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Frostbiter

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Everything posted by Frostbiter

  1. Interesting idea. I'll have to adopt it. 😉
  2. Defeat usually catches me completely by surprise. lol
  3. I'm not sure if the problem is with me or not but I find myself disabling Awaken Inspirations on just about all characters because I find them to be less than useful. The third tier are moderately more useful but show up so late in the game that you should have something better to use by then. Part of that is the situation you find yourself in that needs one. Defeated, surrounded by hostiles and you pop one only to be disorientated (2 out of 4 tiers of them), low health, zero end and generally trying to stagger away before the mobs can turn and lay the hammer down again. They are more successful than not at this (again, this may just be me). So what does the community think? Are Awakens a newb trap or are they useful?
  4. If COH gets blocking as a mechanic, I vote for it to be a toggle power under Shield Defense that greys out all attack powers...
  5. So how does all this talk of tertiary pools being less powerful than Primary and Secondary apply to Hasten?
  6. Better than missing the bus in a city full of Busey's.
  7. Fly could stand to have its speed and cap revisited. Taking a 3rd power in the pool just for increasing the flight cap to where its competitive vs other travel powers is obviously a work around by the OG Devs. Hover speeds are fine, especially with a few boosts to travel powers from IO sets.
  8. It should be possible to just mail all of your influence and collect it on the same character and then mail the lump sum to your global, thus creating and maintaining a singular "pot".
  9. I like the combat in CoH. It is a little slower, true, but I feel that allows for things to be more strategic and even allows buffs/debuffs and controls to actually have a place in this game. Something I feel that many other MMO's lack. Debuffs and controls in CO actually build stacks of resistance to those types of effects, especially on the boss mobs that require them as a strategy such a Kiga's dogs.
  10. I like CO's combat but it's not really that much better. I like the tap/charge powers stuff but blocking is very pingy and button tapping to get out of holds felt very annoying and useless.
  11. Every once in long while I give teaming a shot. Still not my thing. Nothing in the game interests me enough to be a part of cat herding or ego runs.
  12. As EmmySky said, it's available under Combat Attributes. You can create a window to monitor as many of those as you like. That's about the best you can do.
  13. This is true but it also makes me sad at the same time so :(
  14. It's all the same elevator, it's just corkscrewed throughout all of space-time.
  15. Does this mean we have a new contender for the title of "The Drunken Server"? Really been missing that since the Live days.
  16. Or one of the drive-up payphones complete with post.
  17. Could be worse. Could be 19 lawyers in a 7 floor office maze. 😞
  18. Vazhilok Mortificators name their Embalmed Cadavers. I came across one the other day that referred to his reanimated suicide bomber as "Claude".
  19. Ugh, that's terrible. People are gonna people so its probably best to turn all the chat channels off for kids. Sorry, I know that's less than helpful atm. 😞
  20. I'd also suggest trying the /netgraph 1 ingame command to see if its a ping or network latency issue.
  21. Your specs are good so it's not a hardware issue. I've found running with 16x Anti-Aliasing to cause hiccups with the game engine. I leave mine at 8x.
  22. An SSD would certainly help with that if you don't have one. My load times are under 2 seconds.
  23. Regen will be getting buffed. No changes to the powers but all sound effects now done by Michael Winslow.
  24. I think we should all keep going. It'd be real crappie if this thread turned into a sleeper. Or maybe I'm just a sucker for puns.
  25. Doubtful, considering this isn't something that the HC team has done.
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