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arcane

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Everything posted by arcane

  1. This sums up my stance. I just don’t think the living in Atlas Park playstyle needs any more incentivizing.
  2. Yeah I don’t see a need here. And my invuln tanker was getting feared only just last night. They’ve got the mez types that can do the most serious harm (toggle dropping / suppression) consistently provided across all armor sets, and every other mez type is hit or miss depending on set. Works fine in practice to me.
  3. If King’s Row or Port Oakes are too hard to get to, that leaves me with questions about our playerbase...
  4. No from me. You should have to invest in permanent travel powers. At least unless they’re OAS travel powers. Are these OAS?
  5. Yeah, and the higher level entrances actually have some nice uses for me. Founders: Puts you right outside a university, midnighter club, and base portal. St. Martial: Right there when I finish my patron arc and want to switch my alignment back. Anyway, really just agree we don’t need to move any more of the game to Atlas Park.
  6. I had a Mr. Poopybutthole character once that had brown water blast. This thread seems to have turned into an appropriate place to share that.
  7. Every powerset combo in the game is already easily soloable. Nobody wants to force that to change. If you personally can’t solo on something in the current state of the game though? That’s a you problem, and you should probably adapt your tactics or team.
  8. Having zero damage resistance holes and a power that is at the very least in the running for most powerful heal in the game, and all within reach for only 6 mandatory power picks from your armor set... probably has something to do with it.
  9. I think the Page the implements the following will be tremendously popular and successful: - No more redraw for ANYONE. - No more powersets without customizable colors. Even weapon sets have effects that could/should be colored. - Mass proliferation of Minimal FX options. If they could do these 3 things, I can’t see any result for them but high praise.
  10. My sarcasm detector went off so hard I nearly fell out of my chair. Go easy on me chief.
  11. If anything you would need to do your best to make their mitigation stats match and THEN testing damage now that you’ve controlled the other variables. But good luck getting a Brute on par with a Tanker in mitigation terms without ridiculous sacrifices.
  12. A strange thing to do IYAM. Tankers have so much more mitigation that you can radically cut slotting of mitigation powers and set bonuses in favor of slotting much more aggressively for damage and procs and still be much tougher than a Brute. I’m not sure in what universe I’d ever consider slotting their offenses identically. You only did it for testing reasons, I’m sure, but it sure strips away a lot of relevant context.
  13. I get you Brutal Justice. Just because your suggestion is unpopular as hell doesn’t mean it’s objectively stupid or merits the kind of sneering condescension you’ve gotten. Probably not gonna happen as it’s obviously crossing a line where the playerbase turns riotous, but you do you. If your suggestion was implemented tomorrow, I’d personally find it reasonable enough fwiw though SR and Ninjitsu scrappers etc might need some tweaks.
  14. Dark’s knockback cone is just fine. Pop Overwhelming Force and Force Feedback and some -res in there and go to town.
  15. I think Spines is ok... it’s a clear tradeoff of S/T potency in favor of AoE power, but it does what it does well. EDIT: Agree about redraw and color changes though.
  16. Who knows.. I don’t do pylons. And I don’t PvP with melee either. I just know my PvP characters (I play, like, Ice/Poison, Beam blasters, etc.) absolutely hammer single targets whereas it’s just one of many things I have to focus on in PvE.
  17. Yes but you haven’t addressed the primary point of my post. Yes you could ditch some PvP tools in favor of more DPS friendly stuff. But if you were to honestly make a PvE build... since, you know, people don’t make pylon builds, they make their PvE builds and test the S/T fraction of their DPS on pylons... if you were to do that, you need to account for having several other powers that don’t help you against pylons. If you ditched your PvP toys but didn’t pick up and slot Spin, Shockwave, probably slotted Weave and/or Maneuvers since you’re a Regen, maybe Dark Obliteration, etc... that would be irrelevant since that’s... not comparable to anything we here are referring to as a PvE build. That’d just be a relatively useless pylon time gimmick build. TL;DR: just explaining why my experience says PvP s/t DPS > PvE s/t DPS.
  18. This has been a point of mine in the past: that we don’t know that the perceived inequity matters because who says the two variables are best interpreted as a linear equation? We don’t know - it just makes some intuitive sense. Your post basically makes this claim (that the relationships between damage and mitigation aren’t perfectly linear because one is of higher value). Problem is: it’s a subjective claim. You may ask: why am I on the other side of the fence now? I’ll tell you why: I’ve been making an awful lot of tankers since Bill first started this argument.
  19. Also wanted to point out this is likely the opposite of the truth since PvE builds actually, ya know, spend power choices and slots on AoE's. PvP builds are the supreme single target builds.
  20. If someone thinks they would quit this game over the loss of P2W toys... bye? Don’t let the door hit you on the way out? This is the same as when people claimed the no streaming policy drove people away. The game being more concentrated with people that actually like it does not cause me disquiet. I don’t think AE is going anywhere because the devs typically know where the “full scale mutiny” line is. Oh, and the game being a “sandbox” like Garry’s Mod is precisely what we would like to avoid. There are other servers already that offer that playstyle. Don’t corrupt this server just because you’re too lazy to move.
  21. Yeah I mean if niche circumstances or fun factor or roleplay scenarios mean an AT isn’t obsolete, sure. If you’re using the word loosely to express the overarching truth that brutes lose the pro/con analysis against their closest relative archetype a solid majority of the time? Yes, they are obsolete.
  22. I would be ok with this too but decided to mitigate how pissed off the responses to my post would be before posting it 😉
  23. The obsolescence comes specifically from brutes not only being weaker than tankers but also being so similar to them. If brutes couldn’t be built almost identically but better as tanks but instead had their own identity/role, I wouldn’t use that word. It’s not that brutes are bad. It’s that they’re nearly indiscernible from watered down tanks in practice. If I simply cloned an AT, gave the clone 25% less mitigation and, say, 8% more damage, do you feel like making the clone or the original? I don’t think the clone is objectively bad, because it has something going for it. But when I make new melee characters, the clone has started to look like the loser in the pro/con analysis pretty dang often.
  24. I don’t understand your beef with high DPA but have at it 😉
  25. We could totally delete amplifiers and I’ll have nothing to say but good riddance.
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