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arcane
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Everything posted by arcane
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It might just be that people are primarily favoring corruptors for team pvp where vigilance is no longer leveling the playing field at all.
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Corruptors are, on average, definitely regarded as more useful than Defenders in PvP. Be nice if someone could comment on that and why.
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But that’d literally be an inevitable feature of randomness... gonna need more than a tiny handful presenting highly limited anecdotes.
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I’m not aware of that because it sounds false (slash unsupported at best).
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When I put 6 procs in Irradiated Ground on my Bio/Rad tanker, it was immediately crystal clear I had messed up on my Rad/Fire brute build. I’d say that’s the big difference maker between Rad/ vs Spines/, BUT also the feature most likely to be nerfed. So having Spines/ on standby is still likely to win one day.
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Why not give all melee AT’s scrapper damage modifiers, tanker mitigation modifiers, and stalker controlled crits? It’s a straight buff. Do you review your own thoughts before posting?
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I don’t think you understand what the “creep” portion of “power creep” means. It refers to something that becomes a problem incrementally, not some overnight implosion of a game. So this is a straw man. Creep is also an engineering term describing how a structure fails due to very gradual deflection over a long period of time. You also mentioned giving Defenders Scourge etc, so acting like I was only criticizing the multipliers proposal is called moving the goalposts. All around shoddy performance tbh.
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The supply vs demand dynamic breaks down a bit for goods deemed essential no matter what. So is it possible this wouldn’t help because ATO’s are like cigarettes? Serious novice economics question.
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So just make sure there’s power creep in every dimension possible, sure 😉
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Oh yeah that’s a chill one
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You mean to tell me you have both Rune of Protection and Fold Space on a Shieldy? Pretty adventurous ballsy building, respect. Fold Space failing on +4 bosses depresses me too much. Bit masochistic when it comes to min/max thinking, but my favorite animation is the Total Focus / Thunderstrike / Tremor / Defibrillate one.
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It’s hard to imagine Invuln not being overtuned if it actually had a T9 as good as Icy Bastion or Moment of Glory. (I pick those two because they specifically have no crash AND they ONLY focus on filling the sets’ gaps). The only time I have died so far on my Invuln tanker is when I decided to stand still in the falling swords in Apex the entire time. I got a little excited and cocky when I wasn’t dying, then suddenly splat. I said something to the effect of “that damage patch scales up a tad over time huh?” and teammates just said “smh”. They might be able to mitigate the crash a little, but getting much more godly than you can already be with invuln is probably out of the question. I wonder if it wouldn’t be too unreasonable to add psi resistance to Unstoppable in the event that it’s still going to have a crash? Seems like impenetrable godmode is within reason if the crash stays as is.
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Maybe, but this is going to be too radical a change to be within the scope of reality.
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Rad/Fire or Spines/Fire brutes for active+afk farming. Irradiated Ground may be a victim of the Aprocalypse so beware. Any /Fire brute for mainly afk farming. I have the two above plus Ice/, Fire/, and Dark/. Ice/Fire or Fire/Fire blasters for active but no afk farming. Find my Fire/Kin troller pretty slow compared to those, wouldn’t recommend it. Plant/Kin might be better. Plant dominator might be as fast though. Got the idea from a Plant/Fire but mine’s a Plant/Psy. Pretty damn fast at meteor. All capable of capped Fire defense and nearly capped Fire resistance. Only other option I might try for fire farming is a Fire/Kin/Fire corruptor, just to see.
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The Aprocalypse will bulldoze so many of my builds 😕
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You guys are probably right. There’s probably a reason I have like 16 level 50 defenders vs like 5 level 50 corruptors (similarly have about 3-4 non-/fire brutes vs 8 tankers). And some of those defenders feel like they do mini-blaster damage, like my rad/rad with nothing but proc bombs.
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Eh, I’m not positive it’s the same issue because it’s been demonstrated that Brutes still do more damage, just not as much more as the mitigation gap implies. I don’t know that such in depth testing has been done for corruptors vs defenders. It feels pretty clear to me that corruptor damage comes out on top, but I couldn’t speak to the margin over defenders. The tanker issue is also a little different because, unlike defenders vs corruptors, you’d rarely slot tanker armors like you would for a brute. You get tons of slotting freedom on tankers because you hit caps way sooner. This is kind of the case for my Time/Water vs my Fire/Time, but not so much the case for any others.
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I typically make my ice/ and fire/ toons corruptors more often than not because rains seem like the main exception to scourge only showing up often as kill shots. That said, I don’t really see corruptors needing a damage buff.
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what did the great server crash of 2021 inspire you to do?
arcane replied to Snarky's topic in General Discussion
My cat and I have persistent disagreements about the touching rules. He definitely vacillates on what’s permissible. I don’t know if my wounds were intended as play. -
Why would anyone play a defender with a debuff set if corruptors do it just as well with better damage? I think they’re just fine as is. You can play either AT depending on if you want more damage vs more support.
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Was a shortage still observed after checking the availability of the purple variant?
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What do consider “Soloing AVs” to mean?
arcane replied to Yomo Kimyata's topic in General Discussion
That’s just fine. Do what you enjoy. My point was more that you came here declaring yourself to be the neighborhood badass whilst not doing anything particularly hard. -
What do consider “Soloing AVs” to mean?
arcane replied to Yomo Kimyata's topic in General Discussion
Yeah, you said that already. I don’t agree that you’re an AV killer if your build can’t handle the job without outside help.