from your secondary and your nuke, and you can jump up before casting your cone to hit everything around you anyway. Tentacles won’t immobilize bosses on their own, correct. I would load up Burn with procs so you can frontload the damage as much as possible so runners aren’t a real problem. Don’t have this combo but do have a Fire^3 blaster farmer and a Dark/Ice blaster with similar tactics (cones at the beginning but otherwise get AoE from Frozen Aura and Blackstar. Tons of S/T damage and respectable mitigation too). I would skip Combustion.
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I’m gonna go out on a limb and assume this is all about procs.
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Hello from fellow olde triumpher 🙂
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Evasive Maneuvers speed suppression on Hover
arcane replied to RogueWolf's topic in Suggestions & Feedback
I would be completely ok with moving the extra speed to fly as long as the result with all three toggles is the same. I can imagine people that actually like running Hover without Fly won’t be down with that either. What if Walk could be toggled on in flight and would bottom out your flight speed too? -
Nothing Says 'Brute' Like: The CHAINSAW set
arcane replied to AspieAnarchy's topic in Suggestions & Feedback
Oh nothing special. Just something about a supposed superhero waving a rusty chainsaw in the air while revving it like a lawn mower and 17 baddies going through the terrorized animation over it.. smidge more comical than most of the powers we have. And yet less ridiculous than the Staff PBAoE breakdance attack all the same. -
Yep, KB is a minor annoyance at worst. If it’s actually holding you back in a serious way... the problem ain’t KB.
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I don’t think it’s a bad thing that powers aren’t all equally capable of slotting 6 procs. A variety of good-for-procs and bad-for-procs powers makes the proc meta interesting. Oh and Fire Blast being weak for procs is a good thing. It needs something to tone it down a notch.
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Nothing Says 'Brute' Like: The CHAINSAW set
arcane replied to AspieAnarchy's topic in Suggestions & Feedback
I like the mental image I’m getting from Brandish. -
I don’t totally understand the complaints about control so may be misstating them. I assume one of the gripes about the endgame is about AV’s/GM’s experiencing damage and debuffs (albeit resisting them) but being mostly immune to controls. I don’t know exactly how you solve that problem. I totally agree that control is awesome outside of a few scenarios where it is severely limited. Plant control is kind of insane.
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"Power animation and rooting update" 11/10 finally!
arcane replied to ZeeHero's topic in General Discussion
Doms do plenty of damage. They need to give controls a couple of minor tweaks since the consensus is they lose a little more usefulness than everything else in the endgame, but that’s all Doms need. -
Evasive Maneuvers speed suppression on Hover
arcane replied to RogueWolf's topic in Suggestions & Feedback
That’s like saying my Stone tanker doesn’t have a “choice” as it relates to Granite Armor because it’s either skip it or endure consequences I don’t like. Well guess what? My Stone tanker skipped Granite Armor. -
Evasive Maneuvers speed suppression on Hover
arcane replied to RogueWolf's topic in Suggestions & Feedback
So why not advocate for the speed boost to be removed from the power instead of the Null proposal? I don’t think you are comprehending the fact that you have an ability to turn off a toggle whereas you do not have an ability to control others’ speed boosts, group fly, or team teleport. You seem to define “choice” as synonymous with “choice I like”. That’s not what “choice” means. -
Upgrading IOs in tray, and not while slotted
arcane replied to MsSmart's topic in Suggestions & Feedback
Sounds ok to me Sue. I didn’t read your whole post but I would be down to catalyze/boost things in my tray. -
Ok well @Snarky lemme correct the record and state that Electric Blaster damage only does more damage than an Electric Sentinel if both are reasonably built for damage, and your specific build was not vetted for where it falls on the spectrum of survivability vs damage. Good now? EDIT 1: I see what you mean Nemu. An awful lot of defensive sets of 6. Not many procs. I wouldn’t build it that way. But then, if Snarky would, who’s to say he’d build a Sentinel as offensively as we would. Shrug. EDIT 2: I think I only saw one tiny damage proc. Snarky, are things ok at home buddy?
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We’ve been over and over this on this forum: (1) Can a sentinel do more damage than a blaster if the blaster is not optimally built for damage? Maybe? If both are well built for damage? Hell no. (2) So then we return to the real reason to play a sentinel: mitigation. Problem is, most experienced players are already able to survive as blasters. So once again we come full circle to sentinels being played for one of two reasons: fun/concept... or blaster training wheels. Snarky is doing some kind of playing down the middle here. I haven’t analyzed his build, but it’s clear he’s hoping to find a sweet spot a little closer to sentinel mitigation while retaining a little blaster damage advantage. Again, not commenting on his build specifically. Just came here to counter a misconception about S/T damage someone gave him. Anyway, I can also say all of my Sentinels are all out proc monsters because that’s the only way I’ve found to make them playable. I wouldn’t dare say any of them can match a Blaster on damage.
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There is one reason to play electric blast you’ve left on the table: fun/concept/RP etc. And this is the real reason to play electric blast IMO. Sapping is kind of fun, but extremely questionable as far as effectiveness in battle goes. But yeah, if you completely ignore the desire of players to have fun, varied characters, etc, you’re left with only two options: sap or pick another set. Luckily for me I’m here for the fun 🙂
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Verified in COD: T1 and T2 are a smidge higher on Blaster as expected. Zapp is a lot higher than Zapping Bolt as expected. Tesla Cage on Sentinel is much higher as expected, BUT you’re better off not comparing apples to apples here. Electric Blaster should either run 3 S/T attacks or work in something else (Char, a hold from secondary, maybe even Arcane Bolt). And then ofc that’s all just the base damage, and Blasters will benefit more from enhancements. EDIT: oh yeah then there’s build up. And defiance. I haven’t had an Elec/ blaster since live but you implying my Elec/ sentinel was doing blaster s/t damage wasn’t passing the smell test 🙂
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Ok so you mean like relative to their damage modifiers or something? Because the Blaster will win in a flat comparison every time unless you’re doing something silly.