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arcane

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Everything posted by arcane

  1. Singularity’s effect is balanced by being harder to control (pet movement) and by the enemies being pulled into an AoE KB, so, besides cottage rule concerns, it’d need to be balanced against some other con. Nowhere-near-perma uptime is by best guess.
  2. Well, Traps can still be useful if you are just toe bombing Poison Trap, Acid Mortar, and Caltrops the whole time. I think you mean teams move too fast for Traps to be “fully utilized”. Also, even when I’m soloing, I find FFG so annoying to stay inside of. I’m a very mobile combatant, whether because of kiting or because of setting up cones or whatever. Trying to stay in the high defense zone is very restrictive. I find this very annoying on my Traps/AR but not so bad on my Grav/Traps.
  3. Could I interview you for my Muggle Studies thesis?
  4. I haven’t touched my Masterminds since the last round of major changes. I suspect whatever endurance troubles they have are already gone though: ^Barely anything left to Masterminding that costs endurance. It’s not obvious to me that any such “Endurance Tax” exists. As for level shifting henchmen, that’d be a very radical change in need of extensive testing (would require that henchmen need a *massive* boost in effectiveness and not an incremental one), but, even if they do decide it’s not overpowered, I would be strongly against tying it to set bonuses/procs. Masterminds have a hard enough time working all the enhancements and procs they need into their few pet powers as is. I can’t see wanting to 6 slot any pet set what with all the aura procs (6 of them?) and 10% recharge bonuses (3 of them) I’m already trying to squeeze out of them. If they do level shift, it seems more likely they’d have that baked in from the start and would then lower all the base damage/etc dramatically to compensate.
  5. I mostly huddled in the fetal position for warmth while my dopamine reserves slowly leaked away.
  6. Intoxication of some sort is one of my top reasons for not caring about perfectionist topics like never dying or pylon times or clear times. Ain’t nobody got time for that. I don’t drink alcohols though anymore.
  7. Yeah, I wanted to say Sentinels should do Tanker damage, but I added “or less” because I’m not sure they should be doing *this* “Tanker damage”.
  8. If a Sentinel and Tanker are both playing the way their archetype allows them to - one hangs out at range and doesn’t draw aggro, and the other draws all the aggro - then yes, the Sentinel should not be at any risk while the Tanker may or may not be at some. If you are not playing that way, which many of us don’t, then of course Sentinels rapidly begin to be more squishy. But balance is going to be based on what an AT can do, not on the meta of everyone charging into melee anyway. The bottom line is tankmages can’t be balanced without severe drawbacks. Don’t like it? Try to survive on a blaster or try to kill with a melee set. Everyone with a brain knew tankmages weren’t going to have blaster modifiers.
  9. I don’t understand why you would think this at all. Range and lack of taunt reduces risk. Why would they do as much damage as AT’s with so much more survivability risk? Tanker damage or less seems about right. Everyone knew tankmage would be broken without severe drawbacks.
  10. Seems a little too much like a crabbermind. I’d rather they tackle more broadly appealing Mastermind sets since we can already play like this to some extent.
  11. The whole thing about not dying on a +4x8 ITF is completely within the abilities of a decent support character that’s paying attention. That said, I don’t enjoy playing that “hardcore” all the time and tend to play more casually, recklessly, and aggressively sometimes. Sometimes it’s easy enough to string together a wakie+BF+blue and speed away, and I’m not solely focused on the game. For instance I died once on a +4x8 kill most last night, but I was consciously showing off a bit and standing way out on my own in front of the brute when the giant nictus ambush came. But if I wanted to not die and was willing to focus enough to do so? There’s no support powerset combo for which that would be too hard on an ITF.
  12. people are dying
  13. True dat in every way
  14. Pfft, this nonsense again. Support is amazing in this game.
  15. The buffs in point #2 are already AoE?
  16. Yeah Rebirth would do the trick too but I’m using Ageless Core at the moment. Can’t recall how necessary that was. But yeah awesome toon, but although I don’t think I’ve died yet... the health bar isn’t as immovable as my Invuln tanker or - after it’s already moved down a big chunk - my SR tanker.
  17. I’m sorry Sue, but I would be opposed to making any defense set bonuses easier to get at this point.
  18. Do you need One With The Shield to get to unkillable status? I built my new one without it initially and am sort of regretting it. Defenses and DDR are spectacular but without the capacity to cap resistances sometimes I wouldn’t say I feel unkillable. Outside of the fact that my health bar can still move a bit though, it is indeed an incredible pairing. I’d say I’m currently sitting at capped defenses, ~88% DDR, ~60-65% S/L/F/C res before SMotT procs and ~45% other res before SMotT procs. Think I need that T9.
  19. I would be in favor of this. 4 Freedom Phalanx seems to make the most sense as a mirror to the villain patrons.
  20. Smashing isn’t really any more resisted than lethal or psionic damage, if not less resisted. How many sets are we gonna be buffing to make this proposal fair? Sounds like broad power creep, no thanks.
  21. Don’t see EM needing any buffs in its current state. It’s now firmly back in the “one of the best sets” categories. It’s single target damage is so incredible that it has to have relatively weak AoE. Think it’s time to focus on other sets.
  22. Pretty much impossible to have endurance problems at level 50 thanks to incarnates, so there’s that silver lining that this will only ever be a problem when exemplaring. SR tankers are awesome.
  23. I still don’t understand “where’s the crime?” when an acknowledgment like this is made. Guess there’s those lower levels, but then how many sets are late bloomers? Feels like plenty of em. Then there’s those roleplayers, but I don’t totally get what they’re going through that’s so hard. My imagination usually handles that kind of stuff, not my power names and descriptions.
  24. You’re all good people. I’m gonna smoke a bowl and forget all my inane internet fights.
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