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arcane

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Everything posted by arcane

  1. Clarion, Melee, RoP, IW, break frees, kill mezzers, debuff mezzers, mez mezzers, let teammates grab aggro, etc etc etc I’m sure I missed a few. Ok you’re all set now 🙂
  2. I don’t see why getting a set defining power at T9 is unusual or bad. Just know your limits until you get to that level. I hope Poison doesn’t get a self heal. That’d be a bit gimmicky. You don’t need self heal powers in this game to do well.
  3. Why are you trying to tear down civilization and its norms
  4. In all seriousness, I play this game on Ultra or double boxed... on a Mac. Nuff said. /thread.
  5. A girthy Yukon Gold will run Ultra graphics with a couple of inexpensive upgrades, no problem.
  6. Stalker is best choice for this combo.
  7. Admittedly you probably have to know how to use inspirations occasionally to make Poison awesome so that might have something to do with it. Break free if you don’t have Indomitable Will/Rune of Protection/Melee Hybrid/Clarion Destiny up, and the occasional green if you don’t have Life Drain/Aid Self/etc.. If you are using a light to modest amount of inspirations though, there’s no excuse 🙂 Also if you’re not playing Poison like a Scrapper you’re all sorts of noob.
  8. My understanding is that you can play CoH on a potato so what’s the question here
  9. Correct. Otherwise I’d do charity work more often. Only you and one lowbie to maximize efficiency. Only reason for turning off xp now is literally, for example, wanting to be seen as veteran level 420 or 666 forever.
  10. Masterminds are already a top tier class in AV fights btw
  11. Never use this as an argument with me if you want to be taken seriously, because it’s a ludicrous illogical argument. Being able to opt out of a change doesn’t make it good. “I want my PB to not look like a PB, you don’t have to do the same so there’s no reason to disagree.” “I want a temp power that defeats every enemy on the map. You don’t have to use it or team with people that do so there’s no reason to disagree.” Stop. Using. This. Non-sensical. Argument. Thx 🙂 As for why people are telling you what they think of your idea, this is a forum for suggestions and feedback on those suggestions. Perhaps your next suggestion should be for some kind of infinite affirmation subforum if you don’t want to deal with the one where people can disagree with you.
  12. I believe all 3 changes mentioned in this post plus a Telekinesis revamp would do the trick. Poorly balanced confuses across sets, inability to reliably trigger AoE containment, and Telekinesis’ having been nerfed onto the ground are the set’s three primary struggles as I see it.
  13. I am going to address both things you have said and things you might be implying but have not said. I would agree with: (1) Fire, Plant, and Electric Control are better at AoE damage (confuses accounted for as a damage-like mechanism) than Mind Control. (2) Illusion and Dark Control are better at S/T (confuses accounted for) than Mind Control. (3) Seeds of Confusion makes Mass Confusion look less valuable than it is. I would not agree with: (4) Mind Control does the least damage (confuses accounted for), out of all Control primaries in either AoE or S/T or both AoE and S/T considered together. (5) Mind Control needs a pet. Or any implication than a pet is necessarily a control set’s be-all end-all must-have penultimate power. (6) The deficit between Seeds of Confusion and Mass Confusion should be addressed solely by buffs. (7) Plant should ever be the benchmark for performance for as long as it contains two of the best and arguably overtuned powers in the entire game. If (1) and (2) are approximately true and (4) is definitely not true, then Mind Control is around the middle of the pack - hardly a major problem so much as a set that could use minor touch-ups. You don’t achieve balance by insisting everything must be as good as the best sets; you focus on the averages. Otherwise you just create harmful power creep.
  14. Can we get one of those jranger gifs that says this for when elaboration is requested in the future.
  15. Correction: confusing enemies is a good bit better than at least half the pets. I’ll take Mass Confusion over Animate Stone, Jack Frost, Gremlins, or Fly Trap any day of the week, and I kind of doubt the others besides Phantom Army stack up either.
  16. You should really re-roll as Kinetic/Regen. Not getting your full gimp experience IMO. Fire Melee sounds positively meta by comparison.
  17. They changed it a couple times I think. One change was definitely later and closer to i13 because Telekinesis was definitely still a meta top tier amazing power in PvP for years. Very fond memories of this power between my Cold/Dark/Psy duelist, my Mind/Storm... all the Rad/Psy/Psy Defenders and Mind/Fire Doms winning tournaments. IMO they should be giving Telekinesis attention before anything else. No reason to revamp the working powers until you’ve cleaned up the dead weight. I will say again, at high risk of imminent thumbs downs, IMO the only reason people don’t appreciate Mass Confusion properly is because Seeds of Confusion is one of the most overpowered tools in the game. If people actually understood that Seeds would still be an insanely good power with double the recharge, the cooldown discrepancy with Mass Confusion wouldn’t be so material. For this reason, while I am broadly not in favor of most nerfs, a reining in of Seeds is on my shortlist of should-probably-happens. Because I understand how good Mass Confusion really is, I’m very content with it as a Dominator set, so it’s obvious to me that it primarily only needs love for (1) Controller Containment synergy and (2) Telekinesis.
  18. 1) “Godmode? Nobody said that.” Uh, yeah, *I* said it, because a very low uptime godmode style fusion of your 6 pets into 1 is the only way I would ever support Mastermind’s ever being designed to use only 1 pet. Otherwise, no, /jranger, I don’t like your idea, etc. If it’s not low uptime, it’s in conflict with how Masterminds are designed (Primary: Pet*S*). 2) Umm, every AT *does* have that general weakness and has *always* had that weakness. That is, every single AT *is* self-gimped if your ignore the function of their primaries. There is nothing inconsistent here. Petless Masterminds should be and are as self-gimped as Armorless Tanks or Attackless Scrappers are. This is literally how the game has always worked and only you don’t seem to understand it. Likewise, 1-Pet Masterminds should be about as functional as 1-Toggle Tankers or 1-Attack Blasters: aka not very optimal at all, by design. The rest of your post probably continues to deny the nature of the game’s core design (don’t get to both neglect your primary function AND be as good as everyone else). Because you are completely out of touch or in absolute denial about how the core game functions, your suggestions tend to be obvious non-starters, so there is no point in me reading further.
  19. @DreadShinobiI get snarkyhomie to consider one god damn proc for a change and you wanna ruin it smh
  20. I think you know most of the answers: don’t skip the 2 shields, dispersion bubble, or entomb/tombstone and upthrust/meteor. What I will add is that IMO Repulsion Bomb is mandatory too. It looks lackluster but the thing to remember is its exceptional proc rate means you can transform it into a mini-nuke.
  21. Hurray! From the sound of it, Yomo is reimbursing me for 2 level 53 cytos purchased last night 🙂 Messaged my global name.
  22. Maybe I’ll screenshot my FF/Seismic build for ya. It’s easily one of my worst characters because Force Field is safety and nothing else in a game that begs for offense, but it’s still plenty playable. EDIT: screenies sent
  23. Should be 90% chance to proc due to Surveillance’s recharge. As long as you keep its recharge over ~16 seconds or so. FYI: While I don’t have a more concrete answer on Electric Blast, I can give you something on Munitions: Swapping from Mace Mastery to Munitions Mastery with Surveillance slotted with Achilles’ Heel reduced my average pylon time from the 2:20 range to around 2:00. That may not sound like a ton, but it does make it my fastest blaster. Or, well, my Seismic/Earth beat it but had amplifiers on so not really. I have tons of characters in the 2:20-2:40 range between all my Blasters, Scrappers, best Corruptors/Defenders, but far fewer characters that can crack under 2:20 reliably.
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