The distinction I made is that it would be cool *as a balanced godmode* - very low uptime being key. I’m thinking Gang War level of uptime at the very maximum.
If you’re going to talk about changes with high uptime, then we have to really take a much harder look at balance. T3 pets are absolutely trivial to manage and keep alive compared to lower tiers. If you aren’t willing to manage the lower pets, we sure as hell shouldn’t be rewarding you with a more powerful T3 pet *unless* no longer having to manage the lower tier pets is accounted for and well balanced. For instance, the amount of power added to the T3 pet would have to be far far less than the amount sacrificed by forgoing T1/T2. And ofc you should be stuck with one pet’s worth of bodyguard too.
In other words, no, it’s not completely out of bounds, but if I told you how little we could add to the T3 pet and still maintain balance, you’d probably no longer want it.
Again, maintaining T1 and T2 pets is like the only challenge MM’s have going for them. If you want to strip that away, you should be strongly punished by the numbers because that’s how balance works. You don’t get to add features that make you stronger for less work. Less work = you will be weaker or it’s a non-starter, and this is WAY less work.